Get Client's BHS / Scripts Version [message #371153] |
Sun, 08 February 2009 14:02 |
a000clown
Messages: 363 Registered: May 2005 Location: Canada
Karma: 0
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Commander |
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Anyone know how to find the bhs.dll/scripts.dll version of a player ingame? I've searched through the SSGM source but could only find things relating to the server's version instead of the client.
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Re: Get Client's BHS / Scripts Version [message #371239 is a reply to message #371153] |
Mon, 09 February 2009 09:49 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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There are lots of people note worthy, however SSnipe is right. SaberHawk and Roshambo are the most approachable and friendly. StealthEye is another excellent example of a helpful and friendly individual.
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Re: Get Client's BHS / Scripts Version [message #442455 is a reply to message #371153] |
Tue, 11 January 2011 11:43 |
snazy2000
Messages: 67 Registered: December 2007
Karma: 0
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Recruit |
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Sorry for bumping this topic but thought it was pointless creating new one :/
Anyways I've done everything i can do try and get this to work but i just don't understand what i'm doing wrong :S i added the version hook and the AddVersionhook into the void SSGM_Secondary_Load() but when a player joins it doesn't get the version :S do i need to do anything anywhere else ?? please help :S
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Re: Get Client's BHS / Scripts Version [message #442650 is a reply to message #442619] |
Fri, 14 January 2011 04:46 |
snazy2000
Messages: 67 Registered: December 2007
Karma: 0
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Recruit |
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its the code at the top lol that jnz posted lol :/
Quote: | void VersionHook(int PlayerID, float Version)
{
printf("%S's version is: %.1f\n", Get_Wide_Player_Name_By_ID(PlayerID), Version);
}
AddVersionHook(VersionHook); //not a real hook, but whatever
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