Walls Remake [message #442373] |
Sun, 09 January 2011 06:55 |
Generalcamo
Messages: 522 Registered: October 2010
Karma: 0
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Colonel |
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Hello Everyone. Gmax work can be hard at times, mainly when you don't know how to work it when you get it to level editor. (IE the textures don't show, the buildings are wrong, tiles don't work, etc) So I decided to remake walls flying to have more features, and I will probably move down the list as I go. Some features:
Already in place:
Larger Interiors
Seperation of Weapon factory and Helipad Build menus
SSM Launcher and Recon Bike addon
New Orca and Apache models
Thanks to some scripts by the Red Alert: A Path Beyond Team, Air defences fire at air only, ground defences fire at the ground only, and certain defences will go offline when the power is out
Needs to be implemented:
Need Single Player Models of Turret, and SAM site (This is going to take some work, I want the sam site to deploy to fire, if I can't get it to work, then I will release the map with the turret only)
Must Finish Remaining Interiors
Now what do I ask from you? Only two things:
Scripts 3.4.4
And a HUD.ini with the following:
[General]
NewUnpurchaseableLogic=true
VehicleBuildingDisable=true
This is all I ask from you. The level is almost finished, I will probably release a beta this week.
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Re: Walls Remake [message #442415 is a reply to message #442402] |
Mon, 10 January 2011 16:33 |
Generalcamo
Messages: 522 Registered: October 2010
Karma: 0
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Colonel |
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Yeah, I found the fault in the presets, but it's fixed now. The only other problem is actually getting level edit to DELETE THE STUPID INTERIORS.
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Re: Walls Remake [message #442578 is a reply to message #442373] |
Thu, 13 January 2011 04:36 |
Generalcamo
Messages: 522 Registered: October 2010
Karma: 0
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Colonel |
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Arghh.... I wish I had the Gmax source
Anyway, I don't have the walls Gmax, but I DO have the hourglass gmax.
All Gmax work is done (Aside from the messed up Nod Power Plant Agregate, you can blame westwood for that), and I am now in level edit.
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Re: Walls Remake [message #442586 is a reply to message #442373] |
Thu, 13 January 2011 05:58 |
Generalcamo
Messages: 522 Registered: October 2010
Karma: 0
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Colonel |
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I have now found out how to work the MDB expanded vehicle scripts, A poll is being posted.
Stupid forum software does not do proper polls
Would you like a vehicle limit?
Would you like it to be seperate for both teams?
Ground Vehicle Limit?
Air Vehicle Limit?
Support Vehicle limit? (Transport helicopter falls in here)
You server owners can configure it on release, so larger servers can have a larger vehicle limit.
[Updated on: Thu, 13 January 2011 06:07] Report message to a moderator
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