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Walls Remake [message #442373] Sun, 09 January 2011 06:55 Go to next message
Generalcamo is currently offline  Generalcamo
Messages: 522
Registered: October 2010
Karma: 0
Colonel
Hello Everyone. Gmax work can be hard at times, mainly when you don't know how to work it when you get it to level editor. (IE the textures don't show, the buildings are wrong, tiles don't work, etc) So I decided to remake walls flying to have more features, and I will probably move down the list as I go. Some features:

Already in place:
Larger Interiors
Seperation of Weapon factory and Helipad Build menus
SSM Launcher and Recon Bike addon
New Orca and Apache models
Thanks to some scripts by the Red Alert: A Path Beyond Team, Air defences fire at air only, ground defences fire at the ground only, and certain defences will go offline when the power is out

Needs to be implemented:
Need Single Player Models of Turret, and SAM site (This is going to take some work, I want the sam site to deploy to fire, if I can't get it to work, then I will release the map with the turret only)
Must Finish Remaining Interiors




Now what do I ask from you? Only two things:
Scripts 3.4.4
And a HUD.ini with the following:
[General]
NewUnpurchaseableLogic=true
VehicleBuildingDisable=true


This is all I ask from you. The level is almost finished, I will probably release a beta this week.
Re: Walls Remake [message #442380 is a reply to message #442373] Sun, 09 January 2011 10:30 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
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Colonel
And I messed up. I am going to need to restart the map, but this time I have a start, using westwood source.
Re: Walls Remake [message #442402 is a reply to message #442380] Mon, 10 January 2011 02:18 Go to previous messageGo to next message
Spyder
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Registered: March 2006
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General (1 Star)
Generalcamo wrote on Sun, 09 January 2011 18:30

And I messed up.


I lol'd when I noticed that you posted this only 3 hours after topic creation Rocked Over
Re: Walls Remake [message #442415 is a reply to message #442402] Mon, 10 January 2011 16:33 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
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Colonel
Yeah, I found the fault in the presets, but it's fixed now. The only other problem is actually getting level edit to DELETE THE STUPID INTERIORS.
Re: Walls Remake [message #442497 is a reply to message #442415] Wed, 12 January 2011 01:49 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Registered: July 2006
Location: USA
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General (3 Stars)
If they're proxied in they'll be recreated every time you load the level.

Re: Walls Remake [message #442578 is a reply to message #442373] Thu, 13 January 2011 04:36 Go to previous messageGo to next message
Generalcamo is currently offline  Generalcamo
Messages: 522
Registered: October 2010
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Colonel
Arghh.... I wish I had the Gmax source

Anyway, I don't have the walls Gmax, but I DO have the hourglass gmax.

All Gmax work is done (Aside from the messed up Nod Power Plant Agregate, you can blame westwood for that), and I am now in level edit.
Re: Walls Remake [message #442586 is a reply to message #442373] Thu, 13 January 2011 05:58 Go to previous message
Generalcamo is currently offline  Generalcamo
Messages: 522
Registered: October 2010
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Colonel
I have now found out how to work the MDB expanded vehicle scripts, A poll is being posted.

Stupid forum software does not do proper polls

Would you like a vehicle limit?

Would you like it to be seperate for both teams?

Ground Vehicle Limit?

Air Vehicle Limit?

Support Vehicle limit? (Transport helicopter falls in here)


You server owners can configure it on release, so larger servers can have a larger vehicle limit.

[Updated on: Thu, 13 January 2011 06:07]

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