Proximity C4 Damage [message #441901] |
Mon, 27 December 2010 12:45 |
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Xpert
Messages: 1588 Registered: December 2005 Location: New York City
Karma: 0
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General (1 Star) |
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I did this a couple years ago but it's been so long that I don't remember how to do it anymore.
Does anyone know how to increase the damage radius of Proxy C4s? Like, I know I seen in some servers that 2-3 proxies can take out, lets say a Deadeye.
Creator of NetGuard, an IRC network regulator.
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[Updated on: Mon, 27 December 2010 12:46] Report message to a moderator
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Re: Proximity C4 Damage [message #441910 is a reply to message #441901] |
Mon, 27 December 2010 23:08 |
raven
Messages: 595 Registered: January 2007 Location: Toronto, Ontario
Karma: 0
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Colonel |
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const char *nick = "Xpert";
Commands->IncreaseKnowledgeLevel(Get_Part_Nick(nick),100iq);
Use that. No need to thank me.
-Jelly Administrator
-Exodus Administrator
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Re: Proximity C4 Damage [message #441912 is a reply to message #441911] |
Tue, 28 December 2010 03:14 |
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Hex
Messages: 858 Registered: March 2004
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Colonel |
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he forgot to delete[] nick;, nice memory management..
goztow wrote on Tue, 11 May 2010 08:00 | If we had to ban all who ever cheated or ever created a cheat (obj3cts and such) then I don't think there would be many members left here (sad fact).
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reborn wrote on Fri, 29 January 2010 23:37 | std is for pro's.
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[Updated on: Tue, 28 December 2010 03:15] Report message to a moderator
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Re: Proximity C4 Damage [message #441913 is a reply to message #441901] |
Tue, 28 December 2010 04:50 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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I imagine that the simplest and most reliable way to do it (although obviously a dirty hack) would be to attach a script to proxy c4 when they are created (using the object created hook) and when the c4 is ::killed add another explosion event at it's location, or perhaps some ranged damage script that effects only enemies of the placer type (and also gives the place the points).
If you get stuck, then post.
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Re: Proximity C4 Damage [message #441916 is a reply to message #441910] |
Tue, 28 December 2010 05:33 |
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cAmpa
Messages: 597 Registered: March 2006
Karma: 0
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Colonel |
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raven wrote on Tue, 28 December 2010 07:08 |
const char *nick = "Xpert";
Commands->IncreaseKnowledgeLevel(Get_Part_Nick(nick),100iq);
Use that. No need to thank me.
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const char *nick = "Xpert";
if (!Commands->IncreaseKnowledgeLevel(Get_Part_Nick(nick),100iq))
{
Console_Input("kick %d hopeless case", Get_Player_ID("Xnerdsgameobject"());
}
Bückstabü!
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