Request - points increase. (reborn?) [message #442110] |
Mon, 03 January 2011 01:41 |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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can someone knock up a mod that doubles the points/credits gained by attacking and killing units?
assuming you're using the originally designed points system (pointsfix) it's 10% of the unit cost - 5% of that is for whittling the unit down to the verge of death, another 5% for the killing shot.
can both of these be doubled, so you'd get a total of 20% of the unit's cost for killing it - 10% for whittling it down to critical health, another 10% for the killing strike.
this should cover all infantry and vehicles, including the harvester, but i don't want to alter the points gained by attacking buildings.
it seems reasonably straightforward looking at this earlier thread;
http://www.renegadeforums.com/index.php?t=msg&goto=411104
EDIT: here it is for simplicity's sake
http://www.renegadeforums.com/index.php?t=getfile&id=13148&rid=20608
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
[Updated on: Sat, 26 February 2011 01:37] Report message to a moderator
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Re: Request - points increase. (reborn?) [message #442116 is a reply to message #442110] |
Mon, 03 January 2011 05:11 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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Attached does what you asked (untested but it probably works).
However, I feel I should point out that:
It does not double points for c4 objects or beacon objects. You did not mention them, so I did not include them. This is very easily changed.
It will double the Nod Rocket soldiers damaged and killed points too, however, his damage points are set to 0, so it will double 0, still giving you 0. I can add that fix to this if needed (I am unsure what would happen if you ran the previous plugin to fix this issue, if you loaded it first in the list it may work as you desite, but I am not sure at all).
I will upload the source too when it's confirmed as cmpleted.
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Re: Request - points increase. (reborn?) [message #442117 is a reply to message #442116] |
Mon, 03 January 2011 05:40 |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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never mind c4 and beacons, they're fine.
could you amend the nod rocket soldier problem in the same thing?
i.e. so it doubles the points for everything else, and also corrects the rocket soldier (by giving it the same numbers as the GDI rocket soldier has after they've been doubled)
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: Request - points increase. (reborn?) [message #442181 is a reply to message #442180] |
Tue, 04 January 2011 18:02 |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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i certainly expected it to increase the credits along with points
hypnos. i firmly believe that buildings need to stay the most important targets, but the difference in points gain between buildings and credits seems a little drastic. no problem for vehicles since they can effectively hit buildings too, but units that are primarily anti-tank (ravs etc) don't really gain enough for what they're doing.
this seemed like it'd be a good companion to the infantry ammo and the originally designed points system, though obviously nobody's tried it yet.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
[Updated on: Tue, 04 January 2011 18:03] Report message to a moderator
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