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First person Weapon Positions [message #442042] Sat, 01 January 2011 04:05 Go to next message
sauron--the--king is currently offline  sauron--the--king
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Hello,

I've downloaded some new weapons from different forums.
I've placed them ingame as new weapons, but I have a problem.
The weapons look really good, but when you go to first person view, the guy will allways hold it like a handgun...
I've made some pictures of it. Don't mind the giant orange lines inside the pictures.. I've used a demo program silly me.

Problem 2: I have used weapons which have a reload animation in W3Dviewer, but the reload animation won't work ingame.










[Updated on: Sat, 01 January 2011 04:07]

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Re: First person Weapon Positions [message #442044 is a reply to message #442042] Sat, 01 January 2011 08:44 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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You need to edit the f_gm models to fix the issue your seeing here.

Re: First person Weapon Positions [message #442048 is a reply to message #442042] Sat, 01 January 2011 10:04 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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Colonel
The laser and rocketlauncher where rigged as skin replacements you need to make new animations or either convert westwoods animations for the new gunmodel.
(usually hexediting is the easiest)
Re: First person Weapon Positions [message #442049 is a reply to message #442042] Sat, 01 January 2011 10:06 Go to previous messageGo to next message
cAmpa is currently offline  cAmpa
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What game do you play?

Bückstabü!
Re: First person Weapon Positions [message #442052 is a reply to message #442042] Sat, 01 January 2011 11:46 Go to previous messageGo to next message
sauron--the--king is currently offline  sauron--the--king
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Jerad Gray wrote on Sat, 01 January 2011 09:44

You need to edit the f_gm models to fix the issue your seeing here.

I've been trying to follow this tutorial:
http://www.pokemonca.net/rh/index.php?mod=Tutorials&action=view&id=53
But all the files are in W3D format. I have found all the f_gm files, but RenX won't open them. So I won't get further then the first step..

Reaver11 wrote on Sat, 01 January 2011 11:04

The laser and rocketlauncher where rigged as skin replacements you need to make new animations or either convert westwoods animations for the new gunmodel.
(usually hexediting is the easiest)

I will try to convert the westwood animations once I have the first person model work correctly.

cAmpa wrote on Sat, 01 January 2011 11:06

What game do you play?

At the moment, none. I don't have that much time.. most of the time I am at my girlfriend, and if I have time I am making new Coop/vs Multiplayer Maps for Renegade Smile

But I am not experienced with making new weapons and vehicles at all. Normally I am busy with making Botmaps which don't lag at all (because they do if you add many the wrong way..) and making plans for Reborn maps and stuff. So this is totally new for me.

[Updated on: Sat, 01 January 2011 11:47]

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Re: First person Weapon Positions [message #442061 is a reply to message #442052] Sun, 02 January 2011 03:12 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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sauron--the--king wrote on Sat, 01 January 2011 11:46

Jerad Gray wrote on Sat, 01 January 2011 09:44

You need to edit the f_gm models to fix the issue your seeing here.

I've been trying to follow this tutorial:
http://www.pokemonca.net/rh/index.php?mod=Tutorials&action=view&id=53
But all the files are in W3D format. I have found all the f_gm files, but RenX won't open them. So I won't get further then the first step..

You need to get W3D Importer.


Re: First person Weapon Positions [message #442123 is a reply to message #442042] Mon, 03 January 2011 13:03 Go to previous message
sauron--the--king is currently offline  sauron--the--king
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Now making all the weapons work in first person. It will take a while because of my school Sarcasm
thx for helping, I will keep this topic updated Big Ups
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