Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » skin question
skin question [message #438689] Sun, 31 October 2010 12:15 Go to next message
my486CPU is currently offline  my486CPU
Messages: 56
Registered: June 2010
Karma: 0
Recruit
Is a skin really necessary? I managed to create one for a tank I made but it doesn't look nearly as good as it does when I just texture each part plus it took a long time to make. Is there a point to it?

Thanks.
Re: skin question [message #438693 is a reply to message #438689] Sun, 31 October 2010 12:49 Go to previous messageGo to next message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
Karma: 0
General (1 Star)
my486CPU wrote on Sun, 31 October 2010 15:15

Is a skin really necessary? I managed to create one for a tank I made but it doesn't look nearly as good as it does when I just texture each part plus it took a long time to make. Is there a point to it?

Thanks.


I'm assuming you mean having a single uniform texture over the entire object as opposed to different textures on each part of the object. It's actually a lot faster to just have one texture while loading and rendering an object. Using multiple texture maps also slows down the video card as it has to stop drawing, load a new material and then draw a new batch of triangles.

tl;dr - You'll probably get more FPS if your object uses just one texture.
Re: skin question [message #438716 is a reply to message #438689] Mon, 01 November 2010 03:15 Go to previous messageGo to next message
shippo is currently offline  shippo
Messages: 65
Registered: August 2009
Karma: 0
Recruit
it all depends, because if you are using custom textures, (not in the game data folder) then you will need to add them as well to the data folder if you ever plan on sharing the moddle.

however depending on skill level it is easier to texture each object individually., which brings up a question I have had, how do you make skins for created moddles?
Re: skin question [message #438733 is a reply to message #438693] Mon, 01 November 2010 12:21 Go to previous messageGo to next message
my486CPU is currently offline  my486CPU
Messages: 56
Registered: June 2010
Karma: 0
Recruit
saberhawk wrote on Sun, 31 October 2010 15:49

my486CPU wrote on Sun, 31 October 2010 15:15

Is a skin really necessary? I managed to create one for a tank I made but it doesn't look nearly as good as it does when I just texture each part plus it took a long time to make. Is there a point to it?

Thanks.


I'm assuming you mean having a single uniform texture over the entire object as opposed to different textures on each part of the object. It's actually a lot faster to just have one texture while loading and rendering an object. Using multiple texture maps also slows down the video card as it has to stop drawing, load a new material and then draw a new batch of triangles.

tl;dr - You'll probably get more FPS if your object uses just one texture.


ya doing the skin thing or having like 5 separate textures, I'll include a screen shot. I guess I get what your saying for best fps I should just use 1 texture (a skin) thanks for the info. I will keep messing around wit the skin and try to get it right or maybe I'll just give up. -what a pain in the ___


index.php?t=getfile&id=13029&private=0
  • Attachment: tiger04.jpg
    (Size: 111.03KB, Downloaded 197 times)
Re: skin question [message #438826 is a reply to message #438733] Wed, 03 November 2010 08:26 Go to previous message
Tupolev TU-95 Bear is currently offline  Tupolev TU-95 Bear
Messages: 1176
Registered: April 2009
Location: Rìoghachd Aonaichte
Karma: 1
General (1 Star)
Thats a good model Thumbs Up


Decent people


Quotes or w/e

Previous Topic: Visual Studio 2010 SSGM202+Scripts344 Projects
Next Topic: Quick LE question - Obelisk POV
Goto Forum:
  


Current Time: Fri Oct 11 22:07:17 MST 2024

Total time taken to generate the page: 0.01373 seconds