Home » General Discussions » General Discussion » New C&C game confirmed!
Re: New C&C game confirmed! [message #438454 is a reply to message #438436] |
Wed, 27 October 2010 18:55 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Starbuzzz
Messages: 1637 Registered: June 2008
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General (1 Star) |
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GEORGE ZIMMER wrote on Wed, 27 October 2010 17:11 | ...Except the giant squids, WW1 War Blimps (Kirovs), Crazy Ivan, Yuri, and etc. The art style was significantly more cartoony, as well. Compare it to TS, and you'll see what I mean
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tbh, we are only comparing RA2 with RA3!
And what do mean "etc" lol...in RA2, only the Dolphin and Squid were the crazy units except that the Dolphins are actually based on real life US Navy stuff. Sure, the Squid was over the top but it was a thousand times better than a ship with mechanical legs or the embarrassing man cannon. The Kirov was outdated stuff as well but it was way cooler than a giant horned red-eyed Japanese mech. The Crazy Ivan was really just a demolitions unit like the Allied SEAL except Crazy Ivan enjoyed his job way too much!
Yuri had only a few completely fictional units and in no way were they as wacky as the ones you had in RA3. Brutes, Floating Disks, Masterminds, and Chaos Drones were the on-off crazy units but they didn't incite the same childish embarassment that a mechanical legged-ship or a man-cannon vehicle did. Now that was stupid.
GEORGE ZIMMER wrote on Wed, 27 October 2010 17:11 | RA2's gameplay and missions were fun, I will admit that. But it just felt like they could have done WAY better and made it WAY cooler. Tiberian Sun, although the missions were campy, the game itself had an extremely rich ambiance.
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Agree with you on this. TS was a class of its own when it comes to ambiance. You could taste the dirt in your mouth in the war-torn maps. Add in a high-tech faction of madmen wearing black and red uniforms and it felt as if the war was real!
One of the negatives RA2 got when it came out was it made no real improvement over TS. It was the same engine but beefed up. But what do you mean by "could have done WAY better and made it WAY cooler?"
GEORGE ZIMMER wrote on Wed, 27 October 2010 17:11 | Kari Wuhrer was just as much, and if Westwood could they would have done just as much media whoring with Zofia, Tanya, and the other female characters. EA's just bigger so they had money to blow.
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GEORGE ZIMMER wrote on Wed, 27 October 2010 17:11 | They tried to undo some of the gameplay damage they did with C&C3, and figured since they have a shitton of money they'd just hire some professional actors and have some goofy scenes. Which, if Westwood had the same budget, they would have done the same with RA2.
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There so many things wrong with this assumption tbh! WW just didn't go overboard because they knew what they were doing. How do you explain what WW did for RA2 then?
WW had enough money to make rare collectors edition pewter figurines of the Tesla Trooper and Chrono Legionnaire (not including the cancelled Tanya action figure) which were included in the collectors edition of RA2. They had the money to do that! So they weren't poor. Instead they channeled it into making something fans can have something solid to remember them and the game by...not by making silly meaningless posters of the female actors in their game cast! That's what EA does.
RA2 feels quiet conservative; WW wanted to make it funny no doubt but they knew which lines to not cross as to make it totally ridiculous. It feels like a game where WW could have taken the wackyness to the max but didn't. But EA sure did with RA3.
GEORGE ZIMMER wrote on Wed, 27 October 2010 17:11 | I just hate it when people point their fingers at RA3 and say "OMG THIS GAME RUINED C&C FOREVEERRRR".
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I understand but that's not what I am saying. I just go nuts when people put RA2 in the same boat as RA3. From someone who enjoyed RA2 for almost everyday for 4 years, RA3 felt like crap. I was so eager to play it as having lived on RA2 for so long, I was looking forward to RA3 but it let me down. It was not a worthy follow-up to RA2 and never will be in my eyes. And thanks to EA, the RA universe is most probably dead.
@ R3:
It had nothing to do with the colour palette or the failed real-life technology. It had to do with the feel of the game units.
And lol at "RA1, RA2 and RA3 are all in the same cartoony boat!"
Build 5 Apocalpse tanks in RA2 and move them around. Listen to their sounds, how initmidating they look, and how realistic they seem and behave and shoot. Watch from 3:05 onwards: http://www.youtube.com/watch?v=6yhSjiUzTEA&feature=related
Now try building 5 Apocs in RA3 and do the same thing. Here's a reference: http://www.youtube.com/watch?v=K844rpUI0FE
LMFAO! See what happened with the RA3 Apocalypse tank; a loose turret that caused a constant eye sore not to mention looking like a ugly oversized plastic toy! I hate this kind of comical crap.
Another idiotic RA3 unit is the Allied Cyrocopter. First off, what a ugly ass helicopter lol. And to add insult to the already silly game, the Cyrocopter's special power was shrinking enemy units it is used on! ARE YOU KIDDING ME? This was so crap lol and it looked so stupid in-game when the enemy Allied AI used it on my tanks in a skirmish game. I was left staring at the screen in disbelief at the stupidity unfolding on it!
RA2 felt way more real and even with the Yuri faction, the game didn't spiral into insanity in design. I have no idea why EA did this; they should have kept the unit physics from C&C 3. Not to mention that the target outlines for the RA3 units made it even more unbearable. Toys!
The game wasn't what I expected. EA went in a different direction and sure they can't please everybody. But as someone who throughly enjoyed RA2 for 4 years almost everyday and then eagerly bought RA3 to enjoy the series further, it was a huge let down.
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Re: New C&C game confirmed! [message #438455 is a reply to message #438444] |
Wed, 27 October 2010 19:46 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
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BlueThen wrote on Wed, 27 October 2010 19:46 |
R315r4z0r wrote on Wed, 27 October 2010 14:32 | In fact, if C&C 3 didn't have cranes, the two games would play almost the exact same way.
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Yea, oh and aside from the way C&C 3 handles multiple war factories / barracks, or how the terrain under shroud is viewable, or how units work in squads, or how most of the units and defenses are different, or how there's a large variety in super weapons, or how vehicles are upgradeable (through tech buildings), or how the shroud is dynamic (will grow back into places you aren't in), or the turbines, or drones, or the nonbuildable walls, or silos, or the 3 separate factions instead of 2, or how the game is 3D (360 degree view), or how they're in completely different universes.
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Actually no. I was originally planning to say "the two games would play exactly the same way" but then I realized things like what you mentioned and then changed it to "almost the exact same way."
However, you have to realize how big an impact on the game the cranes had. The removal of cranes would change the game so drastically that much of the mechanics that made it different from RA2 would actually be more inline.
For example, if there were no cranes, then there would be no ecoboom. The thing with C&C3 is that there were like 10,000 refineries and harvesters in your base at a time. Another refinery meant a lot more money for you. But because of cranes, there was no hindrance when you wanted to buy more. People would build a crane and then spam refineries in one building queue while doing their normal build order in the other. That allowed people to achieve T3 in like 5 minutes. Tanks were pumped out in seconds and just keeping your economy pace up was only doable by making more refineries and soaking up more Tiberium.
Without cranes, you would have to either focus on climbing the tech tree or focus on building your economy. If you chose to build a second Refinery, then you would have to wait for it to finish if you want to build that War Factory.
And that's only one thing that the inclusion of cranes had to the game.
However, most of the other things you mentioned were either aesthetic or just splitting hairs. I said "almost exactly" meaning if you're halfway decent at playing RA2, then C&C3 is right up your ally.
Starbuzzz wrote on Wed, 27 October 2010 21:55 |
It had nothing to do with the colour palette or the failed real-life technology. It had to do with the feel of the game units.
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It's probably just a matter of opinion then. When I see Red Alert, any of them, I see the exact same thing. And I wasn't saying RA1 was realistic because of the colors used, I said the colors used gave the illusion that it was realistic while in reality it was just as cheesy as the others in the series.
Ever since that whole "next-gen" joke about realistic games having brown/grey palettes (*coughcoughGTAIVcoughcough*), I've been looking beyond the horrible shades of color and extensive bloom to see what the game really was. When I look at RA1, I see the basis for RA2.
Granted you probably wont be seeing a communist dictator being poisoned in any of the latest games, but that goes with what I said before about the cut scenes in that game being so serious that it really had an opposite effect.
I do think that RA1 was much more serious than RA2 & RA3 combined, however. But I just cannot see RA1 as a "realistic" game. I'm sorry.
It's more like a bad comedy routine, tbh... You go to this place not knowing what's in store to only find out that guy sucks. You want to leave, but there aren't many people there and you think if you leave you'd hurt the guy's feelings so you stay. But, seeing you stay gives him the wrong idea and he goes on to do more and more until it finally gets to a point were nothing makes sense anymore (RA3).
[Updated on: Wed, 27 October 2010 20:01] Report message to a moderator
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Re: New C&C game confirmed! [message #438458 is a reply to message #438452] |
Wed, 27 October 2010 20:21 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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zeratul
Messages: 1715 Registered: January 2009 Location: Texas
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General (1 Star) |
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BlueThen wrote on Wed, 27 October 2010 19:06 |
Zeratul wrote on Wed, 27 October 2010 19:41 |
BlueThen wrote on Wed, 27 October 2010 17:46 |
R315r4z0r wrote on Wed, 27 October 2010 14:32 | In fact, if C&C 3 didn't have cranes, the two games would play almost the exact same way.
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Yea, oh and aside from the way C&C 3 handles multiple war factories / barracks, or how the terrain under shroud is viewable, or how units work in squads, or how most of the units and defenses are different, or how there's a large variety in super weapons, or how vehicles are upgradeable (through tech buildings), or how the shroud is dynamic (will grow back into places you aren't in), or the turbines, or drones, or the nonbuildable walls, or silos, or the 3 separate factions instead of 2, or how the game is 3D (360 degree view), or how they're in completely different universes.
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wait shroud regrowth wasnt an option in ra2? i know it was in ra1 and tib sun...
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Shroud, not tiberium/ore.
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learn to read
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Re: New C&C game confirmed! [message #438468 is a reply to message #438436] |
Thu, 28 October 2010 00:06 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
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General (2 Stars) |
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Funny, yeah, but in a subtle way, not in the "LOLOLOL YURI GOT PWNED BY THAT DINOSAUR" kind of way. Don't ever compare the two.
R315r4z0r wrote on Wed, 27 October 2010 15:45 | RA1, RA2 and RA3 are all in the same cartoony boat. The only difference is that the latter two are brighter and more vibrant than the first
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Bullshit.
Let's compare the endings of RA1 and RA2:
RA1: Stalin chokes a bitch, and then he gets poisoned, and then it turns out Kane was running a master plot behind everything all along, including the fall of communism in the 90s. Srs fkn bzns. http://www.youtube.com/watch?v=vN2zeRbu0x4 (Yeah, it's campy, but that's because it's like 1994. At this point they were at least still trying to keep a legitimate atmosphere)
RA2: We stormed the Kremlin! What should we do with Rominov? Let's take silly pictures of him in his silly boxers!
http://www.youtube.com/watch?v=7MQHgvZ45RM
We captured Yuri, what should we do with him to make him repent for his millions killed and untold crimes against humanity? Let's put him in the silly prison box! "ZE TIMELINEZ ZEY R MERGING!!1!" And then you get to take Tanya and Eva to the prom!
http://www.youtube.com/watch?v=HXC_kZtNeuM
God damn. Just thinking back to the RA2 endings makes me rage. >:[
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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[Updated on: Thu, 28 October 2010 00:12] Report message to a moderator
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Re: New C&C game confirmed! [message #438473 is a reply to message #438468] |
Thu, 28 October 2010 05:57 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Starbuzzz
Messages: 1637 Registered: June 2008
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General (1 Star) |
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Dover wrote on Thu, 28 October 2010 02:06 |
Funny, yeah, but in a subtle way, not in the "LOLOLOL YURI GOT PWNED BY THAT DINOSAUR" kind of way. Don't ever compare the two.
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not at all comparing and definitely subtle. Just pointing out something silly in an otherwise itty-gritty war game. Though I must admit I am clutching at straws here as a "dictator screwing his secretary" is not that far off from reality. A Soviet general (Vladimir) playing around with MILFS from Florida in a hot tub is [not subtle] but understandable! Then again, the whole game (RA2) is on a different level to RA.
Dover wrote on Thu, 28 October 2010 02:06 | God damn. Just thinking back to the RA2 endings makes me rage. >:[
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Don't let the cheesy scenes stop you from playing with the units! One thing I liked so much of this game was the replay value even after I finished the campaigns. You can have endless skirmish fun. Get a map like the Bering Strait and fill all the slots with Brutal AI against yourself and you will have a game on your hands using all the units including navies. It's the units; both infantry and vehicles/ships that keep me from getting bored. No valid complaints really exist against them!
That's why I dislike RA3 so much. I don't really mind the cutscenes but the idiocy extends to the units as well. And THAT is what made me feel like I wasted my money; and that is never a good feeling.
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Zeratul wrote on Wed, 27 October 2010 22:43 | Shroud regrowth is in ra1 just checked it.
its under "shroud regrows" last choice on checkable items in skirmish setup
idk if its in ra2 and dont feel like checking
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Shroud regrowth is not in RA2/YR but for good reason. I don't think it was even an option. There were rumours that it wasn't included because WW could not get it working (wtf?).
My personal pet theory is that the gameplay mechanics didn't need a fog or shroud growing back in. The Allies have the information advantage. They can just put up the Spy Satellite Uplink building and whooosh; the entire map gets revealed. Not to mention they can use the Gap Generator to cover themselves up as well. Sneaks!
Also the Soviet Phychic Sensor in RA2 and Yuri's Phychic Radar reveal incoming enemy attacks.
So really these 4 features/buildings make using the reoccurring fog-of-war pointless and would not have made sense in the game. That's why I think they were taken out.
If this did not already disadvantage the Soviet factions, a re-occuring shroud would have. The Soviet player also have to deal with Spies sneaking into the Radar Tower and undoing all the hard work he has done to uncover the map. Thankfully, the dogs are cheap to produce and it greatly helps the Soviets to uncover the fog that way. YR balanced it for them greatly though. They got the Spy Plane and the Siege Chopper acts as an ideal scout late in the game.
[Updated on: Thu, 28 October 2010 09:18] Report message to a moderator
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Re: New C&C game confirmed! [message #438534 is a reply to message #438473] |
Thu, 28 October 2010 19:31 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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zeratul
Messages: 1715 Registered: January 2009 Location: Texas
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General (1 Star) |
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Quote: |
Zeratul wrote on Wed, 27 October 2010 22:43 | Shroud regrowth is in ra1 just checked it.
its under "shroud regrows" last choice on checkable items in skirmish setup
idk if its in ra2 and dont feel like checking
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Shroud regrowth is not in RA2/YR but for good reason. I don't think it was even an option. There were rumours that it wasn't included because WW could not get it working (wtf?).
My personal pet theory is that the gameplay mechanics didn't need a fog or shroud growing back in. The Allies have the information advantage. They can just put up the Spy Satellite Uplink building and whooosh; the entire map gets revealed. Not to mention they can use the Gap Generator to cover themselves up as well. Sneaks!
Also the Soviet Phychic Sensor in RA2 and Yuri's Phychic Radar reveal incoming enemy attacks.
So really these 4 features/buildings make using the reoccurring fog-of-war pointless and would not have made sense in the game. That's why I think they were taken out.
If this did not already disadvantage the Soviet factions, a re-occuring shroud would have. The Soviet player also have to deal with Spies sneaking into the Radar Tower and undoing all the hard work he has done to uncover the map. Thankfully, the dogs are cheap to produce and it greatly helps the Soviets to uncover the fog that way. YR balanced it for them greatly though. They got the Spy Plane and the Siege Chopper acts as an ideal scout late in the game.
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now that i think of it.. your right but this was a possible situation in the first as well
aside from the psychic radar and sensor
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[Updated on: Thu, 28 October 2010 19:41] Report message to a moderator
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Re: New C&C game confirmed! [message #438571 is a reply to message #438566] |
Fri, 29 October 2010 14:35 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
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General (2 Stars) |
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R315r4z0r wrote on Fri, 29 October 2010 12:20 |
Dover wrote on Thu, 28 October 2010 03:06 | ...Bullshit.
...RA1: Stalin chokes a bitch, and then he gets poisoned...
...God damn. Just thinking back to the RA2 endings makes me rage. >:[
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R315r4z0r wrote on Wed, 27 October 2010 22:46 | Granted you probably wont be seeing a communist dictator being poisoned in any of the latest games, but that goes with what I said before about the cut scenes in that game being so serious that it really had an opposite effect.
I do think that RA1 was much more serious than RA2 & RA3 combined, however. But I just cannot see RA1 as a "realistic" game. I'm sorry.
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You're missing the point. It's not about what happens in the cutscenes, but it's in the atmosphere created. Go try playing the Benny Hill theme for RA2 and RA3 like I recommended, and then try it for RA1 and observe the difference. Besides "realistic" game is relative. Frankly, this makes RA1 look like the history channel.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: New C&C game confirmed! [message #438604 is a reply to message #438594] |
Sat, 30 October 2010 00:48 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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GEORGE ZIMMER
Messages: 2605 Registered: March 2006
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General (2 Stars) |
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liquidv2 wrote on Sat, 30 October 2010 00:02 |
GoTWhisKéY wrote on Fri, 29 October 2010 14:08 | Renegade 2 gogogo
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you know, i'd be excited for that
but i have a feeling they'd make it into something horrible
maybe they'd be open to suggestions
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Renegade 2: Battlefield
Play as GDI and Nod!
Use all 4 vehicles including scout vehicles (Nod Humvee and GDI Humvee), tank vehicles (Nod Battle Tank and GDI Battle Tank), artillery vehicles (Nod Artillery and GDI Artillery) and air vehicles (Nod Apache and GDI Longbow)!
Play as 5 exciting classes, including light infantry, heavy infantry, scout, engineer, and sniper!
Use exciting weapons like the M4A1 Assault Rifle and Beretta 50 caliber sniper rifle!
Toggle SpoilerScrin wrote on Sat, 24 January 2009 13:22 |
cAmpa wrote on Sat, 24 January 2009 12:45 | Scrin, stop pming people to get the building bars.
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FUCK YOU AND THIS SHIT GAME WITH YOUR SCRIPTS!!! I HAVE ASKING YOU AND ANOTHER NOOBS HERE ABOUT HELP WITH THAT BUILDING ICONS FEATURES FOR YEARS, BUT YOU KEEP IGNORING ME AND KEEP WRITE SHIT, SO BURN YOU AND YOUR ASSLICKERS FRIENDS, THIS TIME I'M NOT COME BACK!!!!!!!!!
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Re: New C&C game confirmed! [message #438653 is a reply to message #438644] |
Sun, 31 October 2010 02:08 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
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General (2 Stars) |
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Jerad Gray wrote on Sat, 30 October 2010 21:42 | The teams in CnC 5 are:
GLA
Japan
GDI
Civilian fraction is Nod, and a secret side teams of Yuri and the Mutants.
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>:[
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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