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Re: @Crimson [message #438079 is a reply to message #437951] Mon, 18 October 2010 06:49 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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I stick with my statement.

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Re: @Crimson [message #438087 is a reply to message #437951] Mon, 18 October 2010 12:18 Go to previous messageGo to next message
Homey is currently offline  Homey
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I was always under the impression that this game was designed for 32 players. Half the team tanking, half being infantry and support. I just figured that from one of the default server sizes in some FDS readme from years ago. Honestly 32-40 has the best balance in the game IMO. I've always maintained that the vehicle limit should be half of the team's max player. Ie 40 player server = 10 tanks per side. It kind of helps fight the campfest troop talks about in 40+.

In all honestly, no one here truly knows. But 16-40 seems like what they logically thought was appropriate.


Homey
Re: @Crimson [message #438090 is a reply to message #438077] Mon, 18 October 2010 13:51 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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R315r4z0r wrote on Mon, 18 October 2010 08:34



Basically, 12-16 players is a much more laid back environment as opposed to there being 60 players or more


^from this, I'd personally say you haven't played enough smaller games to understand (I'd wish Spoony would jump in here and use lobbywars as an example but). With 40 players, THAT is laid back gameplay....it allows people to pointwhore because there are 19 other players on your team that you can rely on to defend the base.

With smaller games, you have to ACTIVELY keep track of where you oppenents are, what your own team mates are doing etc. Its for this exact reason you don't near see as much point whoring in smaller games (if you've ever wondered why not), as players are forced to be more productive.


Re: @Crimson [message #438092 is a reply to message #438077] Mon, 18 October 2010 14:01 Go to previous messageGo to next message
Tunaman
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edit: I think I'll lay off the trash talk for today

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[Updated on: Mon, 18 October 2010 14:03]

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Re: @Crimson [message #438097 is a reply to message #438087] Mon, 18 October 2010 21:19 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Homey wrote on Mon, 18 October 2010 14:18

I was always under the impression that this game was designed for 32 players. Half the team tanking, half being infantry and support. I just figured that from one of the default server sizes in some FDS readme from years ago. Honestly 32-40 has the best balance in the game IMO. I've always maintained that the vehicle limit should be half of the team's max player. Ie 40 player server = 10 tanks per side. It kind of helps fight the campfest troop talks about in 40+.

In all honestly, no one here truly knows. But 16-40 seems like what they logically thought was appropriate.


This. They didn't have an EXACT amount in mind, but since it works just as well for 16 as it does 40... yeah. I don't see why this is even worth discussing... what's there to be gained? It's not like Crimson is forcing all servers to be 40 players only...


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Re: @Crimson [message #438099 is a reply to message #437951] Mon, 18 October 2010 22:16 Go to previous messageGo to next message
Crimson is currently offline  Crimson
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That's true, nor have I ever said the game wasn't designed for anything BUT 40 players. It's great 1v1, 2v2, 25v25... doesn't matter.

I'm the bawss.
Re: @Crimson [message #438100 is a reply to message #437951] Mon, 18 October 2010 22:29 Go to previous messageGo to next message
Altzan is currently offline  Altzan
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It works for all amounts, although nearly every 2-8 player game I've been in made me want to snap my laptop in half.

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Re: @Crimson [message #438102 is a reply to message #438090] Mon, 18 October 2010 23:00 Go to previous messageGo to next message
R315r4z0r is currently offline  R315r4z0r
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trooprm02 wrote on Mon, 18 October 2010 16:51

R315r4z0r wrote on Mon, 18 October 2010 08:34



Basically, 12-16 players is a much more laid back environment as opposed to there being 60 players or more


^from this, I'd personally say you haven't played enough smaller games to understand (I'd wish Spoony would jump in here and use lobbywars as an example but). With 40 players, THAT is laid back gameplay....it allows people to pointwhore because there are 19 other players on your team that you can rely on to defend the base.

With smaller games, you have to ACTIVELY keep track of where you oppenents are, what your own team mates are doing etc. Its for this exact reason you don't near see as much point whoring in smaller games (if you've ever wondered why not), as players are forced to be more productive.


Hmm, I see you're point. I don't know why I said that.. you can even see at the bottom of my post I started talking about those 4 vs All games. Yes, the 4 won the majority of the time, but playing on that team made you run around in circles just to make sure the enemy didn't get any headway.

I think what I meant to say was larger games provide more action while smaller games (or teams, rather) provide more strategy and require you to think on your feet more.

[Updated on: Mon, 18 October 2010 23:01]

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Re: @Crimson [message #438121 is a reply to message #438102] Tue, 19 October 2010 12:14 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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R315r4z0r wrote on Tue, 19 October 2010 01:00



I think what I meant to say was larger games provide more action while smaller games (or teams, rather) provide more strategy and require you to think on your feet more.


Exactly my point, and the higher the level of strategy involved = better gameplay Wink

Anyway, I didn't start this topic to say a is better than b (like ive already said, ive played most of my renlife in 40 player servers), but just to prove a point because a recent discover jogged my memory Smile


Re: @Crimson [message #438126 is a reply to message #438100] Wed, 20 October 2010 01:05 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Altzan wrote on Tue, 19 October 2010 07:29

It works for all amounts, although nearly every 2-8 player game I've been in made me want to snap my laptop in half.

That might be, but I'm pretty sure that's also due to the teammates you where playing with. It makes a huge difference if you have 4 cooperating teamplayers or 4 random guys put into one team.


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Re: @Crimson [message #438189 is a reply to message #437951] Fri, 22 October 2010 01:27 Go to previous messageGo to next message
Speedy059 is currently offline  Speedy059
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This game was designed for 1 on 1 action. You guys have ruined it.

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Re: @Crimson [message #438648 is a reply to message #438189] Sat, 30 October 2010 23:01 Go to previous messageGo to next message
Jerad2142 is currently offline  Jerad2142
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Speedy059 wrote on Fri, 22 October 2010 02:27

This game was designed for 1 on 1 action. You guys have ruined it.

No! It was designed for 64 vs 63. You guys are ruining it by not filling the servers! XP

But on a serious note:
index.php?t=getfile&id=13024&private=0

I wonder why they slowly upped the player count on the box as they released more copies of the game. My copy is still the stock version and I have to patch to 1.037 and all of that... So why slowly up the player count.


Re: @Crimson [message #438993 is a reply to message #437951] Sat, 06 November 2010 20:44 Go to previous message
trooprm02 is currently offline  trooprm02
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Also Crimson, please check your PM's, I replied to yours.

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