Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Visual Studio 2010 SSGM202+Scripts344 Projects  () 1 Vote
Visual Studio 2010 SSGM202+Scripts344 Projects [message #436818] Tue, 21 September 2010 06:18 Go to next message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma: 0
General (2 Stars)

So i upgraded to Visual Studio 2010 only to find there were a dozen errors xD

I got a couple of fixes from SaberHawk and also from reborn Smile
These two projects are now compatible with VS2010 Smile

The compiled dll's go into /bin/debug/scripts.dll

Leveledit's Scripts 3.4.4: http://forums.mp-gaming.com/index.php?act=attach&type=post&id=4114

SSGM 2.0.2.4: http://forums.mp-gaming.com/index.php?act=attach&type=post&id=4332 *note: Plugins may not be compatible.


Have fun!

Edit: Gotto address a bug in SSGMs project that causes a crash :/
Edit2: Ok, it appears that PLUGINS are not compatible when compiled with VS2010... Anyone who wants a copy of the SSGM source for VS2010 anyway then contact me..


https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png

[Updated on: Tue, 26 October 2010 13:54]

Report message to a moderator

Re: Visual Studio 2010 SSGM202+Scripts344 Projects [message #436820 is a reply to message #436818] Tue, 21 September 2010 06:49 Go to previous messageGo to next message
reborn is currently offline  reborn
Messages: 3231
Registered: September 2004
Location: uk - london
Karma: 0
General (3 Stars)
Amazing!

People have been asking for this, you delivered!



Re: Visual Studio 2010 SSGM202+Scripts344 Projects [message #436821 is a reply to message #436818] Tue, 21 September 2010 06:50 Go to previous messageGo to next message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma: 0
General (2 Stars)

With a lil help from you and SaberHawk Very Happy

https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
Re: Visual Studio 2010 SSGM202+Scripts344 Projects [message #436828 is a reply to message #436818] Tue, 21 September 2010 10:40 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
Messages: 3266
Registered: August 2005
Location: Canada
Karma: 0
General (3 Stars)
thanks!

Re: Visual Studio 2010 SSGM202+Scripts344 Projects [message #437253 is a reply to message #436818] Thu, 30 September 2010 14:26 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
Messages: 2532
Registered: January 2007
Location: US of A
Karma: 0
General (2 Stars)

zunnie wrote on Tue, 21 September 2010 08:18


Edit2: Ok, it appears that PLUGINS are not compatible when compiled with VS2010... Anyone who wants a copy of the SSGM source for VS2010 anyway then contact me..

It's because they're compiled with a different version of C++. If you get the source for the plugins and then compile them with 2010 as well, they'll work fine. However, that means any plugin that is closed source (plenty of them) are useless.


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: Visual Studio 2010 SSGM202+Scripts344 Projects [message #437268 is a reply to message #436818] Thu, 30 September 2010 20:43 Go to previous messageGo to next message
halo2pac is currently offline  halo2pac
Messages: 659
Registered: December 2006
Location: Near Cleveland, Ohio
Karma: 0
Colonel
FDSComm was built in VS 2010 Wink
You basically just remove the inherited includes.


http://img339.imageshack.us/img339/1991/nefobbygenyunoreleasere.jpg
Rene-Buddy | Renegade X
Join the fight against Obsessive-Compulsive Posting Disorder. Cancel is ur friend.
*Renegade X Dev Team Member*
Re: Visual Studio 2010 SSGM202+Scripts344 Projects [message #437280 is a reply to message #437253] Fri, 01 October 2010 00:34 Go to previous messageGo to next message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma: 0
General (2 Stars)

Ethenal wrote on Thu, 30 September 2010 17:26

zunnie wrote on Tue, 21 September 2010 08:18


Edit2: Ok, it appears that PLUGINS are not compatible when compiled with VS2010... Anyone who wants a copy of the SSGM source for VS2010 anyway then contact me..

It's because they're compiled with a different version of C++. If you get the source for the plugins and then compile them with 2010 as well, they'll work fine. However, that means any plugin that is closed source (plenty of them) are useless.

Ah i see. Nice to know.


https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
Re: Visual Studio 2010 SSGM202+Scripts344 Projects [message #437286 is a reply to message #437253] Fri, 01 October 2010 07:00 Go to previous messageGo to next message
saberhawk
Messages: 1068
Registered: January 2006
Location: ::1
Karma: 0
General (1 Star)
Ethenal wrote on Thu, 30 September 2010 17:26

zunnie wrote on Tue, 21 September 2010 08:18


Edit2: Ok, it appears that PLUGINS are not compatible when compiled with VS2010... Anyone who wants a copy of the SSGM source for VS2010 anyway then contact me..

It's because they're compiled with a different version of C++. If you get the source for the plugins and then compile them with 2010 as well, they'll work fine. However, that means any plugin that is closed source (plenty of them) are useless.


That's not really the issue with the plugins; basically the problem is because SSGM's public interface is "infected" with std classes (which was a bad design decision in my opinion). Standard library classes are subject to change between compiler versions and that's exactly what happened here. :/
Re: Visual Studio 2010 SSGM202+Scripts344 Projects [message #437363 is a reply to message #436818] Sat, 02 October 2010 16:02 Go to previous messageGo to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

Which is why the new SSGM does NOT use standard library classes for anything.


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Visual Studio 2010 SSGM202+Scripts344 Projects [message #438024 is a reply to message #436818] Sat, 16 October 2010 17:49 Go to previous messageGo to next message
T0tNl
Messages: 63
Registered: July 2007
Karma: 0
Recruit
eh, their is no gmmain in the source how exactly are you supposed to add chat hook's . . . . .
Re: Visual Studio 2010 SSGM202+Scripts344 Projects [message #438030 is a reply to message #436818] Sun, 17 October 2010 00:06 Go to previous messageGo to next message
reborn is currently offline  reborn
Messages: 3231
Registered: September 2004
Location: uk - london
Karma: 0
General (3 Stars)
This is a release of the client scripts.dll project, not SSGM.


Re: Visual Studio 2010 SSGM202+Scripts344 Projects [message #438056 is a reply to message #438030] Sun, 17 October 2010 12:59 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
reborn wrote on Sun, 17 October 2010 02:06

This is a release of the client scripts.dll project, not SSGM.


Title " Visual Studio 2010 SSGM202+Scripts344 Projects "


HarHar wrote on Sat, 16 October 2010 19:49

eh, their is no gmmain in the source how exactly are you supposed to add chat hook's . . . . .


Zunnie said "Anyone who wants a copy of the SSGM source for VS2010 anyway then contact me.."


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Sun, 17 October 2010 13:01]

Report message to a moderator

Re: Visual Studio 2010 SSGM202+Scripts344 Projects [message #438059 is a reply to message #438056] Sun, 17 October 2010 13:42 Go to previous messageGo to next message
reborn is currently offline  reborn
Messages: 3231
Registered: September 2004
Location: uk - london
Karma: 0
General (3 Stars)
Gen_Blacky wrote on Sun, 17 October 2010 15:59

reborn wrote on Sun, 17 October 2010 02:06

This is a release of the client scripts.dll project, not SSGM.


Title " Visual Studio 2010 SSGM202+Scripts344 Projects "




I know, but after he made the thread he releasied that things got a bit messed up with SSGM, so he removed the download link.

Despite what the thread title says, it is only a release of 3.4.4, the client scripts.dll.



[Updated on: Sun, 17 October 2010 13:42]

Report message to a moderator

Re: Visual Studio 2010 SSGM202+Scripts344 Projects [message #438124 is a reply to message #437286] Tue, 19 October 2010 21:26 Go to previous messageGo to next message
Ethenal is currently offline  Ethenal
Messages: 2532
Registered: January 2007
Location: US of A
Karma: 0
General (2 Stars)

saberhawk wrote on Fri, 01 October 2010 09:00

Ethenal wrote on Thu, 30 September 2010 17:26

zunnie wrote on Tue, 21 September 2010 08:18


Edit2: Ok, it appears that PLUGINS are not compatible when compiled with VS2010... Anyone who wants a copy of the SSGM source for VS2010 anyway then contact me..

It's because they're compiled with a different version of C++. If you get the source for the plugins and then compile them with 2010 as well, they'll work fine. However, that means any plugin that is closed source (plenty of them) are useless.


That's not really the issue with the plugins; basically the problem is because SSGM's public interface is "infected" with std classes (which was a bad design decision in my opinion). Standard library classes are subject to change between compiler versions and that's exactly what happened here. :/

Ohh, I thought it was related to the code used for loading DLLs changing between each version of the compiler, and therefore becoming incompatible with each other. Well, nevermind then.


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

Re: Visual Studio 2010 SSGM202+Scripts344 Projects [message #438170 is a reply to message #436818] Thu, 21 October 2010 12:23 Go to previous messageGo to next message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma: 0
General (2 Stars)

I'm not at home now, i'll upload the source somewhere asap and repost the link to it.

I should be at home later tonight, not 100% sure..
If not, then later this week.

Greetz zunnie


https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
Re: Visual Studio 2010 SSGM202+Scripts344 Projects [message #438218 is a reply to message #436818] Sat, 23 October 2010 09:06 Go to previous messageGo to next message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma: 0
General (2 Stars)

I won't be at home until Tuesday late night next week, sorry Sad

https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
Re: Visual Studio 2010 SSGM202+Scripts344 Projects [message #438343 is a reply to message #436818] Tue, 26 October 2010 13:54 Go to previous messageGo to next message
zunnie is currently offline  zunnie
Messages: 2959
Registered: September 2003
Location: Netherlands
Karma: 0
General (2 Stars)

http://forums.mp-gaming.com/index.php?act=attach&type=post&id=4332

There ya go...


https://multiplayerforums.com/uploads/monthly_2018_03/TCW2_Signature.png.6236a0dbc6e1e53472a18fe8cd15e47b.png
Re: Visual Studio 2010 SSGM202+Scripts344 Projects [message #438374 is a reply to message #438343] Tue, 26 October 2010 21:33 Go to previous message
trooprm02 is currently offline  trooprm02
Messages: 3266
Registered: August 2005
Location: Canada
Karma: 0
General (3 Stars)
zunnie wrote on Tue, 26 October 2010 15:54

http://forums.mp-gaming.com/index.php?act=attach&type=post&id=4332

There ya go...



Thanks Smile


Previous Topic: BrenBot help.
Next Topic: skin question
Goto Forum:
  


Current Time: Fri Nov 15 14:07:21 MST 2024

Total time taken to generate the page: 0.00930 seconds