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Re: Visual Studio 2010 SSGM202+Scripts344 Projects [message #437286 is a reply to message #437253] |
Fri, 01 October 2010 07:00 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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Ethenal wrote on Thu, 30 September 2010 17:26 |
zunnie wrote on Tue, 21 September 2010 08:18 |
Edit2: Ok, it appears that PLUGINS are not compatible when compiled with VS2010... Anyone who wants a copy of the SSGM source for VS2010 anyway then contact me..
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It's because they're compiled with a different version of C++. If you get the source for the plugins and then compile them with 2010 as well, they'll work fine. However, that means any plugin that is closed source (plenty of them) are useless.
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That's not really the issue with the plugins; basically the problem is because SSGM's public interface is "infected" with std classes (which was a bad design decision in my opinion). Standard library classes are subject to change between compiler versions and that's exactly what happened here. :/
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Re: Visual Studio 2010 SSGM202+Scripts344 Projects [message #438056 is a reply to message #438030] |
Sun, 17 October 2010 12:59 |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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reborn wrote on Sun, 17 October 2010 02:06 | This is a release of the client scripts.dll project, not SSGM.
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Title " Visual Studio 2010 SSGM202+Scripts344 Projects "
HarHar wrote on Sat, 16 October 2010 19:49 | eh, their is no gmmain in the source how exactly are you supposed to add chat hook's . . . . .
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Zunnie said "Anyone who wants a copy of the SSGM source for VS2010 anyway then contact me.."
[Updated on: Sun, 17 October 2010 13:01] Report message to a moderator
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Re: Visual Studio 2010 SSGM202+Scripts344 Projects [message #438059 is a reply to message #438056] |
Sun, 17 October 2010 13:42 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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Gen_Blacky wrote on Sun, 17 October 2010 15:59 |
reborn wrote on Sun, 17 October 2010 02:06 | This is a release of the client scripts.dll project, not SSGM.
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Title " Visual Studio 2010 SSGM202+Scripts344 Projects "
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I know, but after he made the thread he releasied that things got a bit messed up with SSGM, so he removed the download link.
Despite what the thread title says, it is only a release of 3.4.4, the client scripts.dll.
[Updated on: Sun, 17 October 2010 13:42] Report message to a moderator
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Re: Visual Studio 2010 SSGM202+Scripts344 Projects [message #438124 is a reply to message #437286] |
Tue, 19 October 2010 21:26 |
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Ethenal
Messages: 2532 Registered: January 2007 Location: US of A
Karma: 0
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General (2 Stars) |
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saberhawk wrote on Fri, 01 October 2010 09:00 |
Ethenal wrote on Thu, 30 September 2010 17:26 |
zunnie wrote on Tue, 21 September 2010 08:18 |
Edit2: Ok, it appears that PLUGINS are not compatible when compiled with VS2010... Anyone who wants a copy of the SSGM source for VS2010 anyway then contact me..
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It's because they're compiled with a different version of C++. If you get the source for the plugins and then compile them with 2010 as well, they'll work fine. However, that means any plugin that is closed source (plenty of them) are useless.
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That's not really the issue with the plugins; basically the problem is because SSGM's public interface is "infected" with std classes (which was a bad design decision in my opinion). Standard library classes are subject to change between compiler versions and that's exactly what happened here. :/
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Ohh, I thought it was related to the code used for loading DLLs changing between each version of the compiler, and therefore becoming incompatible with each other. Well, nevermind then.
-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29 | Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade
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