Home » General Discussions » General Discussion » Epic StarCraft II Discussion
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Re: Epic StarCraft II Discussion [message #436319 is a reply to message #436314] |
Thu, 09 September 2010 19:42   |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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JohnDoe wrote on Thu, 09 September 2010 17:21 | I have only seen Carriers used once.
Practice league, home of the unstoppable mothership/void ray combo.
Whats your rank, dover? I'm reppin 7th place bronze league and climbing
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95th Plat or something like that, but I've only done my initial 5 placement matches (5-0), so that's not very indicative.
I went 5-0 in both phases on the beta too, and each time I got placed into Diamond (Or Plat, back where there was no Diamond), but I'm pretty sure they fucked with the ratios in the leagues after launch so you can't place directly into Diamond anymore.
Practice League was actually a ton of fun, because rocks are no protection from reapers, and I would (and still do) open with some form of reaper opening pretty much every game. The false sense of security in the practice league leaves the backdoor open for my penal system.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: Epic StarCraft II Discussion [message #436345 is a reply to message #436332] |
Fri, 10 September 2010 15:41   |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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JohnDoe wrote on Fri, 10 September 2010 02:07 | u dont like the game? thought you were the resident sc2 fanatic
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I love the game. Just hard to find time for it now that my classes have started up again, and when I do find time for it, I just do customs or get a few more campaign achievements or something. And my SC2 time gets split between playing and watching, now that the GSL is up I've been staying up till like 5-6am almost every night to watch Korean nerds battle it out, which means less time for other things.
That, and I'm trying to keep up with DotA too. :/
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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[Updated on: Fri, 10 September 2010 15:42] Report message to a moderator
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Re: Epic StarCraft II Discussion [message #436359 is a reply to message #436356] |
Fri, 10 September 2010 23:42   |
raven
Messages: 595 Registered: January 2007 Location: Toronto, Ontario
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Colonel |
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Dover wrote on Sat, 11 September 2010 01:33 |
raven wrote on Fri, 10 September 2010 23:30 | starcraft 1.5
/thread
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Sounds like someone is upset about being 0-30 in bronze.
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yes
-Jelly Administrator
-Exodus Administrator
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Re: Epic StarCraft II Discussion [message #436371 is a reply to message #436352] |
Sat, 11 September 2010 08:08   |
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Starbuzzz
Messages: 1637 Registered: June 2008
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General (1 Star) |
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Dover wrote on Fri, 10 September 2010 22:56 |
Starbuzzz wrote on Fri, 10 September 2010 17:41 | just finished the Zerg campaign for SC1 for the first time and playing through the Protoss missions! I am on Mission 3 now kekekkekekeee
Scouts are AWESOME
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In the single player they are, yeah. In multiplayer it's sort of hard to justify their cost for the pitiful anti-ground damage they do, and (when you get to them) corsairs do just as well vs air for cheaper.
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Yeah, they are so expensive and their gun vs ground is weak. On Mission 3, I can only research level 1 weapon upgrade and this somewhat noticiably improves the gun against zerglings and hydras. I wonder if it will be better with level 3 upgrade.
I haven't yet seen the Corsair; I am assuming it's in BW. Looking forward to playing it too after this campaign is over!
edit:
Dover, can you please tell me how the Shield Battery building works? I built it and from what I understand it recharges the shields quickly. But how? Am I supposed to bring my units closer to it? I duon't know how it works!

[Updated on: Sat, 11 September 2010 10:00] Report message to a moderator
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Re: Epic StarCraft II Discussion [message #436392 is a reply to message #436371] |
Sat, 11 September 2010 12:36   |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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Starbuzzz wrote on Sat, 11 September 2010 08:08 |
Dover wrote on Fri, 10 September 2010 22:56 |
Starbuzzz wrote on Fri, 10 September 2010 17:41 | just finished the Zerg campaign for SC1 for the first time and playing through the Protoss missions! I am on Mission 3 now kekekkekekeee
Scouts are AWESOME
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In the single player they are, yeah. In multiplayer it's sort of hard to justify their cost for the pitiful anti-ground damage they do, and (when you get to them) corsairs do just as well vs air for cheaper.
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Yeah, they are so expensive and their gun vs ground is weak. On Mission 3, I can only research level 1 weapon upgrade and this somewhat noticiably improves the gun against zerglings and hydras. I wonder if it will be better with level 3 upgrade.
I haven't yet seen the Corsair; I am assuming it's in BW. Looking forward to playing it too after this campaign is over!
edit:
Dover, can you please tell me how the Shield Battery building works? I built it and from what I understand it recharges the shields quickly. But how? Am I supposed to bring my units closer to it? I duon't know how it works!
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Corsairs are BW, yeah.
To use the shield battery, either select it and "use" it's ability on any unit that has taken shield damage, or take any damaged unit and right-click on the shield battery. They can only restore shields up until their energy reserves run out, so if you're going to be using them a lot (Like if you have a large active air force), you'll probably want to build several.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: Epic StarCraft II Discussion [message #436598 is a reply to message #436594] |
Tue, 14 September 2010 20:02   |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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Starbuzzz wrote on Tue, 14 September 2010 18:01 | Any tips on how to use the Templars? I am trying to select and then use their Storm on waves of Zerg but I always end up hurting my own units AND the Templar!
btw, I can't wait to use the Carriers for the first time!
jeez, the last time a RTS game had me so excited was RA2 whoch I played from 2004 to 2007 non-stop everyday. SC is a gem...moreso for me because I prefer the old graphics.
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You're best off using it against enemy ranged attackers, since the chances of hurting your own troops is pretty minimal. There are exceptions, of course, like if you have a ton of zerglings bottlenecked or something, but for the most part, it's easiest to target enemy ranged units that have stopped moving. Otherwise, you need to try and predict their movements to some extent.
They also have their uses against immobile units, like Sieged tanks or (when you get to them) Lurkers. Not being able to leave the AoE means they take the full 122 (Or something like that) damage.
Psi Storm is the the bane of mass-hydra busts in PvZ multiplayer, and is one of several reasons why a Terran player can never ever ever go Medic/Marine against Protoss.
Glad you're enjoying the game. It really picks up with Broodwar. :]
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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[Updated on: Tue, 14 September 2010 20:05] Report message to a moderator
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Re: Epic StarCraft II Discussion [message #436603 is a reply to message #436598] |
Tue, 14 September 2010 21:50   |
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Starbuzzz
Messages: 1637 Registered: June 2008
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General (1 Star) |
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gotcha...thanks again both!
I kinda got the hang of it now by not using Zealots along with Templars. And I got the Templar going slightly on the front of the main attack group. Works out well...I replayed Mission 4 right now and it's great stuff. Yeah, with sudden rush of Zerglings in a tight space, it's worth it.
Never knew the Psi Storm can attack mechanical units! Against Siege Tanks? lol nice. I thought it was only against organic units. Good to know.
As for the Marine/Medic, I can't wait to try that in BW once I play that. I am guessing it will work quiet well against Zerg bases but yeah, Protoss buildings and their shields are incredibly strong.
The storyline is incredibly good too. It's so well plotted and thick that my first Terran mission a month ago seem like years ago lol. For now, I am still a bit pissed off that Fenix is dead.
[Updated on: Tue, 14 September 2010 21:51] Report message to a moderator
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Re: Epic StarCraft II Discussion [message #436626 is a reply to message #436603] |
Wed, 15 September 2010 13:29   |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
Karma: 0
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General (2 Stars) |
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Starbuzzz wrote on Tue, 14 September 2010 21:50 | gotcha...thanks again both!
I kinda got the hang of it now by not using Zealots along with Templars. And I got the Templar going slightly on the front of the main attack group. Works out well...I replayed Mission 4 right now and it's great stuff. Yeah, with sudden rush of Zerglings in a tight space, it's worth it.
Never knew the Psi Storm can attack mechanical units! Against Siege Tanks? lol nice. I thought it was only against organic units. Good to know.
As for the Marine/Medic, I can't wait to try that in BW once I play that. I am guessing it will work quiet well against Zerg bases but yeah, Protoss buildings and their shields are incredibly strong.
The storyline is incredibly good too. It's so well plotted and thick that my first Terran mission a month ago seem like years ago lol. For now, I am still a bit pissed off that Fenix is dead.
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Medic/Marine just doesn't work well against Protoss because there are any number of things they can do to completely ruin your day. DTs and Reavers both bascally one-shot marines (The latter one-shotting entire squads), and Psi Storm and Maestorm also ruin their day.
As for Fenix, once you get far enough into the story you'll learn that
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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[Updated on: Wed, 15 September 2010 13:29] Report message to a moderator
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