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Re: Westwood lives on [message #435993 is a reply to message #435678] Thu, 02 September 2010 18:52 Go to previous messageGo to next message
Dover is currently offline  Dover
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I got the bonus objective and both achievements on Brutal by DT walling every enterence and pro-activly using my airforce to snipe overseers. They don't come in big numbers until Artanis shows up toward the end, and by then the archive has already been protected long enough, so it's pretty safe to fall back, so it should be easy enough. I had between 2 and 4 colossi behind the DT wall at every enterence, and a few cannons scattered around everywhere as well, since your mineral supply will climb to astronomical heights anyway. Weapon/armor upgrades are key. At +2 your colossi one-shot zerglings, at +3 they two-shot hydras. When you get voidrays and carriers unlocked, pick whichever you like better and mass those, but they both make very very good use of the weapon/armor upgrades, especially carriers. Because of the nature of their attacks, they're really bad with no upgrades and really good with lots of upgrades. The gold expansion off to the left presents interesting possibilities, but I've never found it nessessary, since you're already swimming in minerals.

tl;dr -- DT wall/overseer-sniping + colossi + upgrades early, air unit of choice late, dump excess minerals into cannons.

It's one of the harder missions, for sure, so don't be too hard on yourself if you can't beat it on Brutal immediately.


DarkDemin wrote on Thu, 03 August 2006 19:19

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[Updated on: Thu, 02 September 2010 18:57]

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Re: Epic StarCraft II Discussion [message #436013 is a reply to message #435678] Fri, 03 September 2010 08:24 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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bonus objective is pretty easy now that I'm using a similar method...still can't pull it off. 1886 kills is a heck of a lot better than 1300 tho Very Happy

vortex is so fucking cool...i don't have the time to mass up on either vrs or carriers, so i got like 20+ corsairs protecting my mothership/carriers/vrs towards the end...there's still some room for better micro to pick off the hordes of overseers, but it'll be fucking close.

where did you move your airfleet once your buildings get overrun? i put mine on the edge of the base to avoid damage, but im thinking that it might be better to keep it where all the lings are to rack up kills before the enemy gets too many overseers out.


lol
Re: Epic StarCraft II Discussion [message #436014 is a reply to message #435678] Fri, 03 September 2010 08:59 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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1984 -_- fuck this shit

lol
Re: Epic StarCraft II Discussion [message #436016 is a reply to message #435678] Fri, 03 September 2010 13:56 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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these terran missions are so fucking easy

lol
Re: Epic StarCraft II Discussion [message #436018 is a reply to message #435678] Fri, 03 September 2010 14:57 Go to previous messageGo to next message
Dover is currently offline  Dover
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The Protoss missions aren't meant to be played all at once, I guess. If you look at them from the archives they're scattered about. Still from a meta-game perspective it's best to do them one after the other, since they give you Zerg/Protoss research without advancing the main plot.

I built six additional gateways at the onset for a total of eight. I found that with that number, I'm able to wall off all three sides before the first hybrid arrive and before there's too much damage to my cannons. After my DT walls are complete I build up to 3 forge 2 cybercores for the quickest possible upgrading. I actually don't use the gateways too much after that, since any excess minerals get dumped into cannons so I can save my supply limit for carriers/VRs. I also built a number of additional probes. I don't remember how many extra, but however many it takes to get up to optimal mining.

My airfleet went down with my front. After Artanis arrives, I pull everything back from the front and cannon up my high ground with colossi in the back, and the airforce patrolling between both entrances. Pheonix make pretty quick work of any overseers, and that leaves everybody else free to wreck havoc under the mothership's cloak. Unlike in BW, the cloak works on buildings too, so the hydra enemy doesn't even advance half the time. They just sit around dumbfounded.

Keep practicing. You'll get it. My first attempt I had no idea what I was doing and ended up getting only 500 kills or so, with only Zeratul running around blinking away from overseers. It wasn't pretty. :[


DarkDemin wrote on Thu, 03 August 2006 19:19

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Re: Epic StarCraft II Discussion [message #436022 is a reply to message #435678] Fri, 03 September 2010 15:41 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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oh I got it...it's just a bit shocking how easy the last terran missions are in comparison...I've just arrived on char and apparently things get tougher there

lol
Re: Epic StarCraft II Discussion [message #436024 is a reply to message #436022] Fri, 03 September 2010 16:19 Go to previous messageGo to next message
Dover is currently offline  Dover
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JohnDoe wrote on Fri, 03 September 2010 15:41

oh I got it...it's just a bit shocking how easy the last terran missions are in comparison...I've just arrived on char and apparently things get tougher there


It really depends on your tech choices. For example, I had no problem "saving" the drop pods on the first Char mission since I got the global barracks build research over the Reactor Lab. All I had to do was queue up a marine and rally where needed. I'd imagine that achievement would be pretty hard without it.

Out of curiosity, which option did you go for in the Tosh branch? And what unit composition are you using for most missions, now that you've unlocked everything? Still Medic+Marine+Marauder? Tank+Viking+SV? Viking+Banshee+SV? Do you make any use out of Jackson's Revenge? Very Happy


DarkDemin wrote on Thu, 03 August 2006 19:19

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Re: Epic StarCraft II Discussion [message #436026 is a reply to message #436013] Fri, 03 September 2010 16:39 Go to previous messageGo to next message
Dover is currently offline  Dover
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Just noticed this:

JohnDoe wrote on Fri, 03 September 2010 08:24

vortex is so fucking cool...


There are some videos of people doing Vortex+Nuke in 2v2s online. The Vortex lasts for 20 seconds, the exact same amount of time it takes for a nuke to hit. If you time it just right, the nuke lands just as the army is spit back out of the vortex. :]

http://www.youtube.com/watch?v=bQ-nP98VI5g
http://www.youtube.com/watch?v=W9WAM5RM3QQ


DarkDemin wrote on Thu, 03 August 2006 19:19

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Re: Epic StarCraft II Discussion [message #436043 is a reply to message #436024] Sat, 04 September 2010 01:47 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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Dover wrote on Fri, 03 September 2010 18:19

JohnDoe wrote on Fri, 03 September 2010 15:41

oh I got it...it's just a bit shocking how easy the last terran missions are in comparison...I've just arrived on char and apparently things get tougher there


It really depends on your tech choices. For example, I had no problem "saving" the drop pods on the first Char mission since I got the global barracks build research over the Reactor Lab. All I had to do was queue up a marine and rally where needed. I'd imagine that achievement would be pretty hard without it.

Out of curiosity, which option did you go for in the Tosh branch? And what unit composition are you using for most missions, now that you've unlocked everything? Still Medic+Marine+Marauder? Tank+Viking+SV? Viking+Banshee+SV? Do you make any use out of Jackson's Revenge? Very Happy


I got the reactor lab Sad...j/k it owns

I obviously went with the hot ghost chick instead of the hairy lunatic

I didn't buy lots of mercs. I've got war pigs and siege breakers to defend my base...and now the Vikings for AA defense. I didn't get Jackson's Revenge because I figured BCs are better in masses and 1 wouldn't be making much of a difference then Sad...mistake?

I did get tons of upgrades, tho. Marines, Mauraders, Ghosts, Vikings, Banshees, Thor and Battlecruiser are pimped out. I got some upgrades for the base defense, medivac, medic, buildings and probably something else. I figured you'd need the big guns for the late missions. The money spent on the Thor was probably a mistake because you'll be facing Zerg (???) and Broodlords own them so I'll go air anyway. I got the SV as tech choice (obviously lol) and regenerative health, so I'm pretty unstoppable once my fleet gets going. I got the hercules, which single handily won the "destroy buildings before Kerrigan gets there" mission..could that be helpful for picking up lost marines?

I bought this shit just before I went to Char (and then I just watched the cutscene and went to bed), so is there any point in getting Thor upgrades (like some stupid mission where you can't go air or you're stuck with Thors and can't build additional units)? I could get Jackson's Revenge and the Banshees instead Very Happy


lol
Re: Epic StarCraft II Discussion [message #436044 is a reply to message #435678] Sat, 04 September 2010 01:57 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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vikings? i totally ignored them so far... I really need to make better unit choices Very Happy
Re: Epic StarCraft II Discussion [message #436047 is a reply to message #436043] Sat, 04 September 2010 02:12 Go to previous messageGo to next message
Dover is currently offline  Dover
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JohnDoe wrote on Sat, 04 September 2010 01:47

Dover wrote on Fri, 03 September 2010 18:19

JohnDoe wrote on Fri, 03 September 2010 15:41

oh I got it...it's just a bit shocking how easy the last terran missions are in comparison...I've just arrived on char and apparently things get tougher there


It really depends on your tech choices. For example, I had no problem "saving" the drop pods on the first Char mission since I got the global barracks build research over the Reactor Lab. All I had to do was queue up a marine and rally where needed. I'd imagine that achievement would be pretty hard without it.

Out of curiosity, which option did you go for in the Tosh branch? And what unit composition are you using for most missions, now that you've unlocked everything? Still Medic+Marine+Marauder? Tank+Viking+SV? Viking+Banshee+SV? Do you make any use out of Jackson's Revenge? Very Happy


I got the reactor lab Sad...j/k it owns

I obviously went with the hot ghost chick instead of the hairy lunatic

I didn't buy lots of mercs. I've got war pigs and siege breakers to defend my base...and now the Vikings for AA defense. I didn't get Jackson's Revenge because I figured BCs are better in masses and 1 wouldn't be making much of a difference then Sad...mistake?

I did get tons of upgrades, tho. Marines, Mauraders, Ghosts, Vikings, Banshees, Thor and Battlecruiser are pimped out. I got some upgrades for the base defense, medivac, medic, buildings and probably something else. I figured you'd need the big guns for the late missions. The money spent on the Thor was probably a mistake because you'll be facing Zerg (???) and Broodlords own them so I'll go air anyway. I got the SV as tech choice (obviously lol) and regenerative health, so I'm pretty unstoppable once my fleet gets going. I got the hercules, which single handily won the "destroy buildings before Kerrigan gets there" mission..could that be helpful for picking up lost marines?

I bought this shit just before I went to Char (and then I just watched the cutscene and went to bed), so is there any point in getting Thor upgrades (like some stupid mission where you can't go air or you're stuck with Thors and can't build additional units)? I could get Jackson's Revenge and the Banshees instead Very Happy


Did you do the alternative ghost mission through the mission archives? I also went with the hot ghost chick, but the hairy lunatic has a pretty neat mission at least.

Jackson's Revenge is okay, not great. It just looks super-badass. It's more of a morale thing, really.

You seem to have all the bases covered with the tech, and you've got all the really nessessary mercs too, so the Thor upgrades aren't a waste by any means. At this point, any extra upgrades can only help, right? But they aren't as crucial as the Tank/Viking upgrades. Banshees are nice if you use them, but their upgrades aren't as critical as the tank's. Did you get the P-Fort? That may make the last mission a bit easier, if you get creative with your placement.

Herr Surth wrote on Sat, 04 September 2010 01:57

vikings? i totally ignored them so far... I really need to make better unit choices Very Happy


By default they deal pretty good damage and have a range of 9. They have an armory upgrade that extend that range by 2, and another that gives them splash damage, so they pretty much become flying mobile siege tanks. By the end of the campaign, my build was pretty much get Vikings/Banshees/SVs->Fly around the map and mop things up.

Small tip if you try doing something similar; MULEs are super-SCVs in every sense except they can't build. A lof of people overlook that MULEs can repair. If you're ever in a pinch with a bunch of damaged mechanical units, you can call down a MULE in the field for emergency repairs.


DarkDemin wrote on Thu, 03 August 2006 19:19

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[Updated on: Sat, 04 September 2010 02:16]

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Re: Epic StarCraft II Discussion [message #436048 is a reply to message #435678] Sat, 04 September 2010 02:30 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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Ya, got the PF. I assumed the AI loves massing Hydras and other AA...they're no problem for your Banshees? I didn't use them against Zerg, yet.

I didn't know you could call down mules everywhere either...always assumed you had to assign it to a mineral stack Very Happy (they can't attack btw ;P)

How do you replay the alternate missions in the archive? I'm making a DVD image atm, so I can't try it out myself.


lol

[Updated on: Sat, 04 September 2010 02:32]

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Re: Epic StarCraft II Discussion [message #436070 is a reply to message #435678] Sat, 04 September 2010 11:34 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
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You just click on the mission name and to the right you can select the difficulty.

Re: Epic StarCraft II Discussion [message #436131 is a reply to message #435678] Sun, 05 September 2010 14:55 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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the last mission is pretty fucking tough with all of these damn broodlords coming from all sides and kerrigan ruining my shit...got to 96% once, but I never really recover from the kerrigan attack at around 80%.

lol
Re: Epic StarCraft II Discussion [message #436139 is a reply to message #436131] Sun, 05 September 2010 21:26 Go to previous messageGo to next message
Dover is currently offline  Dover
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JohnDoe wrote on Sun, 05 September 2010 14:55

the last mission is pretty fucking tough with all of these damn broodlords coming from all sides and kerrigan ruining my shit...got to 96% once, but I never really recover from the kerrigan attack at around 80%.


So you took out the nydus worms? Bad times. I did the same thing and it made "All In" hell. The longest I can hold onto my base is around 60-70%, and after that, one of the two chokepoints falls and and panic and throw everything I have on that little plateu. When I do this I'm still at about 180 supply (Lots of mercs), and by the end I'm at like 30, but alive. And how much of a bitch is that Leviathan? I assumed my floatila of Vikings could take him, but he took over half of them out. If I had known I wouldn't have bothered. >:[

I've heard from others that the same mission becomes super duper easy if you take out the air power in the mission before and leave the nydus worms. Mass tank for defense and a good sized squad of banshees out snpining nydus worms supposedly make the job ez-pz. They're probably right, since my difficulties were in striking the right balance between vikings and siege tanks/pforts. Some others have said that the best say to beat the Broodlord version is to build a bunch of those mindcontrol towers and build up an army of mutas and broodlords (I've heard broodlings trapping Kerrigan is a funny sight to watch). I wouldn't know, though, since I went with the other tech option instead. >:[

Oh, I'm sure you noticed, but don't try making super-big units like Thors or BCs. Kerrigan insta-kills both, and the Thor's stun doesn't even work on her. >:[


DarkDemin wrote on Thu, 03 August 2006 19:19

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Re: Epic StarCraft II Discussion [message #436146 is a reply to message #435678] Mon, 06 September 2010 01:29 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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Leviathan is a bitch...I'm contemplating saving him for after the Kerrigan attack at 80% instead of before (so that I can use the artifact blast on Kerrigan/rest of that attack wave). How do you keep lings/hydras from killing your base once a choke point falls??? The times I got to the mid 90s I didn't lose because my forces died, it was because the ground zerg had nothing to attack but the artifact and my banshees couldn't kill them quick enough. Will they attack idle bunkers instead of the artifact?

My buddies said without air it's really easy, but the ground mission is much cooler, so ya...


lol
Re: Epic StarCraft II Discussion [message #436147 is a reply to message #435678] Mon, 06 September 2010 03:18 Go to previous messageGo to next message
RMCool13 is currently offline  RMCool13
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I found if you choose the air units and hopefully you picked the Hive Mind Emulator as the research upgrade then place couple of these bad boys things near the artifact and take control of the zerg air you'll be unstoppable.
So i found taking out the worms a much better choice.


https://imagizer.imageshack.us/v2/540x106q90/269/user964pic1701221027282.jpg
Re: Epic StarCraft II Discussion [message #436148 is a reply to message #436139] Mon, 06 September 2010 03:50 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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Dover wrote on Sun, 05 September 2010 23:26

JohnDoe wrote on Sun, 05 September 2010 14:55

the last mission is pretty fucking tough with all of these damn broodlords coming from all sides and kerrigan ruining my shit...got to 96% once, but I never really recover from the kerrigan attack at around 80%.


So you took out the nydus worms? Bad times. I did the same thing and it made "All In" hell. The longest I can hold onto my base is around 60-70%, and after that, one of the two chokepoints falls and and panic and throw everything I have on that little plateu. When I do this I'm still at about 180 supply (Lots of mercs), and by the end I'm at like 30, but alive. And how much of a bitch is that Leviathan? I assumed my floatila of Vikings could take him, but he took over half of them out. If I had known I wouldn't have bothered. >:[

I've heard from others that the same mission becomes super duper easy if you take out the air power in the mission before and leave the nydus worms. Mass tank for defense and a good sized squad of banshees out snpining nydus worms supposedly make the job ez-pz. They're probably right, since my difficulties were in striking the right balance between vikings and siege tanks/pforts. Some others have said that the best say to beat the Broodlord version is to build a bunch of those mindcontrol towers and build up an army of mutas and broodlords (I've heard broodlings trapping Kerrigan is a funny sight to watch). I wouldn't know, though, since I went with the other tech option instead. >:[

Oh, I'm sure you noticed, but don't try making super-big units like Thors or BCs. Kerrigan insta-kills both, and the Thor's stun doesn't even work on her. >:[

yup, its much easier if you take out the air platform in the previous mission. also makes the slowtower techchoice much more useful, btw.
Re: Epic StarCraft II Discussion [message #436152 is a reply to message #436147] Mon, 06 September 2010 06:23 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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RMCool13 wrote on Mon, 06 September 2010 05:18

I found if you choose the air units and hopefully you picked the Hive Mind Emulator as the research upgrade then place couple of these bad boys things near the artifact and take control of the zerg air you'll be unstoppable.
So i found taking out the worms a much better choice.



I picked the other tech choice Sad...which is useless against air.



lol
Re: Epic StarCraft II Discussion [message #436155 is a reply to message #435678] Mon, 06 September 2010 07:59 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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ok bunkers with ghosts, lots of turrets and mass marines with a few medics did the job...kerrigan is helpless against a ball of raging junkies

lol
Re: Epic StarCraft II Discussion [message #436157 is a reply to message #435678] Mon, 06 September 2010 08:11 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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are you playing on hard or brutal right now?
Re: Epic StarCraft II Discussion [message #436160 is a reply to message #435678] Mon, 06 September 2010 10:41 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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i beat the game on hard...im debating whether I should get the zeratul avatar achivements or keep my limited edition avatar to piss people off

lol
Re: Epic StarCraft II Discussion [message #436161 is a reply to message #435678] Mon, 06 September 2010 10:54 Go to previous messageGo to next message
JohnDoe is currently offline  JohnDoe
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do u play online?

lol
Re: Epic StarCraft II Discussion [message #436163 is a reply to message #435678] Mon, 06 September 2010 12:07 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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naaah.



you ought to play in the renforums vs. jelly match!
Re: Epic StarCraft II Discussion [message #436174 is a reply to message #435678] Mon, 06 September 2010 14:35 Go to previous messageGo to previous message
JohnDoe is currently offline  JohnDoe
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stupid mac doesnt let me make a windows partition

lol
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