Re: Renegade X is looking for Coders and Character Artists [message #435620 is a reply to message #435617] |
Fri, 27 August 2010 03:04 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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Abjab wrote on Fri, 27 August 2010 05:05 |
They used Autodesk Lightscape to do the lightmaps, wich is now part of 3dsmax since max5 after Discreet bought Autodesk.
The w3d files holds all prelit multi-pass and multi-texture lightmaps info such as uvw map, the wlt files holds all lights information. Like light type, pos, fade start - end, ect...
But I don't think recreating the tool to export wlt and w3d is what you'd need here since you gonna use them in UT3 right ?
All you need here is some Artists, that knows about light stuff.
I could Import a full w3d model like mgbar_int_lm001 in max with all prelit materials and lights, as an example.
Or may be I don't get what you mean, let me know.
Abjab
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This is for renegade/APB/reborn, not UT3. I should of clarified.
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