Re: Renegade X is looking for Coders and Character Artists [message #435617 is a reply to message #435566] |
Fri, 27 August 2010 02:05 |
Abjab
Messages: 12 Registered: August 2010
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reborn wrote on Thu, 26 August 2010 15:55 | To produce proper westwood style light maps would be really kick-ass!
If you had the time to look and this and recreate the tool that done this, it would be excellent!
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They used Autodesk Lightscape to do the lightmaps, wich is now part of 3dsmax since max5 after Discreet bought Autodesk.
The w3d files holds all prelit multi-pass and multi-texture lightmaps info such as uvw map, the wlt files holds all lights information. Like light type, pos, fade start - end, ect...
But I don't think recreating the tool to export wlt and w3d is what you'd need here since you gonna use them in UT3 right ?
All you need here is some Artists, that knows about light stuff.
I could Import a full w3d model like mgbar_int_lm001 in max with all prelit materials and lights, as an example.
Or may be I don't get what you mean, let me know.
Abjab
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