Renegade X is looking for Coders and Character Artists [message #428950] |
Fri, 21 May 2010 14:49 |
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[NE]Fobby[GEN]
Messages: 1377 Registered: July 2004 Location: Canada
Karma: 0
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General (1 Star) |
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* #2 Best Vehicle Set in the Make Something Unreal Contest
*#3 Best Upcoming Mod of 2008 (ModDB.com)
*#5 Best Released Mod of 2009 (ModDB.com)
*Runner-up Best Multiplayer Mod (ModDB.com)
*#4 Best Machinima in the Make Something Urneal Contest
The popular Unreal Tournament 3 total conversion mod Renegade X is moving to the UDK, and we are looking for some fresh talent! Renegade X is a remake project of Westwood's original Command & Conquer: Renegade - it is a First Person/Third Person war shooter with RTS elements.
With over 12,000 downloads and 5 awards, the Renegade X beta, for Unreal Tournament 3, is available for download here. You can watch our 1 minute 18 second launch trailer here.
The team is looking for:
1. Programmers with experience in Unreal Script.
2. Character Artists capable of creating high-poly and low-poly characters, normal maps, and 2048x2048 textures.
There are multiple positions to fill for each of the above categories. Please either reply to this thread, or make a thread on our official forums if you are interested!
http://www.renegade-x.com
http://www.moddb.com/mods/renegade-x
Unreal Tournament 3 Total Conversion to C&C: Renegade
Check out Renegade X Today!
Mod Wars Veteran
[Updated on: Wed, 18 August 2010 19:25] by Moderator Report message to a moderator
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Re: Renegade X is looking for Coders and Character Artists [message #435013 is a reply to message #434998] |
Wed, 18 August 2010 18:25 |
Abjab
Messages: 12 Registered: August 2010
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Recruit |
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Had my son not to long after UT3 came out, Worked a bit on a max importer for UT3, I also improved my w3d tools to support all games using w3d.
The latest version I did of my w3d tools supports Renegade, Generals, Generals Zero Hour, Earth&Beyond, Battle For Middle Earth 1 and 2. I did it for both GMAX and 3DSMAX.
There's probably new games using w3d format as well that I could proly quickly add.
In fact if my old version of the w3d importer didnt check w3d version number it would have work fine with most models from theese games just not importing the newer stuff of the w3d format.
But all this was taking too much time and the wife wasn't too hapy about it.
[Updated on: Tue, 24 August 2010 20:17] Report message to a moderator
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Re: Renegade X is looking for Coders and Character Artists [message #435519 is a reply to message #435324] |
Thu, 26 August 2010 00:13 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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Abjab wrote on Mon, 23 August 2010 09:47 |
But if you ever run into difficulties and need help or some tips, or got any questions, You can PM me here and I'll be glad to give you a hand or try to come up with solutions.
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Would you consider recreating the tool/plugin that Westwood used that takes the information in the lightscape file along with the w3d file and creates a new w3d file, a wlt file and a series of textures?
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Re: Renegade X is looking for Coders and Character Artists [message #435617 is a reply to message #435566] |
Fri, 27 August 2010 02:05 |
Abjab
Messages: 12 Registered: August 2010
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reborn wrote on Thu, 26 August 2010 15:55 | To produce proper westwood style light maps would be really kick-ass!
If you had the time to look and this and recreate the tool that done this, it would be excellent!
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They used Autodesk Lightscape to do the lightmaps, wich is now part of 3dsmax since max5 after Discreet bought Autodesk.
The w3d files holds all prelit multi-pass and multi-texture lightmaps info such as uvw map, the wlt files holds all lights information. Like light type, pos, fade start - end, ect...
But I don't think recreating the tool to export wlt and w3d is what you'd need here since you gonna use them in UT3 right ?
All you need here is some Artists, that knows about light stuff.
I could Import a full w3d model like mgbar_int_lm001 in max with all prelit materials and lights, as an example.
Or may be I don't get what you mean, let me know.
Abjab
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Re: Renegade X is looking for Coders and Character Artists [message #435620 is a reply to message #435617] |
Fri, 27 August 2010 03:04 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma: 0
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General (3 Stars) |
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Abjab wrote on Fri, 27 August 2010 05:05 |
They used Autodesk Lightscape to do the lightmaps, wich is now part of 3dsmax since max5 after Discreet bought Autodesk.
The w3d files holds all prelit multi-pass and multi-texture lightmaps info such as uvw map, the wlt files holds all lights information. Like light type, pos, fade start - end, ect...
But I don't think recreating the tool to export wlt and w3d is what you'd need here since you gonna use them in UT3 right ?
All you need here is some Artists, that knows about light stuff.
I could Import a full w3d model like mgbar_int_lm001 in max with all prelit materials and lights, as an example.
Or may be I don't get what you mean, let me know.
Abjab
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This is for renegade/APB/reborn, not UT3. I should of clarified.
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