Hud problem [message #435002] |
Wed, 18 August 2010 14:07 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Spyder
Messages: 1070 Registered: March 2006
Karma: 0
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General (1 Star) |
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Hey guys, I'm messing around with my new hud using Deathlink's shaders.dll, but for some reason my bulletcount/clipcount and weapon names don't show up. How can I fix this?
I even removed the boxes to see if it might be a problem with the alpha channels, but still it didn't show up.
Also, is there a way to make round radar images, cause I couldn't get it to work.
Please help. ![Sad](images/smiley_icons/icon_sad.gif)
Hud.ini file and screenshot included.
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Attachment: HUD.ini
(Size: 6.14KB, Downloaded 105 times)
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Attachment: hud.jpg
(Size: 448.65KB, Downloaded 269 times)
[Updated on: Wed, 18 August 2010 14:09] Report message to a moderator
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Re: Hud problem [message #435236 is a reply to message #435002] |
Sat, 21 August 2010 18:06 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Gen_Blacky
Messages: 3250 Registered: September 2006
Karma: 1
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General (3 Stars) |
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weapon enabled needs to be false "WeaponEnabled=false"
bullet and clip count aren't showing because of the color counts.
BulletColorCount=4
ClipColorCount=4
try messing around with your colors or just remove those 2 lines.
Anon wrote on Wed, 18 August 2010 16:07 |
Also, is there a way to make round radar images, cause I couldn't get it to work.
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you will have to code it so that the radar image renders round. You might be able to do it with a alpha image overlay or something.
![http://s18.postimage.org/jc6qbn4k9/bricks3.png](http://s18.postimage.org/jc6qbn4k9/bricks3.png)
[Updated on: Sat, 21 August 2010 18:09] Report message to a moderator
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