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Hud problem [message #435002] Wed, 18 August 2010 14:07 Go to next message
Spyder
Messages: 1070
Registered: March 2006
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General (1 Star)
Hey guys, I'm messing around with my new hud using Deathlink's shaders.dll, but for some reason my bulletcount/clipcount and weapon names don't show up. How can I fix this?

I even removed the boxes to see if it might be a problem with the alpha channels, but still it didn't show up.

Also, is there a way to make round radar images, cause I couldn't get it to work.

Please help. Sad

Hud.ini file and screenshot included.
index.php/fa/12908/0/
  • Attachment: HUD.ini
    (Size: 6.14KB, Downloaded 96 times)
  • Attachment: hud.jpg
    (Size: 448.65KB, Downloaded 243 times)

[Updated on: Wed, 18 August 2010 14:09]

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Re: Hud problem [message #435229 is a reply to message #435002] Sat, 21 August 2010 16:10 Go to previous messageGo to next message
Spyder
Messages: 1070
Registered: March 2006
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General (1 Star)
Does anybody know what's causing this? Big Ups
Re: Hud problem [message #435236 is a reply to message #435002] Sat, 21 August 2010 18:06 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
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General (3 Stars)
weapon enabled needs to be false "WeaponEnabled=false"

bullet and clip count aren't showing because of the color counts.

BulletColorCount=4
ClipColorCount=4

try messing around with your colors or just remove those 2 lines.

Anon wrote on Wed, 18 August 2010 16:07



Also, is there a way to make round radar images, cause I couldn't get it to work.



you will have to code it so that the radar image renders round. You might be able to do it with a alpha image overlay or something.


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Sat, 21 August 2010 18:09]

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Re: Hud problem [message #435266 is a reply to message #435002] Sun, 22 August 2010 02:45 Go to previous message
Spyder
Messages: 1070
Registered: March 2006
Karma: 0
General (1 Star)
Thanks everything works now, except for the radar. Big Grin
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