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- Textures Question [message #434836] Sun, 15 August 2010 21:53 Go to next message
Sn1per XL is currently offline  Sn1per XL
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I asked a similar question before, but recently I've been replacing textures in renegade. Various building/map textures with better quality replacements.

My question is, why can't I make a texture size bigger than the original? For some reason it works on some textures, and others it just displays as all black in-game.

Any help is appreciated, thanks.


Ingame names: Sn1perXL, xhav0c
- Re: Textures Question [message #434840 is a reply to message #434836] Mon, 16 August 2010 00:19 Go to previous messageGo to next message
reborn is currently offline  reborn
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Delete your .thu files and they might show up.

If your textures are too large, it may be un-supported by your video card, this can be a limiting factor. However, 2048x2048 is a pretty safe bet.

The texture loader doesn't understand formats that are not DXT1-5, so bare that in mind when making your textures.



- Re: Textures Question [message #434849 is a reply to message #434836] Mon, 16 August 2010 03:24 Go to previous messageGo to next message
Sn1per XL is currently offline  Sn1per XL
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Unfortunately that didn't work. I guess you'd have to remodel it and apply a bigger texture.

Ingame names: Sn1perXL, xhav0c
- Re: Textures Question [message #434851 is a reply to message #434836] Mon, 16 August 2010 03:31 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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Make sure they are a dds file and not a png/jpg etc
- Re: Textures Question [message #434853 is a reply to message #434836] Mon, 16 August 2010 03:40 Go to previous messageGo to next message
Sn1per XL is currently offline  Sn1per XL
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They're in the right format. Hopefully you're actually able to change the res of texture's I could work wonder's with renegade if I could.

Renegade textures are so small and blurry, it's annoying.


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- Re: Textures Question [message #434855 is a reply to message #434836] Mon, 16 August 2010 04:17 Go to previous messageGo to next message
reborn is currently offline  reborn
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It also needs to be square, and the height/width need to be a power of 2; 512 * 512 for example.


- Re: Textures Question [message #434858 is a reply to message #434836] Mon, 16 August 2010 04:44 Go to previous messageGo to next message
Sn1per XL is currently offline  Sn1per XL
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I know. I did a lot of texture work in the past, but this was something I could never figure out.

Ingame names: Sn1perXL, xhav0c
- Re: Textures Question [message #434859 is a reply to message #434836] Mon, 16 August 2010 04:56 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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Odd that. I don't think the model needs to be resized or anything for it to apply... Very strange :S
- Re: Textures Question [message #434861 is a reply to message #434836] Mon, 16 August 2010 05:08 Go to previous messageGo to next message
Sn1per XL is currently offline  Sn1per XL
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The only texture I ever had success on was snd.dds. I made a new texture in 512 res, and the original is 256. it's beyond me why that one worked, and I can't get any other to.

Ingame names: Sn1perXL, xhav0c
- Re: Textures Question [message #434862 is a reply to message #434836] Mon, 16 August 2010 05:09 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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We had textures around 1024 at one stage which replaced 512 ones so yeah that is pretty odd Neutral
- Re: Textures Question [message #434863 is a reply to message #434836] Mon, 16 August 2010 05:12 Go to previous messageGo to next message
Sn1per XL is currently offline  Sn1per XL
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Textures on westwood maps?

Ingame names: Sn1perXL, xhav0c
- Re: Textures Question [message #434865 is a reply to message #434836] Mon, 16 August 2010 05:55 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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On buildings
- Re: Textures Question [message #434868 is a reply to message #434836] Mon, 16 August 2010 06:29 Go to previous messageGo to next message
Sn1per XL is currently offline  Sn1per XL
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I haven't tried buildings. I am just replacing the current textures on maps.

Ingame names: Sn1perXL, xhav0c
- Re: Textures Question [message #434891 is a reply to message #434836] Mon, 16 August 2010 15:34 Go to previous messageGo to next message
Sn1per XL is currently offline  Sn1per XL
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Well, I can't even get it to work on buildings. Has anyone ever done this? Changed the size of a texture that is in always.dat?

I'm curious if it's actually possible, or not.


Ingame names: Sn1perXL, xhav0c
- Re: Textures Question [message #434894 is a reply to message #434836] Mon, 16 August 2010 16:02 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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Yeah like I'v said we've done it before.
- Re: Textures Question [message #434907 is a reply to message #434836] Mon, 16 August 2010 21:36 Go to previous messageGo to next message
Sn1per XL is currently offline  Sn1per XL
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I'd greatly appreciate it, if you could explain how Surprised



Ingame names: Sn1perXL, xhav0c
- Re: Textures Question [message #434910 is a reply to message #434836] Tue, 17 August 2010 00:40 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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I have no idea; Ask one of our devs on www.battlefordune.eu/forums
- Re: Textures Question [message #434920 is a reply to message #434836] Tue, 17 August 2010 08:24 Go to previous messageGo to next message
Sn1per XL is currently offline  Sn1per XL
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I'm not talking about making a new texture for a mod.

I'm trying to change textures without making a new mix file, and without remodeling anything. (I couldn't do that with the maps anyway)


Ingame names: Sn1perXL, xhav0c
- Re: Textures Question [message #434934 is a reply to message #434836] Tue, 17 August 2010 15:05 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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I guess the texture size is also set in LevelEdit. But then you would have to save it as a new .mix so yeah no solution..

Original .Tga Renegade textures can be replaced with bigger resolution textures. But .Dds seems to react different on it.


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- Re: Textures Question [message #434944 is a reply to message #434836] Tue, 17 August 2010 17:58 Go to previous messageGo to next message
Sn1per XL is currently offline  Sn1per XL
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Yeah, it's a huge drag. I still can't figure out why snd.dds from islands.mix worked.

Ingame names: Sn1perXL, xhav0c
- Re: Textures Question [message #434947 is a reply to message #434836] Tue, 17 August 2010 19:42 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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you have to apply a new material in gmax. You might be able to hex edit the .w3d file to use bigger sizes. Sometimes you can get away with bigger sizes. The .w3d stores the image size. Maps that have light mapping and stuff have certain info that must match the texture and if you change the dimensions it will turn black. If you open a map .w3d file in wdump that comes with rentools you can see how many textures are actually applied to the one mesh you usually have 1 texture with 2 light map passes. Make sure you save the texture in the right dds format some textures have alpha channels. Maps textures usually don't have alpha channels in a texture.

you can always just use .tga files instead of .dds to use bigger sizes. Tga files do not store the same info in the texture. So you can use bigger and smaller sizes if you want.


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Tue, 17 August 2010 19:59]

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- Re: Textures Question [message #434983 is a reply to message #434947] Wed, 18 August 2010 10:00 Go to previous messageGo to next message
saberhawk
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Mr.NiceGuy wrote on Tue, 17 August 2010 22:42

you have to apply a new material in gmax. You might be able to hex edit the .w3d file to use bigger sizes. Sometimes you can get away with bigger sizes. The .w3d stores the image size. Maps that have light mapping and stuff have certain info that must match the texture and if you change the dimensions it will turn black. If you open a map .w3d file in wdump that comes with rentools you can see how many textures are actually applied to the one mesh you usually have 1 texture with 2 light map passes. Make sure you save the texture in the right dds format some textures have alpha channels. Maps textures usually don't have alpha channels in a texture.

you can always just use .tga files instead of .dds to use bigger sizes. Tga files do not store the same info in the texture. So you can use bigger and smaller sizes if you want.


The texture size mentioned in mappers isn't really used; the only thing that's causing problems is that if the .thu files don't match all the texture files then the loader will load them incorrectly. This leaves you with black textures (yay!)

[Updated on: Wed, 18 August 2010 10:02]

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- Re: Textures Question [message #434986 is a reply to message #434836] Wed, 18 August 2010 10:47 Go to previous message
Sn1per XL is currently offline  Sn1per XL
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Hmm, is there anyway to change the .thu files?
Would that cause a version mismatch if you did?


Ingame names: Sn1perXL, xhav0c
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