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Re: January 1 - 2010 [message #433880 is a reply to message #415183] |
Sat, 31 July 2010 00:57 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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If you need mirrors, I can provide at least 3.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: January 1 - 2010 [message #434052 is a reply to message #433829] |
Sun, 01 August 2010 11:08 |
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cmatt42
Messages: 2057 Registered: July 2004
Karma: 0
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General (2 Stars) |
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Hypnos wrote on Fri, 30 July 2010 08:42 | If these teams are already familiar with bug hunting, why do they not do the bug hunting on Renegade itself and not one of it's siblings?
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*facepalm* You're just not getting this, are you?
GunKataGaming.net
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Re: January 1 - 2010 [message #434073 is a reply to message #434072] |
Sun, 01 August 2010 16:59 |
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Starbuzzz
Messages: 1637 Registered: June 2008
Karma: 0
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General (1 Star) |
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HYPNOS!
If you have played APB and Reborn, you will see that they are basically reskinned versions of Renegade (as CarrierII pointed out).
For example, take the Reborn weapons. They are the same weapons from Renegade and use the same "damage system" but have different models, different textures, and a different lightshow (lol).
You can take any of the W3D mods and replace all the custom chars in them with the ones from Renegade. Adjust the hit points and damage and you are back to Renegade. You see?
So it doesn't matter if TT's developements are tested on those mods OR on Renegade, they would create the same results that the TT team can use to make further changes.
I don't know what you mean by bug testing. I think most of Renegade's in-game bugs has already have fixes for them. The only bugs will be on the "code" and "scripts" and whatever that would apply for the entire W3D package.
For example, the water texture that Crimson posted a while ago. It will be the same water texture on APB, Reborn and on Renegade. TT made the graphical updates and though I am clueless on how it works, the changes can be seen in any game that utilises the W3D engine. TT does not have to test the texture in Renegade to see how it would turn out. They can test it of APB or Reborn or whatever else mod is out there.
I am clueless on how the internal stuff of the patch works but I think I kinda explained it on the right track.
edit:
Hypnos wrote on Fri, 30 July 2010 08:42 | If these teams are already familiar with bug hunting, why do they not do the bug hunting on Renegade itself and not one of it's siblings?
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also to answer this question, you just gotta see EWD's post:
EvilWhiteDragon wrote on Fri, 30 July 2010 03:24 |
The beta teams are actually bughunting, and have more experience in this than a new Renegade beta team would.
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that's kinda what I thought. Those beta testers at APB and Reborn know what they are doing. If they find a bug there, it will probably be the same bug in Renegade.
So as EWD said, this is much easier than having to assemble a bughunt team for Renegade specially...who probably will be inexperienced compared to the teams at APB and Reborn.
again, I am clueless on how this process works but I hope I am seeing it right. If not correct me someone.
[Updated on: Sun, 01 August 2010 19:58] Report message to a moderator
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Re: January 1 - 2010 [message #434097 is a reply to message #415183] |
Sun, 01 August 2010 23:23 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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The problem with that is that one of TT's major focusses is supposed to be on gameplay and APB and Reborn testers know nothing about Renegade's gameplay unless they have played Renegade but that once again undermines the choice for those groups.
We'll just do the testing during public beta, but I'm sure it'll have been a missed chance to gain time.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
[Updated on: Sun, 01 August 2010 23:24] Report message to a moderator
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Re: January 1 - 2010 [message #434115 is a reply to message #415183] |
Mon, 02 August 2010 05:23 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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Not change gameplay but KEEP gameplay as it is.
You're doing some drastic changes to code, which could impact gameplay. Rene testers would immediately feel if gameplay is changed or not. Example: having 2,5 credits per second instead of 2, which is one of the included bug fixes, right?
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: January 1 - 2010 [message #434120 is a reply to message #415183] |
Mon, 02 August 2010 06:49 |
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Any major gameplay bugs (such as harvesters dumping the wrong amount or refineries giving the wrong credits) would have been picked up by the APB/Reborn/AR teams. I am unaware of any gameplay features/functions that would be excercised by normal renegade that are not excercised by APB/Reborn/AR.
Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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Re: January 1 - 2010 [message #434122 is a reply to message #434073] |
Mon, 02 August 2010 07:05 |
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Hypnos
Messages: 683 Registered: August 2009 Location: Scotland
Karma: 0
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Colonel |
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Starbuzzz wrote on Mon, 02 August 2010 00:59 |
that's kinda what I thought. Those beta testers at APB and Reborn know what they are doing. If they find a bug there, it will probably be the same bug in Renegade.
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You just proved my point, it will probably be the same bug in Renegade. This gives the impression that they're just discovering what they problems on APB / Reborn are and are just assuming that they apply to Renegade...
Caveman wrote on Fri, 21 January 2011 08:26 | Well this topic is still going on. I have to say I haven't watched much Anime recently (maybe a year or so) the last thing I saw was GITS (for the third time)
Im not too sure whether I just dont enjoy Anime anymore or whether its just I dont have time really to shit and watch it.
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[Updated on: Mon, 02 August 2010 07:05] Report message to a moderator
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Re: January 1 - 2010 [message #434123 is a reply to message #415183] |
Mon, 02 August 2010 07:09 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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We'll just hope for the best. I wonder if these organizational problems are going to take days / weeks / months to get solved?
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: January 1 - 2010 [message #434124 is a reply to message #415183] |
Mon, 02 August 2010 08:52 |
StealthEye
Messages: 2518 Registered: May 2006 Location: The Netherlands
Karma: 0
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General (2 Stars) |
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Hypnos, what Starbuzzz said is basically correct. Most bugs will be found regardless of what game it is tested with. Yes, there will likely be some left when testing only with APB, however, those are likely small, easy to fix ones. Current testing is not aimed to find those, it's aimed to find major regressions, which apply to all games. Eventually, yes, it will be tested on Renegade as well; just not yet.
The 2.5 credits thing you are talking about Gozy is actually a bug -fix-, because it now reads the correct value from the objects.ddb. It can easily be changed to 2, but thats does not involve any change in the code, hence isn't important to find at this point.
BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
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Re: January 1 - 2010 [message #434573 is a reply to message #434565] |
Wed, 11 August 2010 10:48 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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trooprm02 wrote on Wed, 11 August 2010 17:49 |
StealthEye wrote on Mon, 02 August 2010 10:52 |
The 2.5 credits thing you are talking about Gozy is actually a bug -fix-, because it now reads the correct value from the objects.ddb. It can easily be changed to 2, but thats does not involve any change in the code, hence isn't important to find at this point.
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Wait, what? How is it currently reading a value wrong by .5? So Scripts 4.0 really does give you 2.5 credits/second? That is a pretty big deal, more details would be appreciated.
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objects.dbb actually has the value of 2.5 in it standard, it's just that Ren couldn't read the .5 so gave 2. With the fixed bug, it gives 2 - 3 - 2 - 3 - ... BI already fixed it server side on their servers .
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: January 1 - 2010 [message #434627 is a reply to message #434618] |
Wed, 11 August 2010 23:53 |
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Spoony
Messages: 3915 Registered: January 2006
Karma: 0
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General (3 Stars) Tactics & Strategies Moderator |
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well, it seems like the obvious solution for anyone who thinks you can't get enough credits with the pointsfix.
Unleash the Renerageâ„¢
Renedrama [ren-i-drah-muh]
- noun
1. the inevitable criticism one receives after doing something awful
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Re: January 1 - 2010 [message #434632 is a reply to message #434627] |
Thu, 12 August 2010 02:33 |
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Goztow
Messages: 9737 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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Spoony wrote on Thu, 12 August 2010 08:53 | well, it seems like the obvious solution for anyone who thinks you can't get enough credits with the pointsfix.
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It's quite a difference. It was silently included with an update of BI scripts on the TK2 server and the first game i played with it, I was like "something's wrong here". It took me a bit to realize exactly what it was, tbh. We asked Seye to put it back to 2 for now.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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Re: January 1 - 2010 [message #434637 is a reply to message #415183] |
Thu, 12 August 2010 04:47 |
StealthEye
Messages: 2518 Registered: May 2006 Location: The Netherlands
Karma: 0
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General (2 Stars) |
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Westwood configured it to be 2.5 credits/sec, but they rounded the value off by mistakenly by casting the value to an int (int(2.5) == 2). We will likely change the objects.ddb value to use 2, so that the behavior remains the same.
Renegade works with floating point credits, so giving 2.5 credits per second may visually show 2-3-2-3-2-3, but in fact it's just 2.5 - 2.5 - 2.5 - 2.5.
BlackIntel admin/founder/coder
Please visit http://www.blackintel.org/
[Updated on: Thu, 12 August 2010 04:48] Report message to a moderator
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Re: January 1 - 2010 [message #434729 is a reply to message #434723] |
Fri, 13 August 2010 10:45 |
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HaTe
Messages: 923 Registered: August 2007
Karma: 0
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Colonel |
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The maps on Renegade and APB/Reborn are not the same. Fixing bugs on maps that don't exist in the game the script is -mainly- for seems illogical. I realize that most of the bugs have nothing to do with the maps, but fixing some of the current glitches such as "sniper scope lag" could have some surprising effects, and therefore provide more glitches on certain maps in Renegade. Without testing it Renegade there is no way to determine if the bugs will be actually helpful in the game. Personally I don't care if the bugs are fixed in APB and Reborn, I care if they're fixed for Renegade. What exactly is the purpose of testing in mods around the original game, but not the game itself exactly?
‘All that is necessary for the triumph of evil is that good men do nothing’ - Edmund Burke
[Updated on: Fri, 13 August 2010 10:46] Report message to a moderator
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Re: January 1 - 2010 [message #434732 is a reply to message #415183] |
Fri, 13 August 2010 13:04 |
a000clown
Messages: 363 Registered: May 2005 Location: Canada
Karma: 0
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Commander |
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Maybe I'm missing something here, but isn't the whole point of the upcoming public beta to test?
They're not going to just release it and force everyone to update before making sure it works properly...
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