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Re: January 1 - 2010 [message #433829 is a reply to message #415183] Fri, 30 July 2010 06:42 Go to previous messageGo to next message
Hypnos is currently offline  Hypnos
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If these teams are already familiar with bug hunting, why do they not do the bug hunting on Renegade itself and not one of it's siblings?

Also, it's great to hear that you're close to a public beta, but these organisational issues which may get in the way, is this another hick-up to delay the patch even more?

Or, are you getting our hopes up once again?



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Caveman wrote on Fri, 21 January 2011 08:26

Well this topic is still going on. I have to say I haven't watched much Anime recently (maybe a year or so) the last thing I saw was GITS (for the third time)

Im not too sure whether I just dont enjoy Anime anymore or whether its just I dont have time really to shit and watch it.






Re: January 1 - 2010 [message #433880 is a reply to message #415183] Sat, 31 July 2010 00:57 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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If you need mirrors, I can provide at least 3.

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Re: January 1 - 2010 [message #434052 is a reply to message #433829] Sun, 01 August 2010 11:08 Go to previous messageGo to next message
cmatt42 is currently offline  cmatt42
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Hypnos wrote on Fri, 30 July 2010 08:42

If these teams are already familiar with bug hunting, why do they not do the bug hunting on Renegade itself and not one of it's siblings?

*facepalm* You're just not getting this, are you?


Re: January 1 - 2010 [message #434072 is a reply to message #415183] Sun, 01 August 2010 16:16 Go to previous messageGo to next message
Hypnos is currently offline  Hypnos
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It appears you are not understanding me, I comprehend that the games this patch is being tested on have the same engine as C&C Renegade, but not the same bugs - I just fail to see how testing this on something that is similar, but different from what it is aimed at can be considered "progress"

It's seems painfully obvious to me that if you're going to test something, test it on what it is meant for.


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Caveman wrote on Fri, 21 January 2011 08:26

Well this topic is still going on. I have to say I haven't watched much Anime recently (maybe a year or so) the last thing I saw was GITS (for the third time)

Im not too sure whether I just dont enjoy Anime anymore or whether its just I dont have time really to shit and watch it.






Re: January 1 - 2010 [message #434073 is a reply to message #434072] Sun, 01 August 2010 16:59 Go to previous messageGo to next message
Starbuzzz
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HYPNOS!

If you have played APB and Reborn, you will see that they are basically reskinned versions of Renegade (as CarrierII pointed out).

For example, take the Reborn weapons. They are the same weapons from Renegade and use the same "damage system" but have different models, different textures, and a different lightshow (lol).

You can take any of the W3D mods and replace all the custom chars in them with the ones from Renegade. Adjust the hit points and damage and you are back to Renegade. You see?

So it doesn't matter if TT's developements are tested on those mods OR on Renegade, they would create the same results that the TT team can use to make further changes.

I don't know what you mean by bug testing. I think most of Renegade's in-game bugs has already have fixes for them. The only bugs will be on the "code" and "scripts" and whatever that would apply for the entire W3D package.

For example, the water texture that Crimson posted a while ago. It will be the same water texture on APB, Reborn and on Renegade. TT made the graphical updates and though I am clueless on how it works, the changes can be seen in any game that utilises the W3D engine. TT does not have to test the texture in Renegade to see how it would turn out. They can test it of APB or Reborn or whatever else mod is out there.

I am clueless on how the internal stuff of the patch works but I think I kinda explained it on the right track.

edit:

Hypnos wrote on Fri, 30 July 2010 08:42

If these teams are already familiar with bug hunting, why do they not do the bug hunting on Renegade itself and not one of it's siblings?



also to answer this question, you just gotta see EWD's post:

EvilWhiteDragon wrote on Fri, 30 July 2010 03:24


The beta teams are actually bughunting, and have more experience in this than a new Renegade beta team would.



that's kinda what I thought. Those beta testers at APB and Reborn know what they are doing. If they find a bug there, it will probably be the same bug in Renegade.

So as EWD said, this is much easier than having to assemble a bughunt team for Renegade specially...who probably will be inexperienced compared to the teams at APB and Reborn.

again, I am clueless on how this process works but I hope I am seeing it right. If not correct me someone.


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[Updated on: Sun, 01 August 2010 19:58]

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Re: January 1 - 2010 [message #434097 is a reply to message #415183] Sun, 01 August 2010 23:23 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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The problem with that is that one of TT's major focusses is supposed to be on gameplay and APB and Reborn testers know nothing about Renegade's gameplay unless they have played Renegade but that once again undermines the choice for those groups.

We'll just do the testing during public beta, but I'm sure it'll have been a missed chance to gain time.


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[Updated on: Sun, 01 August 2010 23:24]

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Re: January 1 - 2010 [message #434112 is a reply to message #434097] Mon, 02 August 2010 04:29 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Goztow wrote on Mon, 02 August 2010 08:23

The problem with that is that one of TT's major focusses is supposed to be on gameplay and APB and Reborn testers know nothing about Renegade's gameplay unless they have played Renegade but that once again undermines the choice for those groups.

We'll just do the testing during public beta, but I'm sure it'll have been a missed chance to gain time.

No, we do not change gameplay. We fix bugs.

If you feel that bluehell is part of the gameplay then you might be right, however, I think it's obvious that bluehell is not part of gameplay in any way.

Gameplay may be changed by mods/new maps that one can run on his/her server, but this is not the responsibility of TT.


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Re: January 1 - 2010 [message #434115 is a reply to message #415183] Mon, 02 August 2010 05:23 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Not change gameplay but KEEP gameplay as it is.

You're doing some drastic changes to code, which could impact gameplay. Rene testers would immediately feel if gameplay is changed or not. Example: having 2,5 credits per second instead of 2, which is one of the included bug fixes, right?


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Re: January 1 - 2010 [message #434120 is a reply to message #415183] Mon, 02 August 2010 06:49 Go to previous messageGo to next message
jonwil is currently offline  jonwil
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Any major gameplay bugs (such as harvesters dumping the wrong amount or refineries giving the wrong credits) would have been picked up by the APB/Reborn/AR teams. I am unaware of any gameplay features/functions that would be excercised by normal renegade that are not excercised by APB/Reborn/AR.


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Re: January 1 - 2010 [message #434122 is a reply to message #434073] Mon, 02 August 2010 07:05 Go to previous messageGo to next message
Hypnos is currently offline  Hypnos
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Starbuzzz wrote on Mon, 02 August 2010 00:59


that's kinda what I thought. Those beta testers at APB and Reborn know what they are doing. If they find a bug there, it will probably be the same bug in Renegade.



You just proved my point, it will probably be the same bug in Renegade. This gives the impression that they're just discovering what they problems on APB / Reborn are and are just assuming that they apply to Renegade...


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Caveman wrote on Fri, 21 January 2011 08:26

Well this topic is still going on. I have to say I haven't watched much Anime recently (maybe a year or so) the last thing I saw was GITS (for the third time)

Im not too sure whether I just dont enjoy Anime anymore or whether its just I dont have time really to shit and watch it.






[Updated on: Mon, 02 August 2010 07:05]

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Re: January 1 - 2010 [message #434123 is a reply to message #415183] Mon, 02 August 2010 07:09 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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We'll just hope for the best. I wonder if these organizational problems are going to take days / weeks / months to get solved?

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: January 1 - 2010 [message #434124 is a reply to message #415183] Mon, 02 August 2010 08:52 Go to previous messageGo to next message
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Hypnos, what Starbuzzz said is basically correct. Most bugs will be found regardless of what game it is tested with. Yes, there will likely be some left when testing only with APB, however, those are likely small, easy to fix ones. Current testing is not aimed to find those, it's aimed to find major regressions, which apply to all games. Eventually, yes, it will be tested on Renegade as well; just not yet.

The 2.5 credits thing you are talking about Gozy is actually a bug -fix-, because it now reads the correct value from the objects.ddb. It can easily be changed to 2, but thats does not involve any change in the code, hence isn't important to find at this point.


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Re: January 1 - 2010 [message #434133 is a reply to message #415183] Mon, 02 August 2010 13:24 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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It was a single example. Fact is you'll need to "sell" the patch to the community. Having parts of the community implied at testing could have helped. But I'm going to sit in a corner and silently wait for your release now Smile..

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Re: January 1 - 2010 [message #434565 is a reply to message #434124] Wed, 11 August 2010 08:49 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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StealthEye wrote on Mon, 02 August 2010 10:52



The 2.5 credits thing you are talking about Gozy is actually a bug -fix-, because it now reads the correct value from the objects.ddb. It can easily be changed to 2, but thats does not involve any change in the code, hence isn't important to find at this point.


Wait, what? How is it currently reading a value wrong by .5? So Scripts 4.0 really does give you 2.5 credits/second? That is a pretty big deal, more details would be appreciated.


Re: January 1 - 2010 [message #434573 is a reply to message #434565] Wed, 11 August 2010 10:48 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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trooprm02 wrote on Wed, 11 August 2010 17:49

StealthEye wrote on Mon, 02 August 2010 10:52



The 2.5 credits thing you are talking about Gozy is actually a bug -fix-, because it now reads the correct value from the objects.ddb. It can easily be changed to 2, but thats does not involve any change in the code, hence isn't important to find at this point.


Wait, what? How is it currently reading a value wrong by .5? So Scripts 4.0 really does give you 2.5 credits/second? That is a pretty big deal, more details would be appreciated.


objects.dbb actually has the value of 2.5 in it standard, it's just that Ren couldn't read the .5 so gave 2. With the fixed bug, it gives 2 - 3 - 2 - 3 - ... BI already fixed it server side on their servers Smile.


You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: January 1 - 2010 [message #434618 is a reply to message #434573] Wed, 11 August 2010 19:55 Go to previous messageGo to next message
trooprm02 is currently offline  trooprm02
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Goztow wrote on Wed, 11 August 2010 13:48


objects.dbb actually has the value of 2.5 in it standard, it's just that Ren couldn't read the .5 so gave 2. With the fixed bug, it gives 2 - 3 - 2 - 3 -


Wow wtf? I guess first off, why did Westwood pick 2.5 in the first place? 2-3-2-3 just seems like a really weird way of doing it....is there an issue with keeping it at 2-2-2-2? If not, I think that should be left alone.


Re: January 1 - 2010 [message #434627 is a reply to message #434618] Wed, 11 August 2010 23:53 Go to previous messageGo to next message
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well, it seems like the obvious solution for anyone who thinks you can't get enough credits with the pointsfix.

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Re: January 1 - 2010 [message #434632 is a reply to message #434627] Thu, 12 August 2010 02:33 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Spoony wrote on Thu, 12 August 2010 08:53

well, it seems like the obvious solution for anyone who thinks you can't get enough credits with the pointsfix.

It's quite a difference. It was silently included with an update of BI scripts on the TK2 server and the first game i played with it, I was like "something's wrong here". It took me a bit to realize exactly what it was, tbh. We asked Seye to put it back to 2 for now.


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Re: January 1 - 2010 [message #434637 is a reply to message #415183] Thu, 12 August 2010 04:47 Go to previous messageGo to next message
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Westwood configured it to be 2.5 credits/sec, but they rounded the value off by mistakenly by casting the value to an int (int(2.5) == 2). We will likely change the objects.ddb value to use 2, so that the behavior remains the same.

Renegade works with floating point credits, so giving 2.5 credits per second may visually show 2-3-2-3-2-3, but in fact it's just 2.5 - 2.5 - 2.5 - 2.5.


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[Updated on: Thu, 12 August 2010 04:48]

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Re: January 1 - 2010 [message #434643 is a reply to message #415183] Thu, 12 August 2010 09:53 Go to previous messageGo to next message
KobraOps is currently offline  KobraOps
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A casting mistake? thats pretty amateur. your gonna leave it at 2 creds a sec correct?
Re: January 1 - 2010 [message #434645 is a reply to message #434643] Thu, 12 August 2010 10:10 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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As said, the code will be fixed, and probably the always.something will be patched to 2.

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Re: January 1 - 2010 [message #434723 is a reply to message #434645] Fri, 13 August 2010 09:33 Go to previous messageGo to next message
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EvilWhiteDragon wrote on Thu, 12 August 2010 12:10

will be patched to 2


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Re: January 1 - 2010 [message #434729 is a reply to message #434723] Fri, 13 August 2010 10:45 Go to previous messageGo to next message
HaTe is currently offline  HaTe
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The maps on Renegade and APB/Reborn are not the same. Fixing bugs on maps that don't exist in the game the script is -mainly- for seems illogical. I realize that most of the bugs have nothing to do with the maps, but fixing some of the current glitches such as "sniper scope lag" could have some surprising effects, and therefore provide more glitches on certain maps in Renegade. Without testing it Renegade there is no way to determine if the bugs will be actually helpful in the game. Personally I don't care if the bugs are fixed in APB and Reborn, I care if they're fixed for Renegade. What exactly is the purpose of testing in mods around the original game, but not the game itself exactly?

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[Updated on: Fri, 13 August 2010 10:46]

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Re: January 1 - 2010 [message #434732 is a reply to message #415183] Fri, 13 August 2010 13:04 Go to previous messageGo to next message
a000clown
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Maybe I'm missing something here, but isn't the whole point of the upcoming public beta to test?
They're not going to just release it and force everyone to update before making sure it works properly...
Re: January 1 - 2010 [message #435064 is a reply to message #415183] Thu, 19 August 2010 14:23 Go to previous messageGo to previous message
argathol3 is currently offline  argathol3
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I love how people say they are so busy with life yet can still come on here and read through and reply to all the threads.

I don't care if this thing takes another year I'll still be here on and off anyways so the best thing to do is just sit tight for now.



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