Re: C&C Reborn Beta [message #433866 is a reply to message #433184] |
Fri, 30 July 2010 20:49 |
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Ryan3k
Messages: 363 Registered: September 2004 Location: USA
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Stefan wrote on Tue, 20 July 2010 04:40 |
We owe you nothing. We don't care if some e-fag has the need of ridiculing our mod. We'll release it whenever we fuck we want to. Don't like it? Well, too fucking bad son. We don't give a shit.
Go make your own tiberian sun mod if you think can do things better than us.
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p.3 snipah
A Path Beyond
[Updated on: Fri, 30 July 2010 20:51] Report message to a moderator
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Re: C&C Reborn Beta [message #433899 is a reply to message #433720] |
Sat, 31 July 2010 04:49 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
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General (3 Stars) |
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a000clown wrote on Thu, 29 July 2010 03:11 | Everyone uses different terms for preview releases, there's no standard for naming something an alpha/beta/rc etc. However, I'd say it's reasonable to assume their internal builds can be considered private alpha milestones.
That said, I do agree that the "beta" should resemble what the developers intended as being the end result, opposed to leaving out a lot of content (vehicles) which is a major defining aspect of the game.
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That makes no sense though. The way games are created and tested is that they first go into internal alpha testing, which is like preliminary tests to make sure specific functions work. Then they move into internal beta testing, which is basically bare yet playable variations of the final game. There is the optional public beta that is used to gain more feedback and help the game get better. Then they move to gamma which pretty much release candidates and then finally they release the full version of the game.
The beta was a fully working and playable part of Reborn. Contrary to what you might believe, nothing was cut out of the game. The vehicles weren't in there because they weren't done. Why would they throw half the roster of unfinished vehicles in that you wouldn't be able to drive correctly or use fairly in battle with the enemy? It's a waste of time and file size; it would have only served to increase the file size of the download and lessen the already short life that the infantry beta did have.
The fact of the matter is that the Reborn dev 'team' is barely a team at all. It's only a handful of people. 80% of the content in the game is done, start to finish, by one single person.
[Updated on: Sat, 31 July 2010 04:53] Report message to a moderator
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Re: C&C Reborn Beta [message #433947 is a reply to message #432178] |
Sat, 31 July 2010 14:43 |
a000clown
Messages: 363 Registered: May 2005 Location: Canada
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You can get all grammatical on wording and what's considered an alpha/beta/whatever, I don't think anyone honestly cares what they called it.
Fact remains, we can clearly see functional vehicles in videos dating back years before the release of the infantry beta.
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Re: C&C Reborn Beta [message #433948 is a reply to message #433947] |
Sat, 31 July 2010 14:47 |
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sadukar09
Messages: 2812 Registered: May 2007 Location: Ottawa,Canada
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General (2 Stars) |
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a000clown wrote on Sat, 31 July 2010 16:43 | You can get all grammatical on wording and what's considered an alpha/beta/whatever, I don't think anyone honestly cares what they called it.
Fact remains, we can clearly see functional vehicles in videos dating back years before the release of the infantry beta.
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One Winged Angel rigged up Reborn vehicles (All except Stealth Tank works) from the assets in Infantry Beta and released as a map in like a week after it's released.
Quote: | [19:16:48] <APBBR> @ryan3k: THE ENFIELD DEFIES THE LAWS OF PHYSICS BECAUSE THE BULLETS INSTANTLY HIT THEIR TARGETS LOL
[19:16:52] <APBBR> @ryan3k: CHRONO TECHNOLOGY IN TEH BULLETS
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Quote: | [22:48]<APBBR> @V0LK0V: AOL COMING UR WAI K
[22:48] <APBBR> Host: Quitting due to Westwood Online connection loss.
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Re: C&C Reborn Beta [message #433977 is a reply to message #433948] |
Sat, 31 July 2010 19:17 |
a000clown
Messages: 363 Registered: May 2005 Location: Canada
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sadukar09 wrote on Sat, 31 July 2010 17:47 |
a000clown wrote on Sat, 31 July 2010 16:43 | You can get all grammatical on wording and what's considered an alpha/beta/whatever, I don't think anyone honestly cares what they called it.
Fact remains, we can clearly see functional vehicles in videos dating back years before the release of the infantry beta.
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One Winged Angel rigged up Reborn vehicles (All except Stealth Tank works) from the assets in Infantry Beta and released as a map in like a week after it's released.
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That just goes to show the vehicles could have been included in the beta.
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Re: C&C Reborn Beta [message #434038 is a reply to message #432178] |
Sun, 01 August 2010 09:11 |
a000clown
Messages: 363 Registered: May 2005 Location: Canada
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Not suggesting that you do. As stated in my first post of this thread I have no problem waiting however long it takes and will no doubt enjoy it when it arrives.
I'm just following up on R315r4z0r's replies to me originating from my view of what I thought the first public beta release should have been. Didn't intend to start an argument over my simple opinion but I prefer to respond when people directly quote me.
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Re: C&C Reborn Beta [message #434400 is a reply to message #434045] |
Mon, 09 August 2010 01:04 |
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Dover
Messages: 2547 Registered: March 2006 Location: Monterey, California
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General (2 Stars) |
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R315r4z0r wrote on Sun, 01 August 2010 10:03 | I'm just saying, they wouldn't remove content from the mod for no reason. The vehicles weren't ready. They had to be balanced and textured, ect. Not even all of the vehicles were in the game at the time, tbh.
Yes, OWA might have been able to fan-rig them, but the point is that they weren't properly fixed up or balanced to work in an actual match.
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Because the infantry beta was so properly fixed up and balanced? With the railgun that would rapid fire when you clicked repeatedly? Come on now.
DarkDemin wrote on Thu, 03 August 2006 19:19 | Remember kids the internet is serious business.
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Re: C&C Reborn Beta [message #434414 is a reply to message #434400] |
Mon, 09 August 2010 04:03 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
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General (3 Stars) |
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Dover wrote on Mon, 09 August 2010 04:04 |
R315r4z0r wrote on Sun, 01 August 2010 10:03 | I'm just saying, they wouldn't remove content from the mod for no reason. The vehicles weren't ready. They had to be balanced and textured, ect. Not even all of the vehicles were in the game at the time, tbh.
Yes, OWA might have been able to fan-rig them, but the point is that they weren't properly fixed up or balanced to work in an actual match.
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Because the infantry beta was so properly fixed up and balanced? With the railgun that would rapid fire when you clicked repeatedly? Come on now.
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Yes, yes there were. The balance in that game wasn't swayed in either direction. The things you mention are bugs which have since been fixed. But the game's balance was at a playable level. If the vehicles where included, then one team would have an advantage.
Also, there was a news update a couple of days ago if you care to check it out. http://www.cncreborn.eu/forum3/viewtopic.php?f=2&t=3689
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Re: C&C Reborn Beta [message #434456 is a reply to message #432178] |
Tue, 10 August 2010 00:12 |
Rocko
Messages: 833 Registered: January 2007 Location: Long Beach, California
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Colonel |
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hey i remember there was a major reborn leak many years ago and i played it and it was super awesome, whatever happened to it?? i believe it was a different team as well (a bunch of germans)
black and proud
[Updated on: Tue, 10 August 2010 00:13] Report message to a moderator
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Re: C&C Reborn Beta [message #434493 is a reply to message #432178] |
Tue, 10 August 2010 13:35 |
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One of these german is still with us. (Kalle Bowo)
Anyway, vehicles are functional since 2003.
But NOT with all the features.
www.cncreborn.eu
Our last update shows a working AAPC and working HMRLS going on water. This wasn't ready before this year.
We have a full working jumpjet (press a key to fly) with animations and sound with sound.
We can now create our own skeletons for cyborg and such.
All the new features are possible now because we use a beta of script 4.0.
Why don't we release then? Because we aren't allowed to release before the release of Script 4.0 of TT. I hope it helped you to understand the situation. We wait as much as you do.
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