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Renegade Like you never seen before (some pics) [message #43443] |
Wed, 27 August 2003 23:00 |
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Dante
Messages: 1039 Registered: February 2003
Karma: 0
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General (1 Star) |
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i understand Animations and how they work... does that count?
here is what you can do:
select the h_a_a0a0.w3d from your Always.dat, extract s_a_human.w3d (the skeleton) from always.dat as well, put them in the same dir, name it... something, hell i don't care...
now, open up your RenX-W3D Modeler Edition
Import the h_a_a0a0.w3d, leave all options the same
Select all
Check off, Export Geometry in the W3D Settings
save as h_a_mine.gmax
export as h_a_mine.w3d as pure animation, using the s_a_human skeleton you have in the same folder (as stated above).
now you have a new animation, without the work, then tinker around with it from there.
if you add any geometry, you MUST export as hierarchal animated model, and be SURE to use the right skeleton.
RenEvo
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