proximity speech [message #432592] |
Sun, 11 July 2010 14:50 |
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my486CPU
Messages: 56 Registered: June 2010
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I have read about such things like people creating huds for timezones and of course it is impressive but not very useful, frankly people no what time it is and don't need it displayed in-game...I always thought it would be a wild and more useful thing if there was live proximity speech say tied into teamspeak or whatever.
Basically what I am thinking is simple yet seems impossible ...as it is we have proximity sound that we can attach to objects and it should be noted that characters(infantry/tanks) are also objects ...but what if the sound came from something other then a file say a live mic.
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Re: proximity speech [message #432597 is a reply to message #432592] |
Sun, 11 July 2010 16:52 |
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my486CPU
Messages: 56 Registered: June 2010
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Please keep in mind I am taking about proximity, no need for spam voice, plus most people do not join into teamspeak on renegade but they might put a headset on if voice was easy and ready to go ie if people could readily talk to others in there proximity.
I am well aware of reborns' skills when it comes to code I am just wondering if it is at all possible to push the voice thing further...
[Updated on: Sun, 11 July 2010 17:07] Report message to a moderator
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Re: proximity speech [message #432608 is a reply to message #432592] |
Sun, 11 July 2010 22:34 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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my486CPU wrote on Sun, 11 July 2010 17:50 | I have read about such things like people creating huds for timezones and of course it is impressive but not very useful, frankly people no what time it is and don't need it displayed in-game...I always thought it would be a wild and more useful thing if there was live proximity speech say tied into teamspeak or whatever.
Basically what I am thinking is simple yet seems impossible ...as it is we have proximity sound that we can attach to objects and it should be noted that characters(infantry/tanks) are also objects ...but what if the sound came from something other then a file say a live mic.
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It's been done (well, similar to what you're describing) already by BlackIntel using mumble.
http://forum.blackintel.org/blackintel-servers/mumble-renegade-and-positional-au dio/
Very cool stuff, that largely went un-noticed.
Teamspeak3's 3D audio is pretty shitty, and not really up to what you're describing. Although using vent instead of Mumble might be possible. Dolby's axon is designed for just such a use, just the other day they released some super cool shit in the form of an api for their client:
https://axon.dolby.com/
However, what small percentage of players that use TS/Vent are hardly going to use axon for just positional sound.
[Updated on: Mon, 12 July 2010 01:02] Report message to a moderator
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Re: proximity speech [message #432612 is a reply to message #432592] |
Sun, 11 July 2010 23:27 |
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Goztow
Messages: 9738 Registered: March 2005 Location: Belgium
Karma: 13
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General (5 Stars) Goztoe |
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BI did it indeed. It's cool but not very useful, really. During clanwars you just want to hear clearly what people are saying. During normal games, it could be abused if players of the two teams are in the same channel.
That + no community on Ren uses mumble.
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
[Updated on: Sun, 11 July 2010 23:28] Report message to a moderator
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Re: proximity speech [message #432615 is a reply to message #432592] |
Mon, 12 July 2010 00:19 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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There are quite a few VoIP API's out there (YATE springs to mind), would be cool to integrate One of them directly into the game. However, that would be allot of work, especially seeing as it would be redundant as soon as TT came out.
[Updated on: Mon, 12 July 2010 01:36] Report message to a moderator
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Re: proximity speech [message #432617 is a reply to message #432616] |
Mon, 12 July 2010 01:16 |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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Sladewill wrote on Mon, 12 July 2010 04:09 | unless you could convince the TT team to impliment it?
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I suppose if someone was to write it in a clean, working, securely and portable manor then they may consider including it. However, they would likely still have to make several changes themselves, and also need it tested very rigorously too, all adding to their release schedule.
Plus, you've got to find someone to actually write it. There are few in this community outside of the TT team that have the ability, time and motivation to actually do it.
[Updated on: Mon, 12 July 2010 01:21] Report message to a moderator
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