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Re: C++ void On_Player_Death??? [message #432198 is a reply to message #432193] Tue, 06 July 2010 15:31 Go to previous messageGo to previous message
danpaul88 is currently offline  danpaul88
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Registered: June 2004
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If the SSGM files don't define a function for that event then it simply doesn't exist and your out of luck. Not having worked with the SSGM plugin interface myself I don't know if it does or does not provide something with that functionality.

Try looking for 'Killed' or 'Destroyed' in function names, that's what the engine calls death events internally so it would make sense for SSGM to follow that convention.


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