Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Giant Boat Animation
Giant Boat Animation [message #431902] Sat, 03 July 2010 08:29 Go to next message
Burn is currently offline  Burn
Messages: 160
Registered: November 2004
Karma: 0
Recruit
Hey guys.. I was wondering if anyone had any experience with this before...

Basically I'm making a map where it's at a docking facility and there's a giant boat that's docked there, and my idea was to make it a giant Animated Mesh that moves up, down, left and right slightly so when you step on the boat, it feels like you're really on a boat and might make aiming more difficult.

Does anyone know if Renegade will yell at me for trying to do this? Do I have to limit the amount of polygons I try to animate?

I tried something similar to this before and it worked but I had way less polygons and seemed to work alright.

Thanks!
Re: Giant Boat Animation [message #432097 is a reply to message #431902] Mon, 05 July 2010 13:09 Go to previous messageGo to next message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
Karma: 0
General (2 Stars)
You could just make a boat and set physical collisions. Experiment Smile (better than no replyes at all i guess)
Re: Giant Boat Animation [message #432579 is a reply to message #431902] Sun, 11 July 2010 08:18 Go to previous messageGo to next message
my486CPU is currently offline  my486CPU
Messages: 56
Registered: June 2010
Karma: 0
Recruit
I dunno maybe you could just make some animated wave tiles and set the collision mode to push in the editor. I was actually thinking of trying that on a stream with some animated tiles under it. like the person above me said just experiment ...you could probably get something close to what you want.

Btw as far as limit there is one I ran into it a while back I don't remember what the sector size was but the editor would crash with a memory error when I was running the pathfinder. I actually had to redo the map.

[Updated on: Sun, 11 July 2010 08:49]

Report message to a moderator

Re: Giant Boat Animation [message #432580 is a reply to message #431902] Sun, 11 July 2010 08:51 Go to previous messageGo to next message
reborn is currently offline  reborn
Messages: 3231
Registered: September 2004
Location: uk - london
Karma: 0
General (3 Stars)
C'mon man, go for it and post some screenies/vids. It's an interesting idea! Smile


Re: Giant Boat Animation [message #432633 is a reply to message #432579] Mon, 12 July 2010 05:43 Go to previous message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
Karma: 0
General (2 Stars)
my486CPU wrote on Sun, 11 July 2010 18:18

I dunno maybe you could just make some animated wave tiles and set the collision mode to push in the editor. I was actually thinking of trying that on a stream with some animated tiles under it. like the person above me said just experiment ...you could probably get something close to what you want.

Btw as far as limit there is one I ran into it a while back I don't remember what the sector size was but the editor would crash with a memory error when I was running the pathfinder. I actually had to redo the map.

wouldn't that cause blue hell at some point? or make put the player in a constant fall state.
Previous Topic: proximity speech
Next Topic: Mod Idea
Goto Forum:
  


Current Time: Mon Dec 09 04:17:45 MST 2024

Total time taken to generate the page: 0.00685 seconds