[Server] SSGM 2.0.3 [message #431330] |
Wed, 23 June 2010 15:21 |
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trooprm02
Messages: 3266 Registered: August 2005 Location: Canada
Karma: 0
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General (3 Stars) |
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From the readme.txt:
Quote: | Update History:
Version 2.0.3:
-Disabled the taunts added by Core Patch 2 (Renguard), which disables the no fall damage glitch
-Cleaned up SSGM startup messages + plugin loaded messages
-Updated SSGM.ini for better default settings (AOW/CTF/Snipe)
^Proper KillMsgs, objects file extention renamed, etc
-Included a stock objects.gm file for AOW and Snipe/CTF servers
^Fixed Harvester creation bug for Snipe/CTF mode
-Cleaned up all the crate messages (ingame and log related)
-Added !ssgm to verify ingame which version of SSGM is running (+scripts)
-Updated and renamed some source files
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This is my first C++ release, so a special thanks goes out to Stealtheye, Reborn, and Zunnie for all their inspiration and support Released with permission from Whitedragon.
Download: http://ren.game-maps.net/index.php?act=view&id=1393
My: Videos/Website/Forums
[Updated on: Wed, 23 June 2010 15:23] Report message to a moderator
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Re: [Server] SSGM 2.0.3 [message #431346 is a reply to message #431330] |
Wed, 23 June 2010 20:11 |
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trooprm02
Messages: 3266 Registered: August 2005 Location: Canada
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General (3 Stars) |
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Well, Im sure most people will agree their usefulness (ie: none) was not as important as blocking the ability for people to jump off a cliff/wall/building at any height and not take damage, so I removed them.
Reborn released a plugin to do just this, but I just disabled the code within SSGM itself rather than having to load an additional plugin.
My: Videos/Website/Forums
[Updated on: Wed, 23 June 2010 20:12] Report message to a moderator
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Re: [Server] SSGM 2.0.3 [message #431407 is a reply to message #431330] |
Thu, 24 June 2010 11:46 |
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Ethenal
Messages: 2532 Registered: January 2007 Location: US of A
Karma: 0
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General (2 Stars) |
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You can't really call this a new SSGM version if you're not the original creator (or otherwise authorized to do so).
Also, it took me about ten minutes to port SSGM to 3.4.4 (on Visual Studio 2010 as well, but I have Saberhawk to thank for that).
EDIT: I take that back, it appears you have WD's permission.
-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29 | Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade
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[Updated on: Thu, 24 June 2010 14:28] Report message to a moderator
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Re: [Server] SSGM 2.0.3 [message #431416 is a reply to message #431330] |
Thu, 24 June 2010 12:59 |
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Omar007
Messages: 1711 Registered: December 2007 Location: Amsterdam
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General (1 Star) |
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Ethenal wrote on Thu, 24 June 2010 20:46 | You can't really call this a new SSGM version if you're not the original creator (or otherwise authorized to do so).
Also, it took me about ten minutes to port SSGM to 3.4.4 (on Visual Studio 2010 as well, but I have Saberhawk to thank for that).
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Hmm i either missed some stuff while porting or i was faster
Care to share?
[Updated on: Thu, 24 June 2010 13:02] Report message to a moderator
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Re: [Server] SSGM 2.0.3 [message #431419 is a reply to message #431330] |
Thu, 24 June 2010 14:22 |
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Ethenal
Messages: 2532 Registered: January 2007 Location: US of A
Karma: 0
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General (2 Stars) |
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One sec, he posted it in an attachment on this forum.
EDIT: http://www.renegadeforums.com/index.php?t=getfile&id=12745&rid=22131
This is 3.4.4 however, not SSGM. Porting SSGM to 3.4.4 is, or at least this is how I did it, a simple matter of using a text comparison program (I used WinMerge) and adding all of SSGM's stuff into 3.4.4's files. Of course, things change in the code so you may have to edit a few things but as far as porting to 3.4.4 goes, it works perfectly fine with just copying and pasting.
-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29 | Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade
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[Updated on: Thu, 24 June 2010 14:26] Report message to a moderator
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Re: [Server] SSGM 2.0.3 [message #431422 is a reply to message #431421] |
Thu, 24 June 2010 14:47 |
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Ethenal
Messages: 2532 Registered: January 2007 Location: US of A
Karma: 0
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General (2 Stars) |
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Omar007 wrote on Thu, 24 June 2010 16:30 | I actually ment the ported SSGM
Or atleast the files that changed.
You cant go and merge all differences, since 3.4.1 is different at some points due to changes that where made in the scripts itself (without SSGM).
So if you did merge all the files you might have put some leaks or w/e back in 3.4.4 which makes it pretty much 3.4.1 again
So i hope you payed attention to what you merged??
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Yeah, because most of SSGM is separate from scripts. There's relatively few things changed by SSGM in the scripts code itself, but there were a few structs and miscellaneous things that changed... not too difficult to fix. I'm not sure where my SSGM 3.4.4 version is, but I remember that it compiled and worked perfectly fine in Renegade, so.
-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29 | Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade
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[Updated on: Thu, 24 June 2010 15:11] Report message to a moderator
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Re: [Server] SSGM 2.0.3 [message #431442 is a reply to message #431407] |
Thu, 24 June 2010 20:13 |
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trooprm02
Messages: 3266 Registered: August 2005 Location: Canada
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General (3 Stars) |
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Ethenal wrote on Thu, 24 June 2010 13:46 |
Also, it took me about ten minutes to port SSGM to 3.4.4)
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I doubt it. Its pretty much like omar said, I haven't gone over the differences but its not a copy+paste operation. It sounds like yours is just reverting back to 3.4.1 (this is why it was such a big deal when blackintel ported ssaow to 2.9.3 from 2.3). As to this version, I used the same copy I downloaded from the server owners section years ago when 2.0.2 was first released, I did change some source files to their original full names if thats what you mean to give their authors proper credit.
My: Videos/Website/Forums
[Updated on: Thu, 24 June 2010 20:14] Report message to a moderator
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Re: [Server] SSGM 2.0.3 [message #431448 is a reply to message #431442] |
Thu, 24 June 2010 22:49 |
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Ethenal
Messages: 2532 Registered: January 2007 Location: US of A
Karma: 0
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General (2 Stars) |
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trooprm02 wrote on Thu, 24 June 2010 22:13 |
Ethenal wrote on Thu, 24 June 2010 13:46 |
Also, it took me about ten minutes to port SSGM to 3.4.4)
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I doubt it. Its pretty much like omar said, I haven't gone over the differences but its not a copy+paste operation. It sounds like yours is just reverting back to 3.4.1 (this is why it was such a big deal when blackintel ported ssaow to 2.9.3 from 2.3). As to this version, I used the same copy I downloaded from the server owners section years ago when 2.0.2 was first released, I did change some source files to their original full names if thats what you mean to give their authors proper credit.
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How isn't it simple? There really aren't that many differences (which should be obvious given the version number difference is only 3.4.1 to 3.4.4).
Your example with 2.3 to 2.9.2 (not 3, doesn't exist) is pretty much void because there's a huge version difference there. Those numbers aren't simply made up.
-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29 | Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade
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Re: [Server] SSGM 2.0.3 [message #431468 is a reply to message #431465] |
Fri, 25 June 2010 04:02 |
nopol10
Messages: 1043 Registered: February 2005 Location: Singapore
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General (1 Star) |
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I've ported SSGM to 3.4.4 as well for my RP2 server and all I did was put in the new 3.4.4 source into the SSGM project, replacing the stuff on the way and then solve the errors that occurred from there. I'm not sure if I still have the pure 3.4.4 + SSGM code lying around but I'll post it if I find it.
nopol10=Nopol=nopol(GSA)
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