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Re: RSF Raptor [message #429512 is a reply to message #429504] Thu, 27 May 2010 00:12 Go to previous messageGo to next message
Rocko
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Tunaman wrote on Wed, 26 May 2010 20:40

R315r4z0r wrote on Wed, 26 May 2010 19:42

I said a HUD is not the same as a cheat. Whether you think an upgraded HUD is bad or not is up to you.



Quoted for awesome.

I'm not really contributing to this topic, sorry!


yeah, R315r4z0r said everyone has their own opinion, what a neat and surprisingly obvious idea that i never realized! by the way the ocean looks blue, how crazy is that?


black and proud

[Updated on: Thu, 27 May 2010 00:12]

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Re: RSF Raptor [message #429513 is a reply to message #429252] Thu, 27 May 2010 00:29 Go to previous messageGo to next message
Dover is currently offline  Dover
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DarkDemin wrote on Thu, 03 August 2006 19:19

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Re: RSF Raptor [message #429519 is a reply to message #429252] Thu, 27 May 2010 02:55 Go to previous messageGo to next message
Sir Kane
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If this is a cheat, textures that make infantry really bright are certainly, too.

Proud N9500 and proud N6270 user. Creator of the IEE libraries (original bhs.dll) and the RB series software.
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Re: RSF Raptor [message #429522 is a reply to message #429519] Thu, 27 May 2010 03:34 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Sir Kane wrote on Thu, 27 May 2010 11:55

If this is a cheat, textures that make infantry really bright are certainly, too.

They are IMHO.


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Re: RSF Raptor [message #429524 is a reply to message #429512] Thu, 27 May 2010 03:53 Go to previous messageGo to next message
Tunaman
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Rocko wrote on Thu, 27 May 2010 03:12

Tunaman wrote on Wed, 26 May 2010 20:40

R315r4z0r wrote on Wed, 26 May 2010 19:42

I said a HUD is not the same as a cheat. Whether you think an upgraded HUD is bad or not is up to you.



Quoted for awesome.

I'm not really contributing to this topic, sorry!


yeah, R315r4z0r said everyone has their own opinion, what a neat and surprisingly obvious idea that i never realized! by the way the ocean looks blue, how crazy is that?
damn i am bad at reading comprehension, I swore that said said "is not up to you" when I read that


http://img694.imageshack.us/img694/9055/tunamanlmao.png

[Updated on: Thu, 27 May 2010 03:53]

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Re: RSF Raptor [message #429535 is a reply to message #429524] Thu, 27 May 2010 07:13 Go to previous messageGo to next message
Herr Surth is currently offline  Herr Surth
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Tunaman wrote on Thu, 27 May 2010 05:53

Rocko wrote on Thu, 27 May 2010 03:12

Tunaman wrote on Wed, 26 May 2010 20:40

R315r4z0r wrote on Wed, 26 May 2010 19:42

I said a HUD is not the same as a cheat. Whether you think an upgraded HUD is bad or not is up to you.



Quoted for awesome.

I'm not really contributing to this topic, sorry!


yeah, R315r4z0r said everyone has their own opinion, what a neat and surprisingly obvious idea that i never realized! by the way the ocean looks blue, how crazy is that?
damn i am bad at reading comprehension, I swore that said said "is not up to you" when I read that

the guy in your signature looks like he knows about reading comprehension though!
Re: RSF Raptor [message #429544 is a reply to message #429535] Thu, 27 May 2010 09:18 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Ziggy Sobotka wrote on Thu, 27 May 2010 09:13

Tunaman wrote on Thu, 27 May 2010 05:53

Rocko wrote on Thu, 27 May 2010 03:12

Tunaman wrote on Wed, 26 May 2010 20:40

R315r4z0r wrote on Wed, 26 May 2010 19:42

I said a HUD is not the same as a cheat. Whether you think an upgraded HUD is bad or not is up to you.



Quoted for awesome.

I'm not really contributing to this topic, sorry!


yeah, R315r4z0r said everyone has their own opinion, what a neat and surprisingly obvious idea that i never realized! by the way the ocean looks blue, how crazy is that?
damn i am bad at reading comprehension, I swore that said said "is not up to you" when I read that

the guy in your signature looks like he knows about reading comprehension though!

seriously

I mean, he's wearing fucking glasses

that automatically makes you smart

unless you're dover


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Re: RSF Raptor [message #429548 is a reply to message #429489] Thu, 27 May 2010 09:56 Go to previous messageGo to next message
Sean is currently offline  Sean
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[quote title=EvilWhiteDragon wrote on Wed, 26 May 2010 18:01]
Azazel wrote on Thu, 27 May 2010 00:41

Goztow wrote on Wed, 26 May 2010 06:48

I think you're wrong on the exact reason why 0x90 is still here. It's not as much to not piss him off, but rather because some of the anti cheat creators made a deal with him (a few years ago) so he doesn't hack into anti cheat software any longer. In their eyes it's logic that if you do "business" with people (I'm not expressing myself on the nature of this business), you don't ban them from your home, as long as they respect the home rules of course.


Sorry mate, but that information is out of date.

Our good friend 0x90 may not directly hack into anti-cheat programs such as rg/rr anymore. But he releases 'certain things' that allow people too. I'm sure anyone with half a brain knows what I'm talking about ... (moderators anyways)

Also, on topic:

I have the ideal hud. In public servers that allow buildingbars/minecounters etc, I use it. In cw games/server that don't allow advantage huds I can simply disable it by pressing F5 Smile

(for anyone that cares: I use a blue one now lol)

http://www.mediafire.com/?jyz2zlziwd2

@Gozy: This is only hud-pics to prove that my hud has the function to disable buildingbars/entirehud/map-overlay etc. If you feel that its inapropiate, you may remove it.

I'm interested in what kind of response this'll provoke tho.

EvilCheatSupportor

Nice, first we had just an aimbot that could hide it selfs, now we have even more cheats that can hide themself. Even coming from people who claim to be anti cheaters.
Epic!


LOL

The way I see it, I'm keeping everyone happy. Some server's allow this modded hud and some do not. Everywhere dis-allows cheating, so bad analogy.

Also, I find it highly amusing that in this topic your against aimbots - yet you back 0x90 up, if you've forgotted, he's the guy that created the aimbot in the fucking first place. Also, don't give me bs that you've made biatch with an anti-aimbot function, because your great friend bypassed that as well.


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[Updated on: Thu, 27 May 2010 09:57]

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Re: RSF Raptor [message #429556 is a reply to message #429548] Thu, 27 May 2010 11:56 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Azazel wrote on Thu, 27 May 2010 18:56

Azazel wrote on Thu, 27 May 2010 00:41

Goztow wrote on Wed, 26 May 2010 06:48

I think you're wrong on the exact reason why 0x90 is still here. It's not as much to not piss him off, but rather because some of the anti cheat creators made a deal with him (a few years ago) so he doesn't hack into anti cheat software any longer. In their eyes it's logic that if you do "business" with people (I'm not expressing myself on the nature of this business), you don't ban them from your home, as long as they respect the home rules of course.


Sorry mate, but that information is out of date.

Our good friend 0x90 may not directly hack into anti-cheat programs such as rg/rr anymore. But he releases 'certain things' that allow people too. I'm sure anyone with half a brain knows what I'm talking about ... (moderators anyways)

Also, on topic:

I have the ideal hud. In public servers that allow buildingbars/minecounters etc, I use it. In cw games/server that don't allow advantage huds I can simply disable it by pressing F5 Smile

(for anyone that cares: I use a blue one now lol)

http://www.mediafire.com/?jyz2zlziwd2

@Gozy: This is only hud-pics to prove that my hud has the function to disable buildingbars/entirehud/map-overlay etc. If you feel that its inapropiate, you may remove it.

I'm interested in what kind of response this'll provoke tho.

EvilWhiteDragon wrote on Wed, 26 May 2010 18:01

Nice, first we had just an aimbot that could hide it selfs, now we have even more cheats that can hide themself. Even coming from people who claim to be anti cheaters.
Epic!


LOL

The way I see it, I'm keeping everyone happy. Some server's allow this modded hud and some do not. Everywhere dis-allows cheating, so bad analogy.

Also, I find it highly amusing that in this topic your against aimbots - yet you back 0x90 up, if you've forgotted, he's the guy that created the aimbot in the fucking first place. Also, don't give me bs that you've made biatch with an anti-aimbot function, because your great friend bypassed that as well.

I always said I hate people using aimbot. Have had to ban some respected BI members for that. But that doesn't mean I can't like 0x90 as a person.
The person that uses the cheat is more evil than the one that creates it. Hell, otherwise StealthEye would be the most badass person around, he made some horrible PoC's.
But by creating them, he also gained the knowledge how to block them. 0x90 has the same for the cheats he creates. Therefore it saves us time if we can get him to tell us what he uses in his cheats. When we ban him, having contact becomes a lot harder. Thus isn't beneficial to us (TT-team) in any way and to that extend, not to RenegadeForums/the Renegade community.


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[Updated on: Thu, 27 May 2010 11:57]

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Re: RSF Raptor [message #429570 is a reply to message #429524] Thu, 27 May 2010 16:36 Go to previous messageGo to next message
Rocko
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Tunaman wrote on Thu, 27 May 2010 05:53

Rocko wrote on Thu, 27 May 2010 03:12

Tunaman wrote on Wed, 26 May 2010 20:40

R315r4z0r wrote on Wed, 26 May 2010 19:42

I said a HUD is not the same as a cheat. Whether you think an upgraded HUD is bad or not is up to you.



Quoted for awesome.

I'm not really contributing to this topic, sorry!


yeah, R315r4z0r said everyone has their own opinion, what a neat and surprisingly obvious idea that i never realized! by the way the ocean looks blue, how crazy is that?
damn i am bad at reading comprehension, I swore that said said "is not up to you" when I read that

he's saying that we all have opinions, just that they don't matter and aren't deciding factors.

but it's just another dumb statement by R393158z0arz(add some more obnoxious e-spelling) who's trying his hardest to minimize the fact that the HUD upgrade is a cheat. it certainly pales in comparison when compared to something like an aimbot but it's still an unfair advantage over other players and it can easily be defined as a cheat, no matter how small of an advantage it is.

I think it's funny that silentkane mentions bright skins which are obviously advantages as well. I mean, just imagine any other game like CSS or call of duty 4. VAC blocks textures on those games because being able to notice a player from far away almost instantly, as opposed to having to actually look more carefully for them, is a big advantage.

huds and bright skins shouldn't be bannable, but they also shouldn't be allowed. they don't belong in the game but many people tend to overlook them for whatever reason. This is taking the game serious as shit but i don't think anyone can deny that upgraded huds and skins are an advantage over other players.

i'm not the only one who can see the advantage of having your proxy count instantly available on the hud, while also walking through the tunnels and noticing a little spongebob c4 sticking in the wall and a bright green sniper to the side of the screen.


black and proud
Re: RSF Raptor [message #429587 is a reply to message #429570] Fri, 28 May 2010 01:46 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Rocko wrote on Fri, 28 May 2010 01:36

Tunaman wrote on Thu, 27 May 2010 05:53

Rocko wrote on Thu, 27 May 2010 03:12

Tunaman wrote on Wed, 26 May 2010 20:40

R315r4z0r wrote on Wed, 26 May 2010 19:42

I said a HUD is not the same as a cheat. Whether you think an upgraded HUD is bad or not is up to you.



Quoted for awesome.

I'm not really contributing to this topic, sorry!


yeah, R315r4z0r said everyone has their own opinion, what a neat and surprisingly obvious idea that i never realized! by the way the ocean looks blue, how crazy is that?
damn i am bad at reading comprehension, I swore that said said "is not up to you" when I read that

he's saying that we all have opinions, just that they don't matter and aren't deciding factors.

but it's just another dumb statement by R393158z0arz(add some more obnoxious e-spelling) who's trying his hardest to minimize the fact that the HUD upgrade is a cheat. it certainly pales in comparison when compared to something like an aimbot but it's still an unfair advantage over other players and it can easily be defined as a cheat, no matter how small of an advantage it is.

I think it's funny that silentkane mentions bright skins which are obviously advantages as well. I mean, just imagine any other game like CSS or call of duty 4. VAC blocks textures on those games because being able to notice a player from far away almost instantly, as opposed to having to actually look more carefully for them, is a big advantage.

huds and bright skins shouldn't be bannable, but they also shouldn't be allowed. they don't belong in the game but many people tend to overlook them for whatever reason. This is taking the game serious as shit but i don't think anyone can deny that upgraded huds and skins are an advantage over other players.

i'm not the only one who can see the advantage of having your proxy count instantly available on the hud, while also walking through the tunnels and noticing a little spongebob c4 sticking in the wall and a bright green sniper to the side of the screen.

I think that if those "features" wouldn't be included in HUDs, that HUDs would be way less popular. Also, normally you want your hud to be as clean as possible (= most viewing area). You only want information that is directly and IMMEADIATELY useful for you. This means that one would not make HUDs with these "features" is they wouldn't be so useful, because it would just be a waste of valuable space.


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Re: RSF Raptor [message #429603 is a reply to message #429252] Fri, 28 May 2010 08:32 Go to previous messageGo to next message
DL60 is currently offline  DL60
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Quote:

I think that if those "features" wouldn't be included in HUDs, that HUDs would be way less popular. Also, normally you want your hud to be as clean as possible (= most viewing area). You only want information that is directly and IMMEADIATELY useful for you. This means that one would not make HUDs with these "features" is they wouldn't be so useful, because it would just be a waste of valuable space.

Despends on the design, the right size of every element an so on. It is not hard to add these elements without wasting too much space.

These features - especially the buildingbars, minecounter and distancenumber at crosshair - would be a very nice addition to Renegades HUD.

Renegade is not just a damn deathmatch shooter where you just need the most important information about your own status. You also need information about your team AND your base (the base is still the most important features which seperates CCR from other MP shooters). The way you can access them in vanilla Renegade are just stupid/retarded. You can't do anything while looking at the building status or the team status.

Another option would be to implement these elements like a scorelist: You still have to press a button to access it BUT you can move and shot while watching it. Or you do this as toggleable HUD element like Renegades scorelist. Pressing the button adds these features as HUD element. Hiting the button again makes them disappear.

This would be two very nice compromises.
Re: RSF Raptor [message #429604 is a reply to message #429603] Fri, 28 May 2010 09:19 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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DeathLink6.0 wrote on Fri, 28 May 2010 16:32

Quote:

I think that if those "features" wouldn't be included in HUDs, that HUDs would be way less popular. Also, normally you want your hud to be as clean as possible (= most viewing area). You only want information that is directly and IMMEADIATELY useful for you. This means that one would not make HUDs with these "features" is they wouldn't be so useful, because it would just be a waste of valuable space.

Despends on the design, the right size of every element an so on. It is not hard to add these elements without wasting too much space.

These features - especially the buildingbars, minecounter and distancenumber at crosshair - would be a very nice addition to Renegades HUD.

Renegade is not just a damn deathmatch shooter where you just need the most important information about your own status. You also need information about your team AND your base (the base is still the most important features which seperates CCR from other MP shooters). The way you can access them in vanilla Renegade are just stupid/retarded. You can't do anything while looking at the building status or the team status.

Another option would be to implement these elements like a scorelist: You still have to press a button to access it BUT you can move and shot while watching it. Or you do this as toggleable HUD element like Renegades scorelist. Pressing the button adds these features as HUD element. Hiting the button again makes them disappear.

This would be two very nice compromises.


The problem is that as it stands, the information is only available to some clients, and not others, thus creating an unfair advantage in favour of whomever has it.


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Re: RSF Raptor [message #429610 is a reply to message #429604] Fri, 28 May 2010 10:38 Go to previous messageGo to next message
DL60 is currently offline  DL60
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CarrierII wrote on Fri, 28 May 2010 11:19


The problem is that as it stands, the information is only available to some clients, and not others, thus creating an unfair advantage in favour of whomever has it.


True but I was talking about these features in general independent of the sitution around because sometimes I think some players are against these features at all because they think it would change gameplay too much or something like this.

Btw the TT patch would a be a chance to solve this problem.
Re: RSF Raptor [message #429615 is a reply to message #429252] Fri, 28 May 2010 12:28 Go to previous messageGo to next message
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DeathLink, by adding these "features" you make the game easier for the defending side, which IMO is a bad thing. Easier defense = longer games and more camping = less interesting games. In smaller games you rapidly need to make choices between attacking and defending. Putting all on med tanks leaves you open for that single stank or techie sneaking in. But if you have more info on your hud, then those stank / tech has less chance succeeding. So in the end the rather limited amount of strategies in this game will be even more limited because the chance of success for some of them will be reduced.

If the server oculd configure which options are shown, this would be different. Take it like COD and BF's softcore vs hardcore. Letting the server owner decide and letting all be on an equal level of info would be fair.

Also R3xxxxxxxx : you simply ignored my argument about radar hack, so it seems. Nice one there!


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Re: RSF Raptor [message #429617 is a reply to message #429615] Fri, 28 May 2010 14:16 Go to previous messageGo to next message
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Goztow wrote on Fri, 28 May 2010 14:28

DeathLink, by adding these "features" you make the game easier for the defending side, which IMO is a bad thing. Easier defense = longer games and more camping = less interesting games. In smaller games you rapidly need to make choices between attacking and defending. Putting all on med tanks leaves you open for that single stank or techie sneaking in. But if you have more info on your hud, then those stank / tech has less chance succeeding. So in the end the rather limited amount of strategies in this game will be even more limited because the chance of success for some of them will be reduced.

Agreed but only in relation to the minecounter feature. Otherwise no. The BB feature already exists (+ you have EVA message feedback) but it's not very useful that way. My intention was to setup especially this BB feature in an appropriate way. You also have think the other way round: It makes it also easier for the attacking side and in my opinion equally. The decision if you go back or not in smaller games is also not affected in my eyes. If not give me an convincing example situation which happens often and not a constructed scenario which happens only once in 10 small games.
Re: RSF Raptor [message #429619 is a reply to message #429252] Fri, 28 May 2010 14:58 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Everyone having building bars would still cause some problems IMO, but I guess it does open up some more opportunities for strategy and such.

Mine counter, though, is utter bullshit.


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Re: RSF Raptor [message #429623 is a reply to message #429619] Fri, 28 May 2010 16:18 Go to previous messageGo to next message
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Everyone having building bars should decrease the number of radio spamming throughout Renegade you would think....no need to spam attack this building! If all others can see it's health at the same time. Though, I'm sure everyone would continue to do it more as well, now being able to see every buildings health as it decreases..

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Re: RSF Raptor [message #429624 is a reply to message #429318] Fri, 28 May 2010 16:28 Go to previous messageGo to next message
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Goztow wrote on Tue, 25 May 2010 14:50

An advantage == a cheat == a ban.

If you have one of those Logitech G15 keyboards, you could set one of the macros to move side to side really quickly (much faster than humanly possible), making it much difficult to hit you with a sniper rifle or what have you. It's an advantage, but is it a cheat?

EDIT: Random bracket got in there somehow


-TLS-DJ-EYE-K wrote on Mon, 18 March 2013 07:29

Instead of showing us that u aren't more inteligent than a Toast, maybe you should start becomming good in renegade Thumbs Up

[Updated on: Fri, 28 May 2010 16:30]

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Re: RSF Raptor [message #429626 is a reply to message #429624] Fri, 28 May 2010 16:47 Go to previous messageGo to next message
Clark Kent is currently offline  Clark Kent
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Ethenal wrote on Fri, 28 May 2010 18:28

Goztow wrote on Tue, 25 May 2010 14:50

An advantage == a cheat == a ban.

If you have one of those Logitech G15 keyboards, you could set one of the macros to move side to side really quickly (much faster than humanly possible), making it much difficult to hit you with a sniper rifle or what have you. It's an advantage, but is it a cheat?

EDIT: Random bracket got in there somehow

Same for C4 spam. Also I hear you may be able to get some of them to display the same info in the "cheat" HUDs.
Re: RSF Raptor [message #429627 is a reply to message #429252] Fri, 28 May 2010 16:56 Go to previous messageGo to next message
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This thread is awful.

DarkDemin wrote on Thu, 03 August 2006 19:19

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Re: RSF Raptor [message #429635 is a reply to message #429627] Fri, 28 May 2010 17:51 Go to previous messageGo to next message
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Dover wrote on Fri, 28 May 2010 18:56

This thread is awful.

noU
Re: RSF Raptor [message #429657 is a reply to message #429252] Sat, 29 May 2010 02:20 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Anyone ever wondered why you don't get EVA messages for every building that's under attack?

You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
Re: RSF Raptor [message #429664 is a reply to message #429603] Sat, 29 May 2010 05:25 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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DeathLink6.0 wrote on Fri, 28 May 2010 17:32

Quote:

I think that if those "features" wouldn't be included in HUDs, that HUDs would be way less popular. Also, normally you want your hud to be as clean as possible (= most viewing area). You only want information that is directly and IMMEADIATELY useful for you. This means that one would not make HUDs with these "features" is they wouldn't be so useful, because it would just be a waste of valuable space.

Despends on the design, the right size of every element an so on. It is not hard to add these elements without wasting too much space.

These features - especially the buildingbars, minecounter and distancenumber at crosshair - would be a very nice addition to Renegades HUD.

Renegade is not just a damn deathmatch shooter where you just need the most important information about your own status. You also need information about your team AND your base (the base is still the most important features which seperates CCR from other MP shooters). The way you can access them in vanilla Renegade are just stupid/retarded. You can't do anything while looking at the building status or the team status.

Another option would be to implement these elements like a scorelist: You still have to press a button to access it BUT you can move and shot while watching it. Or you do this as toggleable HUD element like Renegades scorelist. Pressing the button adds these features as HUD element. Hiting the button again makes them disappear.

This would be two very nice compromises.

You just proved my point, they are very handy features to have. The downside of them are (I think) that it makes defending too easy (presuming everyone has them). It would be impossible to sneak in somewhere. Hell you wouldn't even need to lay down 5 mines per entrace anymore, as you'll directly notices when someons attempts to move in.


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Re: RSF Raptor [message #429665 is a reply to message #429664] Sat, 29 May 2010 05:47 Go to previous messageGo to previous message
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EvilWhiteDragon wrote on Sat, 29 May 2010 07:25


You just proved my point, they are very handy features to have. The downside of them are (I think) that it makes defending too easy (presuming everyone has them). It would be impossible to sneak in somewhere. Hell you wouldn't even need to lay down 5 mines per entrace anymore, as you'll directly notices when someons attempts to move in.

As answer I just quote myself.
Quote:

Agreed but only in relation to the minecounter feature. Otherwise no.


Quote:

Anyone ever wondered why you don't get EVA messages for every building that's under attack?

Yea and my answer is: EVA would spam messages for every little bullet and that would be annoying for players to hear every half second such a message. This is the one and only reason and not because covering sneaking techis.

I'm totally NOT convinced that BB would change the gameplay in a negative way.
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