Home » General Discussions » General Discussion » Renegade X: Operation Black Dawn
Re: Renegade X: Operation Black Dawn [message #428804 is a reply to message #428768] |
Wed, 19 May 2010 17:03 |
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R315r4z0r
Messages: 3836 Registered: March 2005 Location: New York
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General (3 Stars) |
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[NE | Fobby[GEN] wrote on Wed, 19 May 2010 12:58]Now that Operation Black Dawn has been announced, the popular Command & Conquer news site CNCNZ has posted an interview today with Renegade X founder Fobby. The interview shares some exclusive details about Black Dawn, and further discusses Renegade X's standalone multiplayer release, the UDK, the mod in the public eye, new features and more.
Quote: | CNCNZ: How are the technical aspects of incorporating the Unreal UDK going?
Fobby: Porting Renegade X to the UDK is, in some ways, like starting anew. A few aspects of the mod are being redone completely for the next version, while other aspects simply require a smooth transition.
For example, many static meshes (props, textures, etc.) were used from UT3 are nonexistent in the UDK, which requires us to recreate them. Part of what must also be redone is the code - we've created a much more organized coding structure this time around for the coming multiplayer release, and have concluded that it would be easier to redo parts of the code instead of transferring, fixing, and reorganizing old code. Both basic and complex features are being recoded.
All in all, I believe we are on track, and now that some of our core members are done with university and college for the year (or finishing up school soon), I expect the team to power through the summer with fascinating results. Just you wait.
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Check out the full, detailed interview here!
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404.
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Re: Renegade X: Operation Black Dawn [message #428843 is a reply to message #428756] |
Thu, 20 May 2010 04:54 |
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Chuck Norris
Messages: 312 Registered: July 2007
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Recruit |
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[NE | Fobby[GEN] wrote on Wed, 19 May 2010 11:58]Chuck Norris wrote on Wed, 19 May 2010 05:15 | Now it's free without requiring a separate game, and will have a, even if one, single player mission!?
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The singleplayer mission will be coming out first, and soon, before we start sharing news on the multiplayer. It'll act as a demonstration of the standalone version, and cool things like morph targets, dynamic audio, new visuals, new HUD, etc.
For the team, it's a step towards the multiplayer release, which is the core of Renegade X. Since many important things needed to be recoded anyway (example: weapon reloading), we thought, why not throw out a mission when we've got the basic things coded? This is also an important step towards the implementation of AI into Renegade X, and later, a C&C Assault game mode. On top of that, it will give us a good idea of how many downloads the multiplayer release will get, how to improve our PR, performance, etc.
| Sounds like a plan. I've made threads about this on about three other forums, but they get either no or very little replies, sadly (which is ironic because one is a gaming/tech community where the regulars usually harp about how new modern gaming sucks compared to older, better, and/or more unique/original stuff). Oh well. Once the new "totally free" release is out, I hope things, as you said, skyrocket for it.
When the Boogeyman goes to sleep every night, he checks his closet for Chuck Norris.
Chuck Norris is the reason why Waldo is hiding.
When Chuck Norris does a pushup, he isn’t lifting himself up, he’s pushing the Earth down.
Chuck Norris can slam a revolving door.
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Re: Renegade X: Operation Black Dawn [message #428879 is a reply to message #428790] |
Thu, 20 May 2010 10:58 |
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archerman
Messages: 348 Registered: May 2007 Location: Istanbul / Turkey
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Recruit |
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CarrierII wrote on Wed, 19 May 2010 23:10 |
Please try to post something meaningful, or provide context for the use of this video (Thus making it meaningful). Thank you.
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hitler says "gut gut" in that video and by posting that link I meant that I found it good. thats all.
sorry for my English
[Updated on: Thu, 20 May 2010 11:08] Report message to a moderator
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Re: Renegade X: Operation Black Dawn [message #430142 is a reply to message #428751] |
Sat, 05 June 2010 21:53 |
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halo2pac
Messages: 659 Registered: December 2006 Location: Near Cleveland, Ohio
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Colonel |
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Chuck Norris wrote on Wed, 19 May 2010 10:25 | Not sure if EA would allow that though, despite what they've allowed them so far. Even if they could, the current logo, at least the "Black Dawn" one, looks too long to fit under it and look right. The logo looks good. I was just grabbing at straws, which shows how little is wrong with everything else.
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Screw EA. It seems our community is doing a better job then EA has ever, or will ever do. RA3 sucked, CNC3 looked semi-decent. They chickened out it seems with their FPS, and CNC4 was crap. And they are slowly releasing all the westwood games for free. There goes actual players and serials.
Rene-Buddy | Renegade X
Join the fight against Obsessive-Compulsive Posting Disorder. Cancel is ur friend.
*Renegade X Dev Team Member*
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Re: Renegade X: Operation Black Dawn [message #430143 is a reply to message #430142] |
Sat, 05 June 2010 22:02 |
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snpr1101
Messages: 425 Registered: June 2007 Location: Australia
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Commander |
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halo2pac wrote on Sat, 05 June 2010 23:53 |
Chuck Norris wrote on Wed, 19 May 2010 10:25 | Not sure if EA would allow that though, despite what they've allowed them so far. Even if they could, the current logo, at least the "Black Dawn" one, looks too long to fit under it and look right. The logo looks good. I was just grabbing at straws, which shows how little is wrong with everything else.
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Screw EA. It seems our community is doing a better job then EA has ever, or will ever do. RA3 sucked, CNC3 looked semi-decent. They chickened out it seems with their FPS, and CNC4 was crap. And they are slowly releasing all the westwood games for free. There goes actual players and serials.
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