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[Standalone]SCUD Storm BETA 1.2 [message #428705] Tue, 18 May 2010 15:16 Go to next message
cnc95fan is currently offline  cnc95fan
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SCUD Storm version 1.2 is finally here! After a lot of work, changes, new stuff being modelled and a new gametype going in we are finally able to release this to the public!

Remember to visit the forums for discussions, blogs and bug reports for SCUD Storm and Battle For Dune: War of Assassins [Link]

Release Patch 1.2


1.2 is at last here with us and with a load of stuff new, changed and balanced. Here is the change log so you can all see what's new!

-added MiniMap of C&C_Confrontation
-fixed that you could enter your PT from both Base Zones
-modified "Attack Icon" displayed in Aircrafts for better visibility of your current Bulletcount
-added Reload & Heal Zones to Airfields so Aircrafts can Reload there and get healed. Healing is 10% per 3 seconds while Reloading is 1 Ammo per 3 seconds.
-due to the new Heal & Reload Zones the Bug where Aircrafts reload after Exit and Re-Enter them is now fixed.
-due to the shaders fix in 1.1 the wireframe technique for Building Dummies is no longer possible. Building Dummy Materials are now setup as Screens so they become a Ghost-like look.
-Added 5 Oil Derricks to C&C_Confrontation.
-Re-Enabled CTO(Capture The Oil)-Mode known from the old Version
-fixed that PT-access didn't work after Character change
-fixed that you lost your Flag on any Weapon changes (promotion, Strategy change ...)
-added the new Raptor Model with a simple basic Texture made by LR01 for the USA None General
-added Deploy/Undeploy Icons for the Outpost and switched from Q-Key to Upgrade_1 Key to link it to the Icon
-fixed the Promotion Progress Bar that indicates how far the next Promotion is away.
-added PowerBar to the HUD (on the left to the Radar and only visible for the TeamCommander) which indicates the available Power. This changes color to yellow as soon as the half capacity of 1 PowerPlant is left, changes to red as soon as available Power goes lower than 30% of 1 PowerPlant.
-added Team Credits to the HUD (underneath the Team Upgrade Bar and only visible for the TeamCommander)
-added queued Team Info Messages
-added HUD adjustment to make the HUD fit any Screen Resolution
-fixed HUD Team switch to show the correct HUD for each Team (i.e. after Team change the HUD didn't change so you could have had the USA HUD as China)
-added Map 'C&C_Dust_Devil' made by TeamWolf + MiniMap
-increased DrawDistance from 300->800
-enabled TechTree for Team Upgrades. Team Upgrades are now only buyable when their Building exists(i.e. Barracks is needed for Capture Buildings Upgrade)
-fixed the "invisible Body"-Bug of the Chinese Tank Hunter

Patch 1.2 at ModDB.com [Link]

Main Installer 1.0 at Moddb [Link]

We've also put together an FDS for those of you wishing to host a SCUD server! All you need to do is run the install,configure and then you're good to go.

SCUD Storm FDS [Link]

Capture the Oil


Something many of you will remember about the old SCUD Storm are the Tech Oil Derricks that were around the maps and you could capture them to boost your team's econermy. We've now brought this back but as a cool new gametype!

Basicly capturing Oil Derricks is always possible as soon as the 'Capture Buildings'-Upgrade was bought by the TeamCommander. After an Oil Derrick is captured by a Team it produces 200$ each 60 seconds for each Team Player and for Team Credits (used for Upgrades and Buildings...). Only the standard Infantry holds a Flag and is able to capture Buildings (Ranger for USA and Red Guard for China) the only exception is Black Lotus for China. Right now she also gets a Flag with the 'Capture Buildings'-Upgrade. The CTO-Mode can be activated by the Host at 'Victory Conditions'-Screen which means that a Team that holds all Oil Derricks wins the Game. The Capture Flag is now assigned to 'Upgrade_4 Key' and is only available when the upgrade was bought (of course) and the Player is NOT inside a Vehicle. After a Flag was used it has to reload 45 seconds which counts down on the Upgrade_4 Icon.


Power Bar



The whole Bar represents the produced Power. After the first Power Plant was built the Power Bar is full because the whole produced power is also available. The Bar itself represents available Power i.e. you got 3 Power Plants and your Power Bar is 60% it means that you got 2 Power Plants producing Power that is not in use by any Building. As soon as you Power Level goes lower than 50% of 1 Power Plant the Bar changes its color to yellow. As soon as you Power Level goes lower than 30% of 1 Power Plant the Bar changes its color to red.





Recruitment


We are looking for modellers, texture artists and infantry modellers. So if you are interested then please post here on our forums stating why you'd like to join the team, some recent work to show off and contact details.

[Updated on: Wed, 19 May 2010 07:45]

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Re: [Standalone]SCUD Storm BETA 1.2 [message #428731 is a reply to message #428705] Wed, 19 May 2010 00:24 Go to previous messageGo to next message
reborn is currently offline  reborn
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Sounds interesting, nice work!

Your link is broken Sad



Re: [Standalone]SCUD Storm BETA 1.2 [message #428735 is a reply to message #428705] Wed, 19 May 2010 01:46 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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What one mate? They all seem to work for me
Re: [Standalone]SCUD Storm BETA 1.2 [message #428736 is a reply to message #428705] Wed, 19 May 2010 01:53 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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Here's some other links to the download; I'de rather run them all though ModDB so we can get data on the game's popularity but if people are having issues download from these links
http://www.smcty.com/scudstorm/builds/SCUDStorm1.02setup.exe - 1.02 patch
http://www.smcty.com/scudstorm/builds/ScudStorm_FullInstall_1.0.msi- the main game itself, apply 1.02 patch to this.
Re: [Standalone]SCUD Storm BETA 1.2 [message #428737 is a reply to message #428705] Wed, 19 May 2010 02:10 Go to previous messageGo to next message
reborn is currently offline  reborn
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The first one:
http://www.renegadeforums.com/%22http://www.battlefordune.eu/%22



Re: [Standalone]SCUD Storm BETA 1.2 [message #428738 is a reply to message #428705] Wed, 19 May 2010 02:14 Go to previous messageGo to next message
cnc95fan is currently offline  cnc95fan
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Hmm seems to work for me; it's just a link to our forums http://www.battlefordune.eu
Re: [Standalone]SCUD Storm BETA 1.2 [message #428747 is a reply to message #428705] Wed, 19 May 2010 07:05 Go to previous messageGo to next message
Lone0001 is currently offline  Lone0001
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It's because of the damn FUD forum software, for some reason it adds the url to this forum to some links.
If you just edit it to not include it, it should work fine.


[Updated on: Wed, 19 May 2010 07:06]

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Re: [Standalone]SCUD Storm BETA 1.2 [message #428748 is a reply to message #428705] Wed, 19 May 2010 07:09 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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Incorrect:
[url="www.domain.com"]URL TEXT[/url]


Correct:
[url=www.domain.com]URL TEXT[/url]


Do not include:
Quote:


"



Renguard is a wonderful initiative
Toggle Spoiler

[Updated on: Wed, 19 May 2010 07:12]

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Re: [Standalone]SCUD Storm BETA 1.2 [message #428749 is a reply to message #428705] Wed, 19 May 2010 07:12 Go to previous messageGo to next message
Lone0001 is currently offline  Lone0001
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Could it be made to not do that to any links? It's very annoying. Neutral


Re: [Standalone]SCUD Storm BETA 1.2 [message #428750 is a reply to message #428748] Wed, 19 May 2010 07:45 Go to previous message
cnc95fan is currently offline  cnc95fan
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CarrierII wrote on Wed, 19 May 2010 09:09

Incorrect:
[url="www.domain.com"]URL TEXT[/url]


Correct:
[url=www.domain.com]URL TEXT[/url]


Do not include:
Quote:


"



That explains that then.
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