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			| Complete? [message #42811] | Tue, 26 August 2003 11:14  |  
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				|  | Griever92 Messages: 593
 Registered: February 2003
 Location: Calgary, Alberta, Canada
 
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	| hey, i've Completely Remodeled the Stock and Grip (not foregrip). 
 Here is the pic.
 
 http://www.n00bstories.com/image.view.php?id=1100307348
 
 Once again, i' am open to all criticism, comments, etc.  I think maybe the Foregrip needs a bit more work. Tell me what u think.
 
 Alex "Griever92" Bracken
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			| Complete? [message #42818] | Tue, 26 August 2003 12:04   |  
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				|  |  England Messages: 618
 Registered: February 2003
 Location: High Wycombe, England
 
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 | Colonel |  |  |  
	| Looking very good 
 In the end it doesn't matter if you are who you say you are. You will still mean nothing to me.
 
 When i have kids, everytime i drive past a fast food restaurant, im gonna punch my kid in the face, then they'll never wanna come..
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			| Complete? [message #42851] | Tue, 26 August 2003 15:37   |  
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				|  | Griever92 Messages: 593
 Registered: February 2003
 Location: Calgary, Alberta, Canada
 
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	| 
 38,023 polys
 
 
 Alot huh
 
 Alex "Griever92" Bracken
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			| Complete? [message #42875] | Tue, 26 August 2003 18:08   |  
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				|  | Griever92 Messages: 593
 Registered: February 2003
 Location: Calgary, Alberta, Canada
 
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	| | Havoc 89 |  | ok not bad, but first of all, fix the back, that not how it looks like.
 
 and second dont use mesh smoothing.
 
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 What do you mean the back?  The Stock?
 
 BTW, whats the best way to cut down the polys?
 
 Alex "Griever92" Bracken
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			| Complete? [message #42899] | Tue, 26 August 2003 18:49   |  
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				|  |  maytridy Messages: 1371
 Registered: February 2003
 Location: New York, USA
 
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 | General (1 Star) |  |  |  
	| You can use the optomize and cap holes midifiers to cut down polys. 
 Visit www.mwbhd.com
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			| Complete? [message #43055] | Wed, 27 August 2003 00:39   |  
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				|  | Dante Messages: 1039
 Registered: February 2003
 
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	| dont use colored meshes, use a texture for your detail as well, you don't have to model every nut bolt and screw for game usage, now... if you are doing it to build that gun, then by all means, that isn't even close to detailed enough   
 RenEvo
 
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			| Complete? [message #43067] | Wed, 27 August 2003 04:18   |  
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	| pretty good, u really must fix the the butt, i would describe it as too rounded. 
 "you cant demand respect, you have to earn it." -- Dufis791 (me)
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			| Complete? [message #43423] | Wed, 27 August 2003 21:17   |  
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				|  | Griever92 Messages: 593
 Registered: February 2003
 Location: Calgary, Alberta, Canada
 
	Karma: 0
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	| | Dante |  | dont use colored meshes, use a texture for your detail as well, you don't have to model every nut bolt and screw for game usage, now... if you are doing it to build that gun, then by all means, that isn't even close to detailed enough
  
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 Once i cut the polys down enough, i'm hoping that it can be used for Game purposes., That is why it is NOT going to be EXACT.  The polys are already high enough, i think i will start cutting them down now, so that it can be used in Renegade.
 
 Alex "Griever92" Bracken
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			| Complete? [message #43639] | Thu, 28 August 2003 17:34  |  
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				|  |  YSLMuffins Messages: 1144
 Registered: February 2003
 Location: Moved a long time ago (it...
 
	Karma: 0
 | General (1 Star)Moderator - Mod Forum
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	| Geez, entire maps sometimes total 40,000 polys. 
 -YSLMuffins
 The goddess of all (bread products)
 See me online as yslcheeze
 
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