Emitter Caching [message #427895] |
Sun, 09 May 2010 19:30 |
Poskov
Messages: 235 Registered: March 2008 Location: Western Oceania
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When objects/surfaces are shot at when you first startup ren,
decals will appear, but the emitters for those surfaces won't appear until they're shot at for a couple more seconds.
TT should make ren read every emitter (w3ds that start with e_) and preload them when you start a game. It'll take a little longer to load a map, but it'll look better ingame.
[Updated on: Sun, 09 May 2010 19:38] Report message to a moderator
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