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Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Emitter Caching (Another issue)
Emitter Caching [message #427895] Sun, 09 May 2010 19:30 Go to previous message
Poskov
Messages: 235
Registered: March 2008
Location: Western Oceania
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When objects/surfaces are shot at when you first startup ren,
decals will appear, but the emitters for those surfaces won't appear until they're shot at for a couple more seconds.

TT should make ren read every emitter (w3ds that start with e_) and preload them when you start a game. It'll take a little longer to load a map, but it'll look better ingame.

[Updated on: Sun, 09 May 2010 19:38]

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