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Re: Mod crashes every time I use a weapon [message #427334 is a reply to message #427331] |
Sun, 02 May 2010 04:12 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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Leveleditor comes with outdated armor.ini's etc
These old ini's dont contain the cnc_chemsprayer / cnc_flamethrower warhead.
You should either extract them from your always2.dat or I think they are on game maps.
Once you have the new ini set you should replace the files in -> leveledit -> 'modname' -> Always -> InI
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Re: Mod crashes every time I use a weapon [message #427344 is a reply to message #427331] |
Sun, 02 May 2010 06:49 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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Are you sure you have placed the over the older files?
(Also if you are using windows vista or up check the virtual store since you have to replace the ini's in there)
Also if you are making a mix map then you can just remove the ini's before you export your map.
Those files used to be on renhelp your always2.dat files should be uptodate. (otherwise those guns wouldnt work in your standard ren)
Or you could switch the warheads from the chem and flamethrowers.
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Re: Mod crashes every time I use a weapon [message #427512 is a reply to message #427331] |
Tue, 04 May 2010 06:43 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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Ok please just extract the armor.ini from you always2.dat and place it in your 'modpackage'-> Always -> INI
The standard level editor Armor.INI only contains the following warheads ->
Toggle Spoiler[Warhead_Types]
0=None
1=Steel
2=Steel_NoBuilding
3=Shrapnel
4=Explosive
5=Explosive_NoBuilding
6=Shell
7=Shell_NoBuilding
8=Flamethrower
9=TiberiumRaw
10=TiberiumBullet
11=TiberiumShrapnel
12=C4
13=Laser
14=Laser_NoBuilding
15=Repair
16=IonCannon
17=Nuke
18=Fire
19=Chem
20=Electric
21=Visceroid
22=Earth
23=RegenHealth
24=BlamoKiller
25=Death
26=Harmless
The flamethrower and chemsprayer where paced lateron in always2.dat and if you get this bug it means your armor.ini is outdated.
The always2.dat warheads
Toggle Spoiler
[Warhead_Types]
0=None
1=Steel
2=Steel_NoBuilding
3=Shrapnel
4=Explosive
5=Explosive_NoBuilding
6=Shell
7=Shell_NoBuilding
8=Flamethrower
9=TiberiumRaw
10=TiberiumBullet
11=TiberiumShrapnel
12=C4
13=Laser
14=Laser_NoBuilding
15=Repair
16=IonCannon
17=Nuke
18=Fire
19=Chem
20=Electric
21=Visceroid
22=Earth
23=RegenHealth
24=BlamoKiller
25=Death
26=Harmless
27=CNC_Flamethrower
28=CNC_Chem
Now you find they have added the CNC_Flamethrower and the CNC_Chem warhead. By firing in the air you are not hitting anything thus no need for checking damage and what not.
Currently your game tries to use the warhead CNC_Chem and CNC_Flamethrower for the Flamethrower, Flame tank and Chemsprayer. These are defined at the weapons. Yet your game cant load these settings from the armor.ini because they arent there.
I have uploaded the correct version of armor.ini. Compare it with your old one and I bet you see a difference
You can just use this verion for your mod.
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Attachment: armor.ini
(Size: 40.94KB, Downloaded 57 times)
[Updated on: Tue, 04 May 2010 06:44] Report message to a moderator
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Re: Mod crashes every time I use a weapon [message #427532 is a reply to message #427331] |
Tue, 04 May 2010 13:17 |
Reaver11
Messages: 888 Registered: April 2007
Karma: 1
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Colonel |
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First make sure that you have the correct compatibilty settings on the LevelEdit.exe
Make sure that you have disabeled visual themes on the LevelEdit.exe
Then you can go into leveleditor.
-> Top of your screen 'Open Edit tab'
-> Then goto 'Levelsettings'
-> Mark the 'Allow Flying Vehicles' box
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