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Destroyed Turret [message #42711] |
Mon, 25 August 2003 17:15 |
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NeoSaber
Messages: 336 Registered: February 2003
Karma: 0
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Attach the script, M01_TurretBeach_Turret_01_JDG to a turret. Then it should be replaced by the destroyed model when it blows up.
NeoSaber
Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
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Destroyed Turret [message #42721] |
Mon, 25 August 2003 20:03 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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NeoSaber | Attach the script, M01_TurretBeach_Turret_01_JDG to a turret. Then it should be replaced by the destroyed model when it blows up.
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*kiss* I keep forgetting to ask ACK, but thanks anyway!!!
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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Destroyed Turret [message #42729] |
Mon, 25 August 2003 21:34 |
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NeoSaber
Messages: 336 Registered: February 2003
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I figured there was a better script, I probably should have noted that in my post. M01_TurretBeach_Turret_01_JDG is what I used for SeasideCanyon, it seemed to serve the function well enough. What's the difference between the two scripts? They seem to do the same thing.
NeoSaber
Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
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Destroyed Turret [message #42757] |
Tue, 26 August 2003 06:23 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Yeah M01_TurretBeach_Turret_01_JDG is a script that is used on level 1 of singleplayer but it may appear on other ones.
M00 - Westwood - mainly multiplayer scripts - most of them work fine in multiplayer.
M01 to M11 -Westwood - Singleplayer scripts - a lot of these will work in multiplayer but some of them don't or have little use for multiplayer.
GTH - Gregs scripts
TDA - Dante's Scripts
JFW - Jonathan Wilsons scripts
NHP - Namehunters scripts
SUR - Survivor mode scripts
Reborn - Reborn scripts
RA - RenAlert scripts
PDS - Test & debug scripts
Most of the script written by members of the community will work in multiplayer but you have to be careful. Any script involving "poke" (action button) will not function in multiplayer for the clients. This is also the same for sound scripts and some cinematic triggering ones. In theory all of these scripts should run fine without the client having the script.dll installed as long as they are not hosting.
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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