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Destroyed Turret [message #42729] Mon, 25 August 2003 21:34 Go to previous messageGo to previous message
NeoSaber is currently offline  NeoSaber
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I figured there was a better script, I probably should have noted that in my post. M01_TurretBeach_Turret_01_JDG is what I used for SeasideCanyon, it seemed to serve the function well enough. What's the difference between the two scripts? They seem to do the same thing.

NeoSaber

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