Having trouble making a mod [message #426405] |
Tue, 20 April 2010 06:04 |
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greenirrad
Messages: 22 Registered: April 2010
Karma: 0
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Um, I have unpacked a map, C&C_Walls_Flying.mix. I have modded it a bit, only changed some textures, and now when I load it at Renegade, I have 2 main problems - Harvesters won't move, and there is no fog. I want to add some fog and snow to the map, how do I do it? Also, waypoints for harvesters seem to be visible on the map...
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Re: Having trouble making a mod [message #426422 is a reply to message #426405] |
Tue, 20 April 2010 08:43 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma: 0
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General (1 Star) |
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greenirrad wrote on Tue, 20 April 2010 09:04 | Um, I have unpacked a map, C&C_Walls_Flying.mix. I have modded it a bit, only changed some textures, and now when I load it at Renegade, I have 2 main problems - Harvesters won't move, and there is no fog. I want to add some fog and snow to the map, how do I do it? Also, waypoints for harvesters seem to be visible on the map...
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Edit->Background Settings for fog/weather/time of day controls. Be sure to "Compute Vertex Solve..." if you update the lighting on the level either by adding/moving/removing lights or change the level's time of day.
[Updated on: Tue, 20 April 2010 08:44] Report message to a moderator
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Re: Having trouble making a mod [message #427392 is a reply to message #427215] |
Sun, 02 May 2010 19:45 |
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Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
Karma: 6
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General (3 Stars) |
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danpaul88 wrote on Fri, 30 April 2010 12:53 |
Jerad Gray wrote on Fri, 30 April 2010 16:24 | Make sure you place the object "Human" under "Editor Objects->Pathfind Generator" in the presets list.
Then do the sector generation, otherwise it won't do crap.
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Since he has the harvester paths I assumed he was working with the pre-built .lvl files from the Westwood FTP which already have the pathfind generators placed. Fair point though.
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Waypaths are pretty easy to place, but you could be right I suppose.
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