Re: LCG vs Gunner [message #422587 is a reply to message #407060] |
Wed, 17 March 2010 08:18 |
Sean
Messages: 822 Registered: February 2009
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LeeumDee wrote on Fri, 16 October 2009 04:06 | I prefer LCG, as I think it was mentioned before that they have no projectile and thus much easier to control and kill infantry at pretty much any range.
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^that
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Re: LCG vs Gunner [message #422958 is a reply to message #422926] |
Sun, 21 March 2010 09:08 |
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Kimb
Messages: 607 Registered: August 2009 Location: There is no greater power...
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snpr1101 wrote on Sun, 21 March 2010 08:43 | LCG vs Gunner:
Depends on the range between them.
If we were talking about a distance such as - the distance between the two tunnels leading to the Nod base on Field, then i'd want to be LCG for sure.
Personally, the strategy I use for gunner is to aim at the ground as close to the player as possible, thus as the distance between you and the opponent increases, the harder it gets to land rockets in that area consistently.
I think LCG wins out in all situations, really. Even in close range, why not rush the gunner so the splash damages him as well. I think you have to get lucky with some direct rocket hits to beat an opposing LCG as gunner, providing both players are equally skilled.
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I agree with that, but i havent seen the LCG as much as ive seen gunner. People like gunner more for a reason i think
What we think, or what we know, or what we believe is, in the end, of little consequence. The only consequence is what we do.
CarrierII wrote on Fri 21 May 2010 06:58 | This doesn't meet the minimum standards of spam.
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Re: LCG vs Gunner [message #423096 is a reply to message #422958] |
Sun, 21 March 2010 23:09 |
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snpr1101
Messages: 425 Registered: June 2007 Location: Australia
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Kimb wrote on Sun, 21 March 2010 10:08 |
snpr1101 wrote on Sun, 21 March 2010 08:43 | LCG vs Gunner:
Depends on the range between them.
If we were talking about a distance such as - the distance between the two tunnels leading to the Nod base on Field, then i'd want to be LCG for sure.
Personally, the strategy I use for gunner is to aim at the ground as close to the player as possible, thus as the distance between you and the opponent increases, the harder it gets to land rockets in that area consistently.
I think LCG wins out in all situations, really. Even in close range, why not rush the gunner so the splash damages him as well. I think you have to get lucky with some direct rocket hits to beat an opposing LCG as gunner, providing both players are equally skilled.
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I agree with that, but i havent seen the LCG as much as ive seen gunner. People like gunner more for a reason i think
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Because in large AOW scenarios, your survivability drops dramatically; thus you want to do as much damage to as many people as quickly as possible. Get in, do damage, get out.
The Gunner is the fastest way to achieve this, fire a rocket, hug a wall.
For obvious reasons, LCG cannot do this.
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Re: LCG vs Gunner [message #426149 is a reply to message #406841] |
Sat, 17 April 2010 21:38 |
badam
Messages: 12 Registered: July 2007 Location: NJ
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I prefer the LCG in most situations, The only times I really prefer a Gunner is against flamers, mammys and buildings. For the other tanks with gunner if the tank driver is decent they will be able to dodge the missiles fast enough and up close vs infantry is just messy with all the jumping around. Although the Gunner is almost always awesome as a group except against some good snipes, but everything else they will mess up.
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Re: LCG vs Gunner [message #426445 is a reply to message #406841] |
Tue, 20 April 2010 12:15 |
SPIKDUM
Messages: 58 Registered: December 2009
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gunner isn't black, he's a pirate.
also, you can't gunnerrush with lcg's, or pop out from a corner and fire a rocket in someone's face. also, gunner is superior in tunnels BOTH in close quarters AND at a distance, which the shotgunner isn't. plus, gunners are excellent in AOW for fucking up arties in the early phases of just about any map, due to their excellent range. LCGs can't hit the meds from the nod side of the field, gunners can hit arties from the GDI side though for instance.
gunners are extremely versatile, LCGs not so much
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