Tiberium pit 3 is completed [message #42476] |
Mon, 25 August 2003 02:54 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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Tiberium Pit 3,---final release
SPECIAL THANKS TO:NeoSaber(Exploding Silo's) Dante (scripts,defense fort),Halo38(teleporter models),Orcapilot26(tiberium crystals)Aircraftkiller(strings.tdb)
Map Name: C&C_Tiberium_pit_3
Creator: Titan1X77
Email: titan1x77@hotmail.com
Setting: Tiberium infected planet..years after Tiberian dawn
Description: Teleporters take you out to old running silo's still storing tiberium from years ago...bases have been revamped and and GDI has countered nod's recons with one of their own...although it's not as fast ,it has more armor then it's counterpart.Silo's give an extra credit per second and is important to have those extra credits,due to raised prices in aircraft(increase in health/armor)
Hope you guys enjoy it...Put alot of hard work into this map,and it is by far one of the nicest maps Ive put together....onto some recon racing maps now
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
[Updated on: Mon, 25 August 2003 23:19] Report message to a moderator
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Tiberium pit 3 is completed [message #42477] |
Mon, 25 August 2003 03:19 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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Looks great. The heightfield version was fun to play but it was very laggy and the framerate on it was bad in some areas. This one looks better and it should be fun to play. I take it you spend ages generating the VIS so that should speed the game up a bit this time. I'll take a look - shame about the server that I was thinking of playing it on though.
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Tiberium pit 3 is completed [message #42740] |
Mon, 25 August 2003 23:20 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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I fixed the recons(dont flip so easy now)...and fixed the PP physical barrier and fixed the sticky fence...
Re-download the new version titled C&C_Tib_Pit_3.mix
Just use the link on my 1st post
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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