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Re: Serials [message #424395 is a reply to message #424015] Thu, 01 April 2010 11:34 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Goztoe
It's not as much a matter of people being able to hack around your protection, it's a matter of how easy / often you can update. People will ALWAYS be able to hack around your protections, beit cheat detection, serial bans or whatever. It's just a matter of making it hard enough + updating regularly enough to discourage people from doing it or at least to discourage them from releasing their stuff publically.

IMO there should at least be an attempt.


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Re: Serials [message #424396 is a reply to message #424395] Thu, 01 April 2010 11:36 Go to previous messageGo to next message
GEORGE ZIMMER is currently offline  GEORGE ZIMMER
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Goztow wrote on Thu, 01 April 2010 12:34

It's not as much a matter of people being able to hack around your protection, it's a matter of how easy / often you can update. People will ALWAYS be able to hack around your protections, beit cheat detection, serial bans or whatever. It's just a matter of making it hard enough + updating regularly enough to discourage people from doing it or at least to discourage them from releasing their stuff publically.

IMO there should at least be an attempt.

Yeah.

I'd like to see it so you have to reinstall every single time to bypass a serial ban, atleast. AFAIK, you don't have to.


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Re: Serials [message #424491 is a reply to message #424386] Fri, 02 April 2010 15:22 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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StealthEye wrote on Thu, 01 April 2010 12:08

The group of nicknames will have the same issue though: the problem isn't so much how to limit, and whether it's on nickname, serial, hardware id or whatever else. The problem is preventing players from faking this information. This can't be prevented; it can only be made harder by means of a online registration service or something like that. Making it harder for people to change their id however also makes it harder for new players to register, which we probably want to avoid.


well i would expect what ever system you guys use it would be encrypted several different not just one way. Once someone figures out how to change this information i would expect tt to make monthly updates. once the flaws have been found, or making it even harder to change that information.

Yea making a complex online registration will be a big struggle. Hopefully you guys can make simple system that will be secure and simple to use.

Maybe make a system like renlist had. Where you just login with the tt client to wol, its just as fast as direct connecting. Then block direct connecting. That would stop nick spoofing but might piss of some players and maybe easily bypassed. For gamespy players it would just auto load the tt client when they start renegade.

I currently only use dc to play in servers. But if tt had a system like that i wouldn't mind it.


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Re: Serials [message #424519 is a reply to message #424393] Sat, 03 April 2010 02:21 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Goztow wrote on Thu, 01 April 2010 20:23

EvilWhiteDragon wrote on Thu, 01 April 2010 09:48

Goztow wrote on Sun, 28 March 2010 19:12

Sladewill wrote on Sun, 28 March 2010 13:09

I thought the fake serials didnt even work

Blame server owners for putting their server on gamespy and actively disabling serial check because the gamespy serial database isn't up to date.

Actually, that doesn't have anything to do with this, as one can connect to normal WOL only servers as well using DC. You're just lucky that StealthEye made a proper way to check whether the user is on WOL or not and you're being an ass to communities that don't have this.

I'm not the one who isn't releasing it... When exactly was BI's last release?

And you also know why we're not releasing it. It's simply because we'd need to give out the sourcecode which we don't want (cheatsensitive), or StealthEye would need to redo a lot of our code to move it out of scripts.dll


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Re: Serials [message #424521 is a reply to message #424015] Sat, 03 April 2010 02:35 Go to previous messageGo to next message
Goztow is currently offline  Goztow
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Goztoe
It was included in xwis.dll for the cw servers we ran for a while, together with pointsfix. I suppose the items used from scripts.dll in there would be very limited, but I'm not the coder of course... As for cheat sensitivity: I cannot evaluate that, but I personally fail to see how a DC-blocker could make Renegade even more cheat sensitive than it currently is. If you say so, I guess it's true...

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Re: Serials [message #424554 is a reply to message #424015] Sat, 03 April 2010 12:21 Go to previous messageGo to next message
a000clown
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Maybe I'm being naive but can't you just ask the copyright holder of the scripts.dll project (jonwil?) for a one-time exemption to release this dll without the source or grant use of an alternate license?

I know this suggestion goes against everything the GNU GPL license stands for but it would certainly simplify things and imo the reasons for such an exemption should be understood.
Re: Serials [message #424558 is a reply to message #424015] Sat, 03 April 2010 14:49 Go to previous messageGo to next message
Sladewill is currently offline  Sladewill
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Why not provide it in another dll file, under a different lisence.

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Re: Serials [message #424561 is a reply to message #424558] Sat, 03 April 2010 15:09 Go to previous messageGo to next message
a000clown
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Sladewill wrote on Sat, 03 April 2010 16:49

Why not provide it in another dll file, under a different lisence.

EvilWhiteDragon wrote on Sat, 03 April 2010 04:21

StealthEye would need to redo a lot of our code to move it out of scripts.dll

^ That's why...
Re: Serials [message #424617 is a reply to message #424015] Sun, 04 April 2010 04:18 Go to previous messageGo to next message
Sladewill is currently offline  Sladewill
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:S but it would be worth it

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Re: Serials [message #424897 is a reply to message #424521] Tue, 06 April 2010 04:25 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Goztow wrote on Sat, 03 April 2010 11:35

It was included in xwis.dll for the cw servers we ran for a while, together with pointsfix. I suppose the items used from scripts.dll in there would be very limited, but I'm not the coder of course... As for cheat sensitivity: I cannot evaluate that, but I personally fail to see how a DC-blocker could make Renegade even more cheat sensitive than it currently is. If you say so, I guess it's true...

The fact that the assembly hacks are in either scripts.dll or in xwis.dll which needs BICEPS which needs scripts. This could make it easier for cheaters to abuse scripts.dll even more.


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Re: Serials [message #426603 is a reply to message #424020] Thu, 22 April 2010 08:01 Go to previous message
Jerad2142 is currently offline  Jerad2142
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Sladewill wrote on Sun, 28 March 2010 05:09

I thought the fake serials didnt even work

Pffff, Ren has issues getting real serials to work, let alone the fake ones.


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