Vis genration for flying maps..24 hours? [message #42190] |
Sat, 23 August 2003 23:29 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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I'd like to know how long it took Sanada(oasis flying) and YSLmuffins(Paradox harbor)to create vis...I used a gran setting of 6 and with 8 sets of 30x30 vis planes covering the entire map along with anything that could be walked on....I think I had 6000 seperate vis meshes....its going to total 24 hours..just about.
Is this normal or is it to many vis planes?
It's a big map but not quite as big as paradox harbor...more about the size of oasis flying.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
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Vis genration for flying maps..24 hours? [message #42200] |
Sun, 24 August 2003 02:30 |
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General Havoc
Messages: 1564 Registered: February 2003 Location: Birmingham, England, Unit...
Karma: 0
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General (1 Star) |
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You should use the gran. setting of 10 It will speed things up considerbly. Also your VIS secotrs should be 10 metres between each layer up to the flight roof. 6000 sounds a bit high but I haven't seen the map and it is flying (doubling sectors as the height increases) after all so it may be correct.
It wouldn't be uncommon for a fairly big map to take anywhere of 12 hours and up depending on your processor speed and resources. Check out the VIS tutorial YSLMuffins wrote thats on Renhelp it is very detailed and should help you out. It also has some great tips thatI would have never known about VIS unless I read it.
Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer
Computer Science Bsc
Aston University in Birmingham, UK
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Vis genration for flying maps..24 hours? [message #42322] |
Sun, 24 August 2003 12:47 |
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Titan1x77
Messages: 1086 Registered: February 2003
Karma: 0
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General (1 Star) |
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havoc i think i had 6000 polys of vis sectors...the flying planes where 1 poly each while the ground was several poly's per sector.
I think it may of been around 1500 total sectors.
"But if the gameplay sucks, the looks don't matter at all." - Sir Phoenixx
[Updated on: Sun, 24 August 2003 16:50] Report message to a moderator
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Vis genration for flying maps..24 hours? [message #42328] |
Sun, 24 August 2003 13:13 |
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YSLMuffins
Messages: 1144 Registered: February 2003 Location: Moved a long time ago (it...
Karma: 0
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General (1 Star) Moderator - Mod Forum |
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Paradox Harbor took me two days to auto-generate VIS, with granularity set to 5.
But I wouldn't take that estimation to heart too much, because I was very inexperienced back then and was being very lazy with my VIS work. I was using shoddy meshes and also used the explode method. :-\
-YSLMuffins
The goddess of all (bread products)
See me online as yslcheeze
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