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Ignore Worldbox/Boundingbox [message #420368] Fri, 19 February 2010 19:20 Go to next message
Poskov
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TT should completely ignore and not render the worldbox/boundingbox at all and use the model's actual polys for physical collision.
This would make vehicles have MUCH more realistic physics and make them not feel like cubes. Plus vehicles have a chance of rolling over instead of being stuck upside down and explosing.

[Updated on: Fri, 19 February 2010 19:24]

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Re: Ignore Worldbox/Boundingbox [message #420376 is a reply to message #420368] Fri, 19 February 2010 23:42 Go to previous messageGo to next message
saberhawk
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Poskov wrote on Fri, 19 February 2010 21:20

TT should completely ignore and not render the worldbox/boundingbox at all and use the model's actual polys for physical collision.
This would make vehicles have MUCH more realistic physics and make them not feel like cubes. Plus vehicles have a chance of rolling over instead of being stuck upside down and explosing.


Or we can completely ignore that suggestion and not start working on a massive refactoring and rebuilding of Renegade's collision response and detection code. Such a change would require considerable increase in the minimum system requirements and that's not something we are really willing to do.
Re: Ignore Worldbox/Boundingbox [message #420385 is a reply to message #420368] Sat, 20 February 2010 04:55 Go to previous messageGo to next message
Sladewill is currently offline  Sladewill
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possibly there could be a more advanced renegade with a different name for those who have higher specs and want to have better quality?

FT-Owners - Sladewill,Snazy2007,Willdy
http://FT-Gaming.com for more info...
Re: Ignore Worldbox/Boundingbox [message #420390 is a reply to message #420368] Sat, 20 February 2010 05:02 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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"Renegade X"

http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg
Re: Ignore Worldbox/Boundingbox [message #420407 is a reply to message #420390] Sat, 20 February 2010 10:06 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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Omar007 wrote on Sat, 20 February 2010 06:02

"Renegade X"



http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Ignore Worldbox/Boundingbox [message #420413 is a reply to message #420368] Sat, 20 February 2010 10:31 Go to previous messageGo to next message
Sladewill is currently offline  Sladewill
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Something that actually is renegade tho, RenegadeX sucks its not even real. Its a mod for Unreal Tournament, it would be nice to see something good for Renegade

FT-Owners - Sladewill,Snazy2007,Willdy
http://FT-Gaming.com for more info...
Re: Ignore Worldbox/Boundingbox [message #420417 is a reply to message #420368] Sat, 20 February 2010 10:39 Go to previous messageGo to next message
StealthEye is currently offline  StealthEye
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I doubt Renegade would still be Renegade if we completely changed the physics model though. Wink That, and it would be rather hard to do in the first place.

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Please visit http://www.blackintel.org/
Re: Ignore Worldbox/Boundingbox [message #420464 is a reply to message #420368] Sat, 20 February 2010 22:01 Go to previous messageGo to next message
Poskov
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Mainly to Saberhawk:
It's 2010 ok?
99% of everyone should be able handle an itsy bitsy little collision thing.

Plus, what about people like me
who don't really care for a UT3 mod?

TT is to enhance Ren and this a good idea;
maybe for future releases?

Lastly, this would totally remove the need for "fake worldboxes"

[Updated on: Sat, 20 February 2010 22:03]

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Re: Ignore Worldbox/Boundingbox [message #420474 is a reply to message #420464] Sun, 21 February 2010 04:27 Go to previous messageGo to next message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Poskov wrote on Sun, 21 February 2010 06:01

Mainly to Saberhawk:
It's 2010 ok?
99% of everyone should be able handle an itsy bitsy little collision thing.

Plus, what about people like me
who don't really care for a UT3 mod?

TT is to enhance Ren and this a good idea;
maybe for future releases?

Lastly, this would totally remove the need for "fake worldboxes"


The idea is that we don't increase system requirement. Doing this would almost certainly require that. Other fixes might already cause a bit of extra overhead, but we attempt to keep this to a minimum.


http://www.blackintel.org/usr/evilwhitedragon/pointfix.gif
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People should not be afraid of their governments.
Governments should be afraid of their people.
Re: Ignore Worldbox/Boundingbox [message #420476 is a reply to message #420464] Sun, 21 February 2010 04:50 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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Poskov wrote on Sun, 21 February 2010 06:01

Mainly to Saberhawk:
It's 2010 ok?
99% of everyone should be able handle an itsy bitsy little collision thing.

Plus, what about people like me
who don't really care for a UT3 mod?

TT is to enhance Ren and this a good idea;
maybe for future releases?

Lastly, this would totally remove the need for "fake worldboxes"



I don't think you should critisize saberhawk for his answer. Its fine the way the collision system works now and by changing it all would only take more time untill the patch is done.


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Re: Ignore Worldbox/Boundingbox [message #420482 is a reply to message #420368] Sun, 21 February 2010 08:45 Go to previous messageGo to next message
Sladewill is currently offline  Sladewill
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at this rate looks like it isnt gona get released before all players have left. I'm actually bored of ren and this and playing other interesting games.

FT-Owners - Sladewill,Snazy2007,Willdy
http://FT-Gaming.com for more info...
Re: Ignore Worldbox/Boundingbox [message #420507 is a reply to message #420368] Sun, 21 February 2010 16:07 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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When you leave doesn't mean every other renegade player leaves also, I think there will always be players here as long as the servers stay online.

http://i236.photobucket.com/albums/ff5/Di3HardNL/Di3Logo-1.jpg

Visit My website to download all kind of models for Renegade! Also learn how to create your own stuff with my tutorials!
www.renegademodels.tk

Check out my video's on my Youtube profile!
http://www.youtube.com/user/Di3HardNL

[Updated on: Sun, 21 February 2010 16:07]

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Re: Ignore Worldbox/Boundingbox [message #420515 is a reply to message #420507] Sun, 21 February 2010 17:49 Go to previous messageGo to next message
DarkOrbit
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Di3HardNL wrote on Sun, 21 February 2010 17:07

When you leave doesn't mean every other renegade player leaves also, I think there will always be players here as long as the servers stay online.


Anytime somebody says "Rene is gonna die"
you should just show them this post.


http://img193.imageshack.us/img193/9872/ibc6r4.png
Re: Ignore Worldbox/Boundingbox [message #420559 is a reply to message #420368] Mon, 22 February 2010 14:00 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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I would love to see this but it would be a lot of work tt already has enough on their hands.

http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Mon, 22 February 2010 14:00]

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Re: Ignore Worldbox/Boundingbox [message #420578 is a reply to message #420385] Mon, 22 February 2010 16:39 Go to previous messageGo to next message
slosha is currently offline  slosha
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Sladewill wrote on Sat, 20 February 2010 05:55

possibly there could be a more advanced renegade with a different name for those who have higher specs and want to have better quality?

LOL


The road I cruise is a bitch now, baby.
Re: Ignore Worldbox/Boundingbox [message #420606 is a reply to message #420390] Mon, 22 February 2010 19:06 Go to previous messageGo to next message
Sean is currently offline  Sean
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Omar007 wrote on Sat, 20 February 2010 06:02

"Renegade X"


Eww. Angry

Rene x has already taken away about 10 players from Rene! They can enjoy the graphics... Sarcasm


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Re: Ignore Worldbox/Boundingbox [message #420646 is a reply to message #420606] Tue, 23 February 2010 08:18 Go to previous messageGo to next message
Sladewill is currently offline  Sladewill
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Azazel wrote on Mon, 22 February 2010 20:06

Omar007 wrote on Sat, 20 February 2010 06:02

"Renegade X"


Eww. Angry

Rene x has already taken away about 10 players from Rene! They can enjoy the graphics... Sarcasm


lol


FT-Owners - Sladewill,Snazy2007,Willdy
http://FT-Gaming.com for more info...
Re: Ignore Worldbox/Boundingbox [message #421544 is a reply to message #420413] Sat, 06 March 2010 17:28 Go to previous messageGo to next message
Good-One-Driver is currently offline  Good-One-Driver
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Sladewill wrote on Sat, 20 February 2010 11:31

RenegadeX sucks


http://i48.tinypic.com/s1m2af.png
Quote: C4Smoke

Good-One-Driver is a little noob crying kid who sux at renegade I say let little noob kid Good-One-Driver cry all he wants lmao
Cry away little tiny kid

[Updated on: Sat, 06 March 2010 17:32]

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Re: Ignore Worldbox/Boundingbox [message #421557 is a reply to message #420368] Sun, 07 March 2010 00:53 Go to previous messageGo to next message
CarrierII is currently offline  CarrierII
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On topic please.


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Re: Ignore Worldbox/Boundingbox [message #422627 is a reply to message #421557] Wed, 17 March 2010 13:33 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
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In my opinion, TT gets us really excited. But when it releases, i would want to stick to Renegade-X. Its mostly a bug fix.
Re: Ignore Worldbox/Boundingbox [message #423390 is a reply to message #420515] Tue, 23 March 2010 13:05 Go to previous message
Jerad2142 is currently offline  Jerad2142
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DarkOrbit wrote on Sun, 21 February 2010 17:49

Di3HardNL wrote on Sun, 21 February 2010 17:07

When you leave doesn't mean every other renegade player leaves also, I think there will always be players here as long as the servers stay online.


Anytime somebody says "Rene is gonna die"
you should just show them this post.

And after you have said that a couple thousand times you'll be able to stop Thumbs Up


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