Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Other Products » Brenbot Plugin Error
Brenbot Plugin Error [message #418329] Sun, 24 January 2010 00:14 Go to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
Starting plugin killsounds
error found in killsounds.pm: Can't locate POE/Filter/Reference.pm in @INC (@INC
 contains: CODE(0x1c5f048) C:\Users\Admin\AppData\Local\Temp\par-Admin\cache-118
8380480/inc/lib C:\Users\Admin\AppData\Local\Temp\par-Admin\cache-1188380480/inc
 CODE(0x1d9a670) .) at plugins/killsounds.pm line 6.
BEGIN failed--compilation aborted at plugins/killsounds.pm line 6.
Compilation failed in require at (eval 228) line 1.


I get this error with the brenbot excatuble if use the lib files it works fine. if i start with (C:\brenbot\Perl\bin\perl.exe C:\brenbot\bren\script\brenbot.pl).


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Brenbot Plugin Error [message #418431 is a reply to message #418329] Mon, 25 January 2010 09:20 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
That's because that particular Perl module is not used by BRenBot itself, hence it is not included in brenbot.exe. I don't see why you would need it for a sounds plugin either really...

http://steamsignature.com/card/1/76561197975867233.png
Re: Brenbot Plugin Error [message #418436 is a reply to message #418329] Mon, 25 January 2010 11:01 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
package killsounds;

use Socket;
use POE;
use POE::Component::Client::TCP;
use POE::Filter::Reference;
use Time::HiRes qw(time);
use Data::Dumper;

our %playerstats = ();

our %additional_events = (
    "GL_playerKill" => "GL_playerKill",
    "mapload"       => "reset",
    "gameresult"    => "reset",
);

sub start {
    %playerstats= ();
    $firstkill   = 1;

}

sub stop {

}


sub mapload {
    my ( $kernel, $session, $heap, $args ) = @_[ KERNEL, SESSION, HEAP, ARG0 ];
    print("resetting stats\r\n");
    %playerstats= ();
}

sub gameresult {
    my ( $kernel, $session, $heap, $args ) = @_[ KERNEL, SESSION, HEAP, ARG0 ];
    print("resetting stats\r\n");
    %playerstats= ();
    $firstkill   = 1;
}














sub auto_reckill
{
	my $killer = shift;
	my $comment = shift;

	return if ( $startup == 1 );
	
	# Check they are not rec ignored
	if ( modules::is_rec_ignored( $killer ) )
	{
		modules::RenRemCMD( "msg [BR] $killer was unable to recieve their recommendation for $comment because they have been added to the recignore list by an administrator." );
		return;
	}

	if ( modules::get_module( "autorecs" ) )
	{
		modules::RenRemCMD( "msg [BR] $killer has been recommended by BrenBot: $comment" );
		modules::recommend_player( $killer, "BrenBot", $comment, 1 );
		bhs::playsndp( "bonus_complete.wav", $killer );
	}
}













        my $killer    = plugin::getPlayerFromObjectID($2);
        my $killed    = plugin::getPlayerFromObjectID($1);
        
      #  if($killer == "" ){return;}
        my $playsound = "";

        #####################
        ### Check to see if person is Owner
        
        my $owner = 0;

      #  print ("$killer killed $killed\r\n");
        # if($killer eq ""){print("Killer is empty\r\n"); return;}

        if (   modules::IsHalfMod($killer)
            || modules::IsFullMod($killer)
            || modules::IsAdmin($killer))
        {
			$owner = 1;
        }


		#####################
        ### Colors for normal and special Owner messages
        
        my $ncolor = "178,178,178"; #normal  grey

        my $scolor = "255,150,2";   #special orange
		
		#my $ocolor = "255,0,0";   #Owner Red


		#####################
        ### Firstblood bit
        
        #brIRC::ircmsg ("[noobdebugging] $killer killed $killed", "");
        
        if ( $firstkill == 1 ) {

#if($killer eq $killed)
#{
#brIRC::ircmsg ("[debug] $killer killed his own dumb self, no first blood", "");
#}
            if ( ( $killer ne "" ) && ( $killer ne $killed ) ) {
                my $rand_firstblood = 0;
				my $comment = "First Blood";
                if ( $owner == 0 ) {
                    $rand_firstblood = int( rand(3) );

                #brIRC::ircmsg ("random normal number is $rand_firstblood", "");
                    if ( $rand_firstblood == 0 ) {
                        $playsound = "snda firstblood.mp3";
                    }
                    if ( $rand_firstblood == 1 ) {
                        $playsound = "snda onkill_firstblood.mp3";
                    }
                    else {
                        $playsound = "snda onkill_firstblood2.mp3";
                    }
                    modules::RenRemCMD("cmsg $ncolor [BR] $killer Drew First Blood");
                    print("Played $playsound for $killer\r\n");
                    brIRC::ircmsg(
                        "$killer drew first blood (normal $playsound)", "" );
                    modules::RenRemCMD($playsound);
                    $firstkill = 0;
					auto_reckill( $killer, "First Blood" );
                }
                else {
                    $rand_firstblood = int( rand(2) );

               #brIRC::ircmsg ("random special number is $rand_firstblood", "");
                    if ( $rand_firstblood == 0 ) {
                        $playsound = "snda f_first_blood.mp3";
                    }
                    else {
                        $playsound = "snda f2_first_kill1.mp3";
                    }
                    modules::RenRemCMD("cmsg $scolor  [BR] $killer Drew First Blood");
                    print("Played $playsound for $killer\r\n");
                    brIRC::ircmsg(
                        "$killer drew first blood (special $playsound)", "" );
                    modules::RenRemCMD($playsound);
                    $firstkill = 0;
					auto_reckill( $killer, "First Blood" );
                }

            }
            else {

#brIRC::ircmsg ("[debug] false kill, no firstblood related to $killer or victim $killed", "");
                return;
            }
        } #### end first kill

		#####################
        ### Stats Counter
        
        if ( $playerstats{$killer} ) {
         #   print("$killer is old \r\n");

            # my %p = $playerstats{$killer};
            # check when player last killed

            my $lastkill = $playerstats{$killer}{'lastkill'};
            if ( $lastkill + 10 > time() ) {
                $playerstats{$killer}{'kills'} =
                  $playerstats{$killer}{'kills'} + 1;
                $playerstats{$killer}{'lastkill'} = time();
            }
            else {
                $playerstats{$killer}{'kills'}    = 1;
                $playerstats{$killer}{'lastkill'} = time();
            }
            $playerstats{$killer}{'totalkills'} =
              $playerstats{$killer}{'totalkills'} + 1;
        }
        else {
            #print("$killer is new\r\n");
            $playerstats{$killer}{'totalkills'} = 1;
            $playerstats{$killer}{'kills'}      = 1;
            $playerstats{$killer}{'lastkill'}   = time();
        }
		
		#brIRC::ircmsg("$killed died at $playerstats{$killed}{'totalkills'} kills","");
		
        # reset killed players kills
        $playerstats{$killed}{'totalkills'} = 0;
        $playerstats{$killed}{'kills'}      = 0;
        $playerstats{$killed}{'lastkill'}   = 0;

        #print  Dumper(%playerstats);
       # print("\r\n\r\n");

        #

        #if ( $killer == "" ) { print "killer is empty";return; }
        ################################
        ################################
        #### START Kills within tie
        my $playedsound = 0;

        #MULTIKILLS
       # print("Player $killer kills is $playerstats{$killer}{'kills'} \r\n");
        if ( $playerstats{$killer}{'kills'} == 2 )    #2
        {
            if ( $owner == 0 ) {
                modules::RenRemCMD(
                    "cmsg $ncolor [BR] Double Kill ($killer 2)");
                $playsound = "snda doublekill.mp3";
                modules::RenRemCMD($playsound);
                print("Played normal $playsound for $killer\r\n");
                brIRC::ircmsg("[MULTI] $killer - Double Kill (normal, 2 successive kills)","");
            }
            else {
                modules::RenRemCMD(
                    "cmsg $scolor [BR] Double Kill ($killer 2)");
                $playsound = "snda f_double_kill.mp3";
                modules::RenRemCMD($playsound);
                print("Played special $playsound for $killer\r\n");
                brIRC::ircmsg("[MULTI] $killer - Double Kill (special, 2 successive kills)","" );
            }
            $playedsound = 1;
        }

        if ( $playerstats{$killer}{'kills'} == 3 )    #3
        {
            if ( $owner == 0 ) {
                modules::RenRemCMD(
                    "cmsg $ncolor [BR] Triple Kill ($killer 3)");
                $playsound = "snda triplekill.mp3";
                modules::RenRemCMD($playsound);
                print("Played normal $playsound for $killer\r\n");
                brIRC::ircmsg(
"[MULTI] $killer - Triple Kill (normal, 3 successive kills)",
                    ""
                );
            }
            else {
                modules::RenRemCMD(
                    "cmsg $scolor [BR] Triple Kill ($killer 3)");
                $playsound = "snda f_Hattrick.mp3";
                modules::RenRemCMD($playsound);
                print("Played special $playsound for $killer\r\n");
                brIRC::ircmsg(
"[MULTI] $killer - Double Kill (special, 3 successive kills)",
                    ""
                );
            }
            $playedsound = 1;
        }

        if ( $playerstats{$killer}{'kills'} == 4 )    #4
        {
            if ( $owner == 0 ) {
                modules::RenRemCMD(
                    "cmsg $ncolor [BR] Multi Kill ($killer 4)");
                $playsound = "snda multikill.mp3";
                modules::RenRemCMD($playsound);
                print("Played normal $playsound for $killer\r\n");
                brIRC::ircmsg(
                    "[MULTI] $killer - Multi Kill (normal, 4 successive kills)",
                    ""
                );
            }
            else {
                modules::RenRemCMD(
                    "cmsg $scolor [BR] Multi Kill ($killer 4)");
                $playsound = "snda f_multikill.mp3";
                modules::RenRemCMD($playsound);
                print("Played special $playsound for $killer\r\n");
                brIRC::ircmsg(
"[MULTI] $killer - Multi Kill (special, 4 successive kills)",
                    ""
                );
            }
            $playedsound = 1;
        }

        if ( $playerstats{$killer}{'kills'} == 5 )    #5
        {
            if ( $owner == 0 ) {
                modules::RenRemCMD(
                    "cmsg $ncolor [BR] Mega Kill ($killer 5)");
                $playsound = "snda megakill.mp3";
                modules::RenRemCMD($playsound);
                print("Played normal $playsound for $killer\r\n");
                brIRC::ircmsg(
                    "[MULTI] $killer - Mega Kill (special, 5 successive kills)",
                    ""
                );
            }
            else {
                modules::RenRemCMD(
                    "cmsg $scolor [BR] Mega Kill ($killer 5)");
                $playsound = "snda f_megakill.mp3";
                modules::RenRemCMD($playsound);
                print("Played special $playsound for $killer\r\n");
                brIRC::ircmsg(
                    "[MULTI] $killer - Mega Kill (special, 5 successive kills)",
                    ""
                );
            }
            $playedsound = 1;
        }

        if ( $playerstats{$killer}{'kills'} == 6 )    #6
        {
            if ( $owner == 0 ) {
                modules::RenRemCMD(
                    "cmsg $ncolor [BR] Ultra Kill ($killer 6)");
                $playsound = "snda ultrakill.mp3";
                modules::RenRemCMD($playsound);
                print("Played normal $playsound for $killer\r\n");
                brIRC::ircmsg(
                    "[MULTI] $killer - Ultra Kill (normal, 6 successive kills)",
                    ""
                );
            }
            else {
                modules::RenRemCMD(
                    "cmsg $scolor [BR] Ultra Kill ($killer 6)");
                $playsound = "snda f_ultrakill.mp3";
                modules::RenRemCMD($playsound);
                print("Played special $playsound for $killer\r\n");
                brIRC::ircmsg(
"[MULTI] $killer - Ultra Kill (special, 6 successive kills)",
                    ""
                );
            }
            $playedsound = 1;
        }

        if ( $playerstats{$killer}{'kills'} == 7 )    #7
        {
            if ( $owner == 0 ) {
                modules::RenRemCMD(
                    "cmsg $ncolor [BR] Monster Kill ($killer 7)");
                $playsound = "snda monsterkill.mp3";
                modules::RenRemCMD($playsound);
                print("Played normal $playsound for $killer\r\n");
                brIRC::ircmsg(
"[MULTI] $killer - Monster Kill (normal, 7 successive kills)",
                    ""
                );
            }
            else {
                modules::RenRemCMD(
                    "cmsg $scolor [BR] Monster Kill ($killer 7)");
                $playsound = "snda f_Monsterkill_F.mp3";
                modules::RenRemCMD($playsound);
                print("Played special $playsound for $killer\r\n");
                brIRC::ircmsg(
"[MULTI] $killer - Monster Kill (special, 7 successive kills)",
                    ""
                );
            }
            $playedsound = 1;
        }

        if ( $playerstats{$killer}{'kills'} == 8 ) {
            if ( $owner == 0 ) {
                modules::RenRemCMD(
                    "cmsg $ncolor [BR] Ludicrous Kill ($killer 8)");
                $playsound = "snda onkill_ludicrouskill.mp3";
                modules::RenRemCMD($playsound);
                print("Played normal $playsound for $killer\r\n");
                brIRC::ircmsg(
"[MULTI] $killer - Ludicrous Kill (normal, 8 successive kills)",
                    ""
                );
            }
            else {
                modules::RenRemCMD(
                    "cmsg $scolor [BR] Ludicrous Kill ($killer 8)");
                $playsound = "snda f_LudicrousKill_F.mp3";
                modules::RenRemCMD($playsound);
                print("Played special $playsound for $killer\r\n");
                brIRC::ircmsg(
"[MULTI] $killer - Ludicrous Kill (special, 8 successive kills)",
                    ""
                );
            }
            $playedsound = 1;
        }

        if ( $playerstats{$killer}{'kills'} > 8 ) {
            if ( $owner == 0 ) {
                modules::RenRemCMD(
"cmsg $ncolor [BR] ERROR: OVERKILL ($killer $playerstats{$killer}{'kills'})"
                );
                $playsound = "snda scar_2.mp3";
                modules::RenRemCMD($playsound);
                print("Played normal $playsound for $killer\r\n");
                brIRC::ircmsg(
"[MULTI] $killer - OVERKILL (special, $playerstats{$killer}{'kills'} successive kills)",
                    ""
                );
            }
            else {
                modules::RenRemCMD(
"cmsg $scolor [BR] ERROR: OVERKILL ($killer $playerstats{$killer}{'kills'})"
                );
                $playsound = "snda f2_bogan_like_deep.mp3";
                modules::RenRemCMD($playsound);
                print("Played special $playsound for $killer\r\n");
                brIRC::ircmsg(
"[MULTI] $killer - OVERKILL (special, $playerstats{$killer}{'kills'} successive kills)",
                    ""
                );
            }
            $playedsound = 1;
        }

        #SPREES
        if ( $playerstats{$killer}{'totalkills'} == 5 ) {
            if ( $owner == 0 ) {
                modules::RenRemCMD(
"cmsg $ncolor [BR] $killer is on a Killing Spree! (5 kills)"
                );
                $playsound = "snda killingspree.mp3";
                modules::RenRemCMD($playsound);
                print("Played normal spree $playsound for $killer\r\n");
                brIRC::ircmsg(
                    "[SPREE] $killer is on a Killing Spree! (normal, 5 kills)",
                    ""
                );
            }
            else {
                modules::RenRemCMD(
"cmsg $scolor [BR] $killer is on a Killing Spree! (5 kills)"
                );
                $playsound = "snda f_killing_spree.mp3";
                modules::RenRemCMD($playsound);
                print("Played special spree $playsound for $killer\r\n");
                brIRC::ircmsg(
                    "[SPREE] $killer is on a Killing Spree! (normal, 5 kills)",
                    "" );
            }
        }

        if ( $playerstats{$killer}{'totalkills'} == 10 ) {
            if ( $owner == 0 ) {
				my $comment = "10 Kills in a Row Without Dieing";
                modules::RenRemCMD(
"cmsg $ncolor [BR] $killer is on a Rampage! (10 kills)"
                );
                $playsound = "snda rampage.mp3";
                modules::RenRemCMD($playsound);
                print("Played normal spree $playsound for $killer\r\n");
				auto_reckill( $killer, " 10 Kills in a Row Without Dieing" );
                brIRC::ircmsg(
                    "[SPREE] $killer is on a Ramapage! (normal, 10 kills)",
                    "" );
            }
            else {
                modules::RenRemCMD(
"cmsg $scolor [BR] $killer is on a Rampage! (10 kills)"
                );
                $playsound = "snda f_rampage.mp3";
                modules::RenRemCMD($playsound);
                print("Played special spree $playsound for $killer\r\n");
                brIRC::ircmsg(
                    "[SPREE] $killer is on a Rampage! (special, 10 kills)",
                    "" );
            }
        }

        if ( $playerstats{$killer}{'totalkills'} == 15 ) {
            if ( $owner == 0 ) {
                modules::RenRemCMD(
"cmsg $ncolor [BR] $killer is Dominating! (15 kills)");
                $playsound = "snda onkill_dominating2.mp3";
                modules::RenRemCMD($playsound);
                print("Played normal spree $playsound for $killer\r\n");
                brIRC::ircmsg(
                    "[SPREE] $killer is Dominating! (normal, 15 kills)", "" );
            }
            else {
                modules::RenRemCMD(
"cmsg $scolor [BR] $killer is Dominating! (15 kills)");
                $playsound = "snda f_dominating.mp3";
                modules::RenRemCMD($playsound);
                print("Played special spree $playsound for $killer\r\n");
                brIRC::ircmsg(
                    "[SPREE] $killer is Dominating! (special, 15 kills)", "" );
            }
        }

        if ( $playerstats{$killer}{'totalkills'} == 20 ) {
            if ( $owner == 0 ) {
                modules::RenRemCMD(
"cmsg $ncolor [BR] $killer is Unstoppable! (20 kills)"
                );
                $playsound = "snda unstoppable.mp3";
                modules::RenRemCMD($playsound);
                print("Played normal spree $playsound for $killer\r\n");
                brIRC::ircmsg(
                    "[SPREE] $killer is Unstoppable! (normal, 20 kills)", "" );
            }
            else {
                modules::RenRemCMD(
"cmsg $scolor [BR] $killer is Unstoppable! (20 kills)");
                $playsound = "snda f_unstoppable.mp3";
                modules::RenRemCMD($playsound);
                print("Played special spree $playsound for $killer\r\n");
                brIRC::ircmsg(
                    "[SPREE] $killer is Unstoppable! (special, 20 kills)", "" );
            }
        }

        if ( $playerstats{$killer}{'totalkills'} == 25 ) {
            if ( $owner == 0 ) {
                modules::RenRemCMD(
"cmsg $ncolor [BR] $killer is Godlike! (25 kills)");
                $playsound = "snda godlike.mp3";
                modules::RenRemCMD($playsound);
                print("Played normal spree $playsound for $killer\r\n");
                brIRC::ircmsg( "[SPREE] $killer is Godlike! (normal, 25 kills)",
                    "" );
            }
            else {
                modules::RenRemCMD(
"cmsg $scolor [BR] $killer is Godlike! (25 kills)");
                $playsound = "snda f_godlike.mp3";
                modules::RenRemCMD($playsound);
                print("Played special spree $playsound for $killer\r\n");
                brIRC::ircmsg(
                    "[SPREE] $killer is Godlike! (special, 25 kills)", "" );
            }
        }

        if ( $playerstats{$killer}{'totalkills'} == 30 ) {
            if ( $owner == 0 ) {
                modules::RenRemCMD(
"cmsg $ncolor [BR] Holy Shit, $killer! (30 kills)");
                $playsound = "snda onkill_holyshit.mp3";
                modules::RenRemCMD($playsound);
                print("Played normal spree $playsound for $killer\r\n");
                brIRC::ircmsg( "[SPREE] Holy Shit! $killer! (normal, 30 kills)",
                    "" );
            }
            else {
                modules::RenRemCMD(
"cmsg $scolor [BR] Holy Shit, $killer! (30 kills)");
                $playsound = "snda f_HolyShit_F.mp3";
                modules::RenRemCMD($playsound);
                print("Played special spree $playsound for $killer\r\n");
                brIRC::ircmsg(
                    "[SPREE] Holy Shit! $killer! (special, 30 kills)", "" );
            }
        }

        if ( $playerstats{$killer}{'totalkills'} == 35 ) {
            if ( $owner == 0 ) {
                modules::RenRemCMD(
"cmsg $ncolor [BR] Wicked Sick, $killer! (35 kills)");
                $playsound = "snda onkill_wickedsick.mp3";
                modules::RenRemCMD($playsound);
                print("Played normal spree $playsound for $killer\r\n");
                brIRC::ircmsg(
                    "[SPREE] Wicked Sick! $killer! (normal, 35 kills)", "" );
            }
            else {
                modules::RenRemCMD(
"cmsg $scolor [BR] Wicked Sick, $killer! (35 kills)");
                $playsound = "snda f_WhickedSick.mp3";
                modules::RenRemCMD($playsound);
                print("Played special spree $playsound for $killer\r\n");
                brIRC::ircmsg(
                    "[SPREE] Wicked Sick! $killer! (special, 35 kills)", "" );
            }
        }

        if ( $playerstats{$killer}{'totalkills'} == 40 ) {
            if ( $owner == 0 ) {
                modules::RenRemCMD(
"cmsg $ncolor [BR] $killer is annihilating the enemy! (40 kills)"
                );
                $playsound = "f_SKAARJannhilation.mp3";
                modules::RenRemCMD($playsound);
                print("Played normal spree $playsound for $killer\r\n");
                brIRC::ircmsg(
                    "[SPREE] $killer is a gigantic spawnkilling faggot... (normal, 40 kills)",
                    "" );
            }
            else {
                modules::RenRemCMD(
"cmsg $scolor [BR] $killer still killing... (40 kills)"
                );
                $playsound = "f_SKAARJannhilation.mp3";
                modules::RenRemCMD($playsound);
                print("Played special spree $playsound for $killer\r\n");
                brIRC::ircmsg(
                    "[SPREE] $killer is annihilating the enemy! (special, 40 kills)",
                    "" );
            }
        }

        if ( $playerstats{$killer}{'totalkills'} == 45 ) {
            if ( $owner == 0 ) {
                modules::RenRemCMD(
"cmsg $ncolor [BR] $killer is still killing... (45 kills)"
                );
                $playsound = "snda f_SKAARJbloodbath.mp3";
                modules::RenRemCMD($playsound);
                print("Played normal spree $playsound for $killer\r\n");
                brIRC::ircmsg(
                    "[SPREE] $killer is causing a Massacre! (normal, 45 kills)",
                    "" );
            }
            else {
                modules::RenRemCMD(
"cmsg $scolor [BR] $killer is still killing... (45 kills)"
                );
                $playsound = "snda f_SKAARJbloodbath.mp3";
                modules::RenRemCMD($playsound);
                print("Played special spree $playsound for $killer\r\n");
                brIRC::ircmsg(
                    "[SPREE] $killer is causing a Massacre! (special, 45 kills)",
                    "" );
            }
        }

        if ( $playerstats{$killer}{'totalkills'} == 50 ) {
            if ( $owner == 0 ) {
                modules::RenRemCMD(
"cmsg $ncolor [BR] $killer is still killing... (50 kills)"
                );
                $playsound = "f_SKAARJerradication.mp3";
                modules::RenRemCMD($playsound);
                print("Played normal spree $playsound for $killer\r\n");
                brIRC::ircmsg(
                    "[SPREE] $killer is erradicating everyone in his path! (normal, 50 kills)",
                    "" );
            }
            else {
                modules::RenRemCMD(
"cmsg $scolor [BR] $killer is still killing... (50 kills)"
                );
                $playsound = "f_SKAARJerradication.mp3";
                modules::RenRemCMD($playsound);
                print("Played special spree $playsound for $killer\r\n");
                brIRC::ircmsg(
                    "[SPREE] $killer is erradicating everyone in his path! (special, 50 kills)",
                    "" );
            }
        }

        if ( $playerstats{$killer}{'totalkills'} == 55 ) {
            if ( $owner == 0 ) {
                modules::RenRemCMD(
"cmsg $ncolor [BR] $killer still killing... (55 kills)"
                );
                $playsound = "f_SKAARJextermination.mp3";
                modules::RenRemCMD($playsound);
                print("Played normal spree $playsound for $killer\r\n");
                brIRC::ircmsg(
                    "[SPREE] $killer is cleansing everyone and everything! (normal, 55 kills)",
                    "" );
            }
            else {
                modules::RenRemCMD(
"cmsg $scolor [BR] $killer is still killing... (55 kills)"
                );
                $playsound = "f_SKAARJextermination.mp3";
                modules::RenRemCMD($playsound);
                print("Played special spree $playsound for $killer\r\n");
                brIRC::ircmsg(
                    "[SPREE] $killer is cleansing everyone and everything! (special, 55 kills)",
                    "" );
            }
        }

        if ( $playerstats{$killer}{'totalkills'} == 60 ) {
            if ( $owner == 0 ) {
                modules::RenRemCMD(
"cmsg $ncolor  [BR] $killer is still killing... (60 kills)"
                );
                $playsound = "f_SKAARJslaughter.mp3";
                modules::RenRemCMD($playsound);
                print("Played normal spree $playsound for $killer\r\n");
                brIRC::ircmsg(
                    "[SPREE] $killer is a more effective killer than AIDS! (normal, 60 kills)",
                    "" );
            }
            else {
                modules::RenRemCMD(
"cmsg $scolor [BR] $killer is still killing... (60 kills)"
                );
                $playsound = "f_SKAARJslaughter.mp3";
                modules::RenRemCMD($playsound);
                print("Played special spree $playsound for $killer\r\n");
                brIRC::ircmsg(
                    "[SPREE] $killer is a more effective killer than AIDS! (special, 60 kills)",
                    "" );
            }
        }

        if ( $playerstats{$killer}{'totalkills'} == 65 ) {
            if ( $owner == 0 ) {
                modules::RenRemCMD(
"cmsg $ncolor [BR] $killer is still killing... (65 kills)"
                );
                $playsound = "f_SKAARJtermination.mp3";
                modules::RenRemCMD($playsound);
                print("Played normal spree $playsound for $killer\r\n");
                brIRC::ircmsg(
                    "[SPREE] $killer is the reason people leave this game, Crying! (normal, 65 kills)",
                    "" );
            }
            else {
                modules::RenRemCMD(
"cmsg $scolor [BR] $killer is still killing... (65 kills)"
                );
                $playsound = "f_SKAARJtermination.mp3";
                modules::RenRemCMD($playsound);
                print("Played special spree $playsound for $killer\r\n");
                brIRC::ircmsg(
                    "[SPREE] $killer is the reason people leave this game, Crying! (special, 65 kills)",
                    "" );
            }
        }

    }
}
1;


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Tue, 16 February 2010 00:43]

Report message to a moderator

Re: Brenbot Plugin Error [message #418450 is a reply to message #418329] Mon, 25 January 2010 15:09 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
Why do you include POE::Filter::Reference if you don't even USE that module in the plugin? Just delete the use line for that module...

http://steamsignature.com/card/1/76561197975867233.png

[Updated on: Mon, 25 January 2010 15:09]

Report message to a moderator

Re: Brenbot Plugin Error [message #418457 is a reply to message #418450] Mon, 25 January 2010 16:54 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
danpaul88 wrote on Mon, 25 January 2010 16:09

Why do you include POE::Filter::Reference if you don't even USE that module in the plugin? Just delete the use line for that module...


I did but there is still a problem it wont play the msgs its probably in the code i didn't use plugin commands.


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Brenbot Plugin Error [message #418464 is a reply to message #418329] Mon, 25 January 2010 18:09 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
Well for a start under additional events you point both mapload and gameresult to a subroutiune called 'reset' which does not exist... either create a 'reset' subroutine or point them to the mapload and gameresult subroutines you have defined.

http://steamsignature.com/card/1/76561197975867233.png

[Updated on: Mon, 25 January 2010 18:09]

Report message to a moderator

Re: Brenbot Plugin Error [message #419125 is a reply to message #418329] Tue, 02 February 2010 23:39 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
yea I didn't even notice that lol got it working. I have another question. How would I get a line from the fds and retain certain information off that line. Im trying to get the players serial hash from this line [Serial] 1 - 23b414356646748056b3x4373749e3f3

http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Tue, 02 February 2010 23:47]

Report message to a moderator

Re: Brenbot Plugin Error [message #419127 is a reply to message #418329] Wed, 03 February 2010 01:05 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
You can use a renlog regex hook for that, although I am fairly certain there is already a plugin to read serials from the serials.dll plugin.

http://steamsignature.com/card/1/76561197975867233.png
Re: Brenbot Plugin Error [message #419148 is a reply to message #418329] Wed, 03 February 2010 11:42 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
yea i have a plugin to get the players serial from a ssgm plugin serial.dll. But the plugin tries to get this line #Serial hash response from player 1 -> 00000000000000000000aaaaaaaaaaaaaaaaaaaa. I don't understand what the symbols are at the end of the line are "s.+\s\-.\s.+\./" Could you explain what they mean or give me a Perl reference so i can find out what each character does.

		if ($line =~ m/^Serial\shash\sresponse\sfrom\splayer\s.+\s\-.\s.+\./) {
		$line =~ /^Serial\shash\sresponse\sfrom\splayer\s(.+)\s\-.\s(.+)\./;
		$spass = $1;
		$shash = $2;
	}
	else {
		$line =~ /^Serial\shash\sresponse\sfrom\s(.+)\s\-.\s(.+)\./;
		$spass = $1;
		$shash = $2;
	}


<hook event="rl_playerserial" regex="^Serial\shash\sresponse\sfrom\s" />




Edit: I cant use adas serial plugin because it will crash my fds because of the modifications that I want to keep.


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Wed, 03 February 2010 11:45]

Report message to a moderator

Re: Brenbot Plugin Error [message #419149 is a reply to message #419127] Wed, 03 February 2010 13:26 Go to previous messageGo to next message
raven
Messages: 595
Registered: January 2007
Location: Toronto, Ontario
Karma: 0
Colonel
danpaul88 wrote on Wed, 03 February 2010 02:05

regex



-Jelly Administrator
-Exodus Administrator
Re: Brenbot Plugin Error [message #419155 is a reply to message #419148] Wed, 03 February 2010 15:56 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
Gen_Blacky wrote on Wed, 03 February 2010 18:42

yea i have a plugin to get the players serial from a ssgm plugin serial.dll. But the plugin tries to get this line #Serial hash response from player 1 -> 00000000000000000000aaaaaaaaaaaaaaaaaaaa. I don't understand what the symbols are at the end of the line are "s.+\s\-.\s.+\./" Could you explain what they mean or give me a Perl reference so i can find out what each character does.

		if ($line =~ m/^Serial\shash\sresponse\sfrom\splayer\s.+\s\-.\s.+\./) {
		$line =~ /^Serial\shash\sresponse\sfrom\splayer\s(.+)\s\-.\s(.+)\./;
		$spass = $1;
		$shash = $2;
	}
	else {
		$line =~ /^Serial\shash\sresponse\sfrom\s(.+)\s\-.\s(.+)\./;
		$spass = $1;
		$shash = $2;
	}


<hook event="rl_playerserial" regex="^Serial\shash\sresponse\sfrom\s" />




Edit: I cant use adas serial plugin because it will crash my fds because of the modifications that I want to keep.






Just a suggestion.... modify your modifications to output the serial response in the same format as Adad's plugin does, that way the BRenBot plugin for his serials.dll will work for your modifications too.



If that's not possible for whatever reason then I suggest you learn how Regular Expressions (regexes) work. A good starting point is http://www.regular-expressions.info/tutorialcnt.html


http://steamsignature.com/card/1/76561197975867233.png
Re: Brenbot Plugin Error [message #419158 is a reply to message #418329] Wed, 03 February 2010 17:08 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
Yea i could change the print msg exactly the same as adas but would this work.

if ($line =~ m/[Serial]\s(.+)\s-\s(.+)/) {


Do i need special characters for the brackets or is this correct.

[Serail] whitespace playerid whitespace - whitespace playerhash


Edit:

Also is there special symbol in c++ for the pointer -> because i tried what you said and matched the message exactly and it didn't work.

\-.


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Wed, 03 February 2010 20:14]

Report message to a moderator

Re: Brenbot Plugin Error [message #419281 is a reply to message #418329] Fri, 05 February 2010 21:58 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
I figured out why i couldn't get the line. It was because i was using sprintf instead of Console_Output. Looked at a couple good regex references that helped. Thank you for the help

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Brenbot Plugin Error [message #419996 is a reply to message #418329] Sun, 14 February 2010 13:59 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
I found a problem a with gkl21 serial br plugin for addas serial plugin.


it will crash the database if someone joins with an ' in there name. So in the import serial sub you need to replace the regex before it goes through. So just do something like this "$nickname =~ s/\'//g;" to stop the ' from getting entered into the database.


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Sun, 14 February 2010 14:00]

Report message to a moderator

Re: Brenbot Plugin Error [message #420005 is a reply to message #418329] Sun, 14 February 2010 14:54 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
A better solution would be to replace the ' with '' (the ' repeated twice) since that is the escape sequence for the '.

http://steamsignature.com/card/1/76561197975867233.png
Re: Brenbot Plugin Error [message #420012 is a reply to message #420005] Sun, 14 February 2010 15:29 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
danpaul88 wrote on Sun, 14 February 2010 15:54

A better solution would be to replace the ' with '' (the ' repeated twice) since that is the escape sequence for the '.


ah I see


http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Brenbot Plugin Error [message #420062 is a reply to message #418329] Mon, 15 February 2010 22:51 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
Can you destroy a poe session timer? I cant figure out how to destroy one before it ends. I made a timer that starts when game loads and i want to kill it when game ends no matter what the timer is doing.

http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Tue, 16 February 2010 00:43]

Report message to a moderator

Re: Brenbot Plugin Error [message #420111 is a reply to message #418329] Wed, 17 February 2010 04:26 Go to previous messageGo to next message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma: 0
General (5 Stars)
I find a handy solution to that is to do the following;


Initialize a global variable to 0

Every time you start the timer, increment that global variable and then save a COPY of the new value in the session heap

When the timer goes off compare the value of the global variable against the copy in the session heap. If they don't match just abort whatever it is the timer was meant to do because either a second instance of the timer was started or the timer was cancelled.

To cancel the timer simply increment the global variable so it doesn't match the copy in the timers session heap.

This way you avoid duplicate timers trying to do the same thing as each other and also provide a mechanism for cancelling timers.



Depending on how often this timer is going to be created / cancelled you might want to also add a check which resets it to 0 once it reaches 1,000,000 or so to prevent it from causing an overflow error.


http://steamsignature.com/card/1/76561197975867233.png

[Updated on: Wed, 17 February 2010 04:29]

Report message to a moderator

Re: Brenbot Plugin Error [message #420572 is a reply to message #418329] Mon, 22 February 2010 16:08 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
Thank you that helped. Thumbs Up

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: Brenbot Plugin Error [message #425725 is a reply to message #418329] Wed, 14 April 2010 10:16 Go to previous message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma: 1
General (3 Stars)
is there fetchrow_array sub in brenbot or anything like it.

	my @row;
	my @array = brdatabase::execute_query( "SELECT * FROM serials WHERE LOWER(name) ='$playername' OR serial ='$serial'");
	if (@array != 0)
	{
		
		while (@row = @array->fetchrow_array()) 
		{


something like this will fail horribly unless I initialize a new database. It doesn't like execute_query sub.


http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Wed, 14 April 2010 10:47]

Report message to a moderator

Previous Topic: Scripts 3.4.4 Problem
Next Topic: windows 7
Goto Forum:
  


Current Time: Tue Dec 03 10:54:17 MST 2024

Total time taken to generate the page: 0.01186 seconds