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Home » Renegade Discussions » Mod Release Forum » [HUD] Rotating Weaponlist  () 3 Votes
Re: [HUD] Rotating Weaponlist [message #418400 is a reply to message #415239] Sun, 24 January 2010 17:39 Go to previous messageGo to previous message
Raptor RSF is currently offline  Raptor RSF
Messages: 210
Registered: July 2007
Location: Netherlands
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Well, Tunaman found a mistake in his source code.


		if(WeaponListXCentered)
		{
			WeaponListXPos += ScreenResolution->Right/2;
		}
		else if(WeaponListXPos < 0)
		{
			WeaponListXPos += ScreenResolution->Right;
		}
		if(WeaponListYCentered)
		{
			WeaponListYPos += ScreenResolution->Right/2;
		}
		else if(WeaponListYPos < 0)
		{
			WeaponListYPos += ScreenResolution->Right;
		}



should be changed to:


		if(WeaponListXCentered)
		{
			WeaponListXPos += ScreenResolution->Right/2;
		}
		else if(WeaponListXPos < 0)
		{
			WeaponListXPos += ScreenResolution->Right;
		}
		if(WeaponListYCentered)
		{
			WeaponListYPos += ScreenResolution->Bottom/2;
		}
		else if(WeaponListYPos < 0)
		{
			WeaponListYPos += ScreenResolution->Bottom;
		}




And in the HUD.ini add :


WeaponListXP=0
WeaponListYP=0
WeaponListDistance=250




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