Screen resolutions for blood hud [message #418207] |
Fri, 22 January 2010 15:14 |
Raptor RSF
Messages: 210 Registered: July 2007 Location: Netherlands
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What are the most common renegade game resolutions?
I will be making bloodHUD for the following resolutions:
2048x1536
1920x1200
1920x1080
1600x1200
1680x1050 <<< added
1440x900 <<< added
1280x1024
1280x960
1280x768
1280x720
1024x768
If i have forgotten a decent screen resolution, please report it here!
I won't make it for 800x600 or below.
Rencom server Fan - Marathon#1
[Updated on: Sat, 23 January 2010 06:40] Report message to a moderator
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Re: Screen resolutions for blood hud [message #418212 is a reply to message #418211] |
Fri, 22 January 2010 16:40 |
Raptor RSF
Messages: 210 Registered: July 2007 Location: Netherlands
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yes i know, but in this case it isn't going to be working correct that way.
I already use negative values for my RSF hud. But the BloodHUD is an addition to the RSF hud.
And the blood that will be shown on the screen will be on 1 texture.
So basically, each resolution will get its own texture. I already programmed it like that.
Rencom server Fan - Marathon#1
[Updated on: Fri, 22 January 2010 16:40] Report message to a moderator
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Re: Screen resolutions for blood hud [message #418249 is a reply to message #418247] |
Sat, 23 January 2010 06:11 |
Sean
Messages: 822 Registered: February 2009
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Sir Kane wrote on Sat, 23 January 2010 06:25 | Hardcoding it for each resolution is plain dumb.
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Yeah, As I recall the hud that DeathLink made was coded so that it worked for pretty much every res, it'd be best doing that.
1280x1024 is most common anyways.
Head admin at TmX (The Matrix Sniper server)
irc.thematrixserver.com
The Matrix Sniper: 188.138.84.134:4576
[Updated on: Sat, 23 January 2010 06:11] Report message to a moderator
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Re: Screen resolutions for blood hud [message #418251 is a reply to message #418207] |
Sat, 23 January 2010 06:26 |
Raptor RSF
Messages: 210 Registered: July 2007 Location: Netherlands
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Please don't talk about how i coded it, because you may have no idea of how it will look like.
Ty everyone, for reporting your resolution.
And why are people reporting their res while its already in the list lol
ps. - The RSF hud is coded for every resolution.
only the Bloodhud overlay (add-on) cannot be made for every resolution, because the texture will be covered on the entire screen.
Rencom server Fan - Marathon#1
[Updated on: Sat, 23 January 2010 06:31] Report message to a moderator
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Re: Screen resolutions for blood hud [message #418340 is a reply to message #418336] |
Sun, 24 January 2010 02:40 |
Sean
Messages: 822 Registered: February 2009
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Sir Kane wrote on Sun, 24 January 2010 03:19 | My own HUD code is so pro, offsets auto-scale for each resolution!
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Why not post it?
Or would it break shader.dll licence if you don't release w/o source, well the least you could do is post ss
Head admin at TmX (The Matrix Sniper server)
irc.thematrixserver.com
The Matrix Sniper: 188.138.84.134:4576
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Re: Screen resolutions for blood hud [message #418352 is a reply to message #418349] |
Sun, 24 January 2010 08:00 |
Raptor RSF
Messages: 210 Registered: July 2007 Location: Netherlands
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Sir Kane wrote on Sun, 24 January 2010 06:29 | I said offsets, not textures. You can just use one large texture for it all.
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Oh oke, but that will be a pain in the ass to code Lol.
And a big part of the texture will not be visible on HD screens.
Rencom server Fan - Marathon#1
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