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Re: [HUD] Rotating Weaponlist [message #418399 is a reply to message #415239] |
Sun, 24 January 2010 17:35 |
Tunaman
Messages: 1190 Registered: January 2005
Karma: 2
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General (1 Star) |
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Hey Blacky, I checked and it seems everything was OK with changing the X and Y positions for me. I did notice a bug with WeaponListYCentered, and fixed it. I will upload a new copy that fixes this.
Sorry for the slow reply again, I think you know why I have been slow.
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Re: [HUD] Rotating Weaponlist [message #418400 is a reply to message #415239] |
Sun, 24 January 2010 17:39 |
Raptor RSF
Messages: 210 Registered: July 2007 Location: Netherlands
Karma: 0
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Recruit |
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Well, Tunaman found a mistake in his source code.
if(WeaponListXCentered)
{
WeaponListXPos += ScreenResolution->Right/2;
}
else if(WeaponListXPos < 0)
{
WeaponListXPos += ScreenResolution->Right;
}
if(WeaponListYCentered)
{
WeaponListYPos += ScreenResolution->Right/2;
}
else if(WeaponListYPos < 0)
{
WeaponListYPos += ScreenResolution->Right;
}
should be changed to:
if(WeaponListXCentered)
{
WeaponListXPos += ScreenResolution->Right/2;
}
else if(WeaponListXPos < 0)
{
WeaponListXPos += ScreenResolution->Right;
}
if(WeaponListYCentered)
{
WeaponListYPos += ScreenResolution->Bottom/2;
}
else if(WeaponListYPos < 0)
{
WeaponListYPos += ScreenResolution->Bottom;
}
And in the HUD.ini add :
WeaponListXP=0
WeaponListYP=0
WeaponListDistance=250
Rencom server Fan - Marathon#1
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Re: [HUD] Rotating Weaponlist [message #418401 is a reply to message #415239] |
Sun, 24 January 2010 17:52 |
Tunaman
Messages: 1190 Registered: January 2005
Karma: 2
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General (1 Star) |
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I'm not referencing "WeaponListXP" anywhere in my code, is that something you guys have changed? On mine it says(and works with) the exact string "WeaponListXPos".
Also you don't have to add those in hud.ini, those are the default values anyways. ^^
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Re: [HUD] Rotating Weaponlist [message #418418 is a reply to message #418401] |
Mon, 25 January 2010 02:56 |
Raptor RSF
Messages: 210 Registered: July 2007 Location: Netherlands
Karma: 0
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Recruit |
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Tunaman wrote on Sun, 24 January 2010 18:52 | I'm not referencing "WeaponListXP" anywhere in my code, is that something you guys have changed? On mine it says(and works with) the exact string "WeaponListXPos".
Also you don't have to add those in hud.ini, those are the default values anyways. ^^
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It gets WeaponListXP and WeaponListYP from the ini file.
WeaponListXPos = hudini->Get_Float("General","WeaponListXP",0);
WeaponListYPos = hudini->Get_Float("General","WeaponListYP",0);
Lol at Tunaman for posting at the same time XD
Rencom server Fan - Marathon#1
[Updated on: Mon, 25 January 2010 02:56] Report message to a moderator
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Re: [HUD] Rotating Weaponlist [message #418888 is a reply to message #418835] |
Sat, 30 January 2010 13:30 |
dr3w2
Messages: 485 Registered: September 2006 Location: Ottawa,Canada
Karma: 0
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Commander |
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Ralph wrote on Sat, 30 January 2010 00:22 | nice product tunaman, it helped me get 100x better at renegade, almost as proficient as my strategy guide in the strategy forum
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rofl
n00bstories Server Administrator
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Re: [HUD] Rotating Weaponlist [message #420096 is a reply to message #415239] |
Tue, 16 February 2010 20:04 |
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Is there anyway that anyone can describe to a complete n00b & virtually computer illiterate person (Me) of how & where to put what files & what files to remove in order for this to work properly?
Does it work in cooperation with any HUDs w/o interference or error?
Riggggghhhhhhtttt....................
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Re: [HUD] Rotating Weaponlist [message #476397 is a reply to message #417716] |
Mon, 22 October 2012 16:46 |
Sean
Messages: 822 Registered: February 2009
Karma: 0
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Colonel |
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Bump:
I assume this doesn't work with Scripts 4.0?
It would be awesome if it could be edited to work, as its a cool initiative.
Head admin at TmX (The Matrix Sniper server)
irc.thematrixserver.com
The Matrix Sniper: 188.138.84.134:4576
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