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Re: [HUD] Rotating Weaponlist [message #418399 is a reply to message #415239] |
Sun, 24 January 2010 17:35 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Tunaman
Messages: 1190 Registered: January 2005
Karma: 2
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General (1 Star) |
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Hey Blacky, I checked and it seems everything was OK with changing the X and Y positions for me. I did notice a bug with WeaponListYCentered, and fixed it. I will upload a new copy that fixes this.
Sorry for the slow reply again, I think you know why I have been slow.
![http://img694.imageshack.us/img694/9055/tunamanlmao.png](http://img694.imageshack.us/img694/9055/tunamanlmao.png)
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Re: [HUD] Rotating Weaponlist [message #418400 is a reply to message #415239] |
Sun, 24 January 2010 17:39 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Raptor RSF
Messages: 210 Registered: July 2007 Location: Netherlands
Karma: 0
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Recruit |
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Well, Tunaman found a mistake in his source code.
if(WeaponListXCentered)
{
WeaponListXPos += ScreenResolution->Right/2;
}
else if(WeaponListXPos < 0)
{
WeaponListXPos += ScreenResolution->Right;
}
if(WeaponListYCentered)
{
WeaponListYPos += ScreenResolution->Right/2;
}
else if(WeaponListYPos < 0)
{
WeaponListYPos += ScreenResolution->Right;
}
should be changed to:
if(WeaponListXCentered)
{
WeaponListXPos += ScreenResolution->Right/2;
}
else if(WeaponListXPos < 0)
{
WeaponListXPos += ScreenResolution->Right;
}
if(WeaponListYCentered)
{
WeaponListYPos += ScreenResolution->Bottom/2;
}
else if(WeaponListYPos < 0)
{
WeaponListYPos += ScreenResolution->Bottom;
}
And in the HUD.ini add :
WeaponListXP=0
WeaponListYP=0
WeaponListDistance=250
Rencom server Fan - Marathon#1
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Re: [HUD] Rotating Weaponlist [message #418401 is a reply to message #415239] |
Sun, 24 January 2010 17:52 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Tunaman
Messages: 1190 Registered: January 2005
Karma: 2
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General (1 Star) |
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I'm not referencing "WeaponListXP" anywhere in my code, is that something you guys have changed? On mine it says(and works with) the exact string "WeaponListXPos". ![Surprised](images/smiley_icons/icon_surprised.gif)
Also you don't have to add those in hud.ini, those are the default values anyways. ^^
![http://img694.imageshack.us/img694/9055/tunamanlmao.png](http://img694.imageshack.us/img694/9055/tunamanlmao.png)
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Re: [HUD] Rotating Weaponlist [message #418418 is a reply to message #418401] |
Mon, 25 January 2010 02:56 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Raptor RSF
Messages: 210 Registered: July 2007 Location: Netherlands
Karma: 0
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Recruit |
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Tunaman wrote on Sun, 24 January 2010 18:52 | I'm not referencing "WeaponListXP" anywhere in my code, is that something you guys have changed? On mine it says(and works with) the exact string "WeaponListXPos". ![Surprised](images/smiley_icons/icon_surprised.gif)
Also you don't have to add those in hud.ini, those are the default values anyways. ^^
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It gets WeaponListXP and WeaponListYP from the ini file.
WeaponListXPos = hudini->Get_Float("General","WeaponListXP",0);
WeaponListYPos = hudini->Get_Float("General","WeaponListYP",0);
Lol at Tunaman for posting at the same time XD
Rencom server Fan - Marathon#1
[Updated on: Mon, 25 January 2010 02:56] Report message to a moderator
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Re: [HUD] Rotating Weaponlist [message #418888 is a reply to message #418835] |
Sat, 30 January 2010 13:30 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
dr3w2
Messages: 485 Registered: September 2006 Location: Ottawa,Canada
Karma: 0
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Commander |
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Ralph wrote on Sat, 30 January 2010 00:22 | nice product tunaman, it helped me get 100x better at renegade, almost as proficient as my strategy guide in the strategy forum
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rofl
n00bstories Server Administrator
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Re: [HUD] Rotating Weaponlist [message #420096 is a reply to message #415239] |
Tue, 16 February 2010 20:04 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Is there anyway that anyone can describe to a complete n00b & virtually computer illiterate person (Me) of how & where to put what files & what files to remove in order for this to work properly?
Does it work in cooperation with any HUDs w/o interference or error?
Riggggghhhhhhtttt....................
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Re: [HUD] Rotating Weaponlist [message #476397 is a reply to message #417716] |
Mon, 22 October 2012 16:46 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
Sean
Messages: 822 Registered: February 2009
Karma: 0
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Colonel |
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Bump:
I assume this doesn't work with Scripts 4.0?
It would be awesome if it could be edited to work, as its a cool initiative.
Head admin at TmX (The Matrix Sniper server)
irc.thematrixserver.com
The Matrix Sniper: 188.138.84.134:4576
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