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Complete guide to stuff referenced by hardcoded items in game.exe [message #415078] Wed, 23 December 2009 03:53 Go to next message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

The game contains the following hardcoded references:
Audio referenced by file name:
menu.mp3 (main menu music)
laser_rifle_fire_01.wav, sakura battle theme.mp3, m00s1_s1s1gbmg_snd.wav, 00-n000e.wav used on the audio config dialog
interface_mainmove.wav (used for the interface)
interface_movezoom.wav (used for the interface)

Audio referenced by preset:
Take_Damage_Sound (damage sound)
SFX.Ambient_Explosion_01 (used for war blitz)
Thunder01, Thunder02, Thunder03, Thunder04, Thunder05, Thunder06 (thunder sounds)
Rainfall01 (rain sound)
Money_Trickle (refinery money trickle sound)
Rav_Long_Yell_Twiddler, Fight Impact Sound Twiddler, SFX.Fire_Small_01, Fight Whoosh Sound Twiddler, Rav_Hurt_Twidder, Rav_Exert_01, Rav_Body_Slam_Yell, Rav_Death_Fall, Rav_Land_On_Metal, Rav_Stealth_Broken, Rav_Throat_Grab_Twiddler, Rav_Elec_Twiddler (referenced by the 3 boss objects)
Private_Message, Public_Message, Team_Message, System_Message (used for chat and other things)
Broken_Connection, Evicted_By_Server (used by netcode)
Game_Start (game start)
Game_Over (game over)
Changed_Team (changed team)
Committed_Suicide (suicide)
My_Kill (kill)
Purchase_Granted (purchase granted)

Hardcoded references to fonts:
FONT6x8.TGA
FONT8x8.TGA
FONT12x16.TGA

W3D files/animations/3D used by various dialogs:
HUD_GDIWINBAN
HUD_NODWINBAN
IF_RENLOGO
IF_TITLETRANS
IF_EVAGIZMO
IF_EVAGIZMO.IF_EVAGIZMO
IF_BACK01
IF_BACK01.IF_BACK01
IF_LVL80LOAD
IF_LVL80LOAD.IF_LVL80LOAD
IF_HELPLOAD
IF_HELPLOAD.IF_HELPLOAD

Textures used by various dialogs:
if_missioncomp.tga
IF_LrgStar.tga
IF_private.tga
IF_sargent.tga
IF_leutenant.tga
IF_major.tga
IF_general.tga
IF_cheatgod.tga
GAMESPYLOGO.TGA
HUD_C&C_GDILOGO.TGA
HUD_C&C_NODLOGO.TGA
HUD_C&C_G_GUARDTOW.TGA
HUD_C&C_G_REFINERY.TGA
HUD_C&C_G_POWER.TGA
HUD_C&C_G_BARRACKS.TGA
HUD_C&C_G_WARFACT.TGA
HUD_C&C_OBLISK.TGA
HUD_C&C_N_REFINERY.TGA
HUD_C&C_N_POWER.TGA
HUD_C&C_N_HANDOF.TGA
HUD_C&C_N_AIRSTRIP.TGA
if_GameTime.tga
if_Weapons.tga
if_PowerUps.tga
if_casualties.tga
if_Ammo.tga
if_Percentage.tga
if_NodKills.tga
if_VehicleTime.tga
if_VehiclesKill.tga
if_RunOvers.tga
if_KillVehicles.tga
if_buildingsKill.tga
if_NodHits128.tga
ESRB_RATING.TGA
mul_nopts.tga
mul_spec.tga
mul_pswrd.tga
mul_pts.tga
mul_btlcln.tga
mul_ccop4.tga
mul_statg.tga
mul_staty.tga
mul_statr.tga

Mouse cursors:
cursor_arrow.tga
cursor_text.tga
cursor_action.tga
cursor_busy.tga
cursor_pan_up.tga
cursor_rotate.tga

Textures used by various UI elements:
HUD_C&C_HEALTHBAR.TGA
if_circle02.tga
hud_cnc_Button.tga
IF_MENUPARTS9.TGA
map_edges.tga
mapicons.tga
if_bar.tga
if_treeplus.tga
if_treefld.tga
if_treefld_open.tga

Textures used by various bits of the HUD:
HUD_MAIN.TGA
HD_reticle.tga
HD_reticle_hit.tga
HUD_CHATPBOX.TGA
HUD_obje_arrow.TGA
HUD_STAR.TGA
hud_sniper.tga
hud_6x4_Messages.tga

Assets used by 3d and physics code:
ShatterPlanes0.w3d
shadowblob.tga
grid_effect.tga
AddProjectorGradient.tga
MultProjectorGradient.tga

Assets used by the game code
stealth_effect.tga
S_x_HUMAN (where x is A/B/etc)
S_x_TALL (where x is A/B/etc)
S_x_WIDE (where x is A/B/etc)
H_x_xxx (where x is A/B/etc and xxx is various things, i.e. the human animations)
bluetibeffect.tga
REN_shock.tga
REN_repair.tga
REN_spawn.tga
REN_death.tga
F_SKELETON
F_Hx_ (x is A/B/etc)
F_Gx_ (x is A/B/etc)
CAMBONE
AG_MENDOZA_DIE
AG_MENDOZA_DIE.AG_MENDOZA_DIE
S_x_MOUTH (x is A/B/etc)
S_x_EXPRESSION (x is A/B/etc)

Textures used by the weather and sky:
Star.tga
FullMoon.tga
PartMoon.tga
CloudLayer.tga
LightningBolt.tga
LightningSource.tga
Sun.tga
SunHalo.tga
MoonHalo.tga
WeatherParticles.tga


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
Re: Complete guide to stuff referenced by hardcoded items in game.exe [message #417122 is a reply to message #415078] Sat, 09 January 2010 20:11 Go to previous message
jonwil is currently offline  jonwil
Messages: 3557
Registered: February 2003
Karma: 0
General (3 Stars)

AG_FLAME01 and E_TIB_DUMP are the emitters used by the special damage code


Jonathan Wilson aka Jonwil
Creator and Lead Coder of the Custom scripts.dll
Renegade Engine Guru
Creator and Lead Coder of TT.DLL
Official member of Tiberian Technologies
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