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[preview] rotating weaponlist [message #414950] Tue, 22 December 2009 10:43 Go to next message
Tunaman
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Hey, I wanted to show off something new I've been making lately.
Here's an old screenshot to show you generally what it looks like:
http://img199.imageshack.us/img199/1281/game2009121722103967.jpg

Here's a video:
http://www.youtube.com/watch?v=rAshl_nGUsE

I'll try to tidy it up and release it and the source code once I've changed a few things(for example make it rotate faster when you go to a weapon further away from your current weapon).


http://img694.imageshack.us/img694/9055/tunamanlmao.png

[Updated on: Tue, 22 December 2009 10:45]

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Re: [preview] rotating weaponlist [message #414952 is a reply to message #414950] Tue, 22 December 2009 10:56 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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very nice, now if the icons could be replaced with 3d models Very Happy
Re: [preview] rotating weaponlist [message #414954 is a reply to message #414952] Tue, 22 December 2009 11:09 Go to previous messageGo to next message
YazooGang is currently offline  YazooGang
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Should be included in TT. Nice job man.
Re: [preview] rotating weaponlist [message #414956 is a reply to message #414950] Tue, 22 December 2009 11:12 Go to previous messageGo to next message
Reaver11 is currently offline  Reaver11
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It is very nice.
Hope you get it all done Smile
Re: [preview] rotating weaponlist [message #414957 is a reply to message #414950] Tue, 22 December 2009 11:31 Go to previous messageGo to next message
Omar007 is currently offline  Omar007
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That's just awesome Very Happy

And as error said it would be cool if they could be models. Or at least colourized images instead of green Razz


http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg

[Updated on: Tue, 22 December 2009 11:31]

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Re: [preview] rotating weaponlist [message #414961 is a reply to message #414950] Tue, 22 December 2009 11:43 Go to previous messageGo to next message
reborn is currently offline  reborn
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That looks pretty neat man!


Re: [preview] rotating weaponlist [message #414964 is a reply to message #414961] Tue, 22 December 2009 11:56 Go to previous messageGo to next message
woandre is currently offline  woandre
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reborn wrote on Tue, 22 December 2009 19:43

That looks pretty neat man!



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Re: [preview] rotating weaponlist [message #414967 is a reply to message #414964] Tue, 22 December 2009 12:33 Go to previous messageGo to next message
anant is currently offline  anant
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woandre wrote on Tue, 22 December 2009 12:56

reborn wrote on Tue, 22 December 2009 19:43

That looks pretty neat man!





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Re: [preview] rotating weaponlist [message #414969 is a reply to message #414950] Tue, 22 December 2009 12:38 Go to previous messageGo to next message
ArtyWh0re is currently offline  ArtyWh0re
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Great job on this, it looks very professional.

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Re: [preview] rotating weaponlist [message #414974 is a reply to message #414950] Tue, 22 December 2009 13:07 Go to previous messageGo to next message
ChewML is currently offline  ChewML
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Very nice indeed. I would love to see this mixed into more HUDs.
Re: [preview] rotating weaponlist [message #414979 is a reply to message #414950] Tue, 22 December 2009 13:38 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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whats it going to look like when you have like 10 weapons or more. That might be a problem. Looks cool.

http://s18.postimage.org/jc6qbn4k9/bricks3.png
Re: [preview] rotating weaponlist [message #415004 is a reply to message #414950] Tue, 22 December 2009 16:23 Go to previous messageGo to next message
Tunaman
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Thanks for all the nice comments. Smile
Sorry, but my knowledge of 3d graphics is very limited so I'm not sure I would have any idea about how to make it 3d. Sad

For the images, I've just been using the standard images shown on the default weaponlist or the bottom right. I made settings in hud.ini that allows you to change the color, but I just wanted to show off the functionality of it so I made everything the exact same as the default ren weapon list(the color & fade time are exactly the same). ^^ I also made settings so you can change the radius of the circle the weapons rotate, how long the weapons stay shown after changing them, the time it takes to fade, and the time it takes for the weapons to turn to the newly selected one.

Also it shouldn't have a problem when there are lots of weapons, I tried it in one server where there were weapons all over the place and it didn't seem to have a problem with like 20 weapons.. Do you know of how I could test to see if there are any problems with a bunch of weapons?


http://img694.imageshack.us/img694/9055/tunamanlmao.png

[Updated on: Tue, 22 December 2009 16:23]

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Re: [preview] rotating weaponlist [message #415047 is a reply to message #414950] Tue, 22 December 2009 23:10 Go to previous messageGo to next message
reborn is currently offline  reborn
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void Grant_Powerup(GameObject *obj,const char *Preset_Name); //grants a powerup

You'll need to modify a server, but using that function will allow you to grant a player weapons.



Re: [preview] rotating weaponlist [message #415071 is a reply to message #415047] Wed, 23 December 2009 02:48 Go to previous messageGo to next message
ErroR is currently offline  ErroR
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reborn wrote on Wed, 23 December 2009 08:10

void Grant_Powerup(GameObject *obj,const char *Preset_Name); //grants a powerup

You'll need to modify a server, but using that function will allow you to grant a player weapons.

wouldn't a pkg mod be easyer? that is if you answered this question
tunaman

Do you know of how I could test to see if there are any problems with a bunch of weapons?
Re: [preview] rotating weaponlist [message #415077 is a reply to message #414950] Wed, 23 December 2009 03:29 Go to previous messageGo to next message
reborn is currently offline  reborn
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Perhaps, depends on what Tunaman finds eaiser to do really. It's clear he is fine with coding...
But yes, certianly a pkg mod would be fine too. Or even just a ojects.ddb mod on the server.

All good ideas really. Smile



Re: [preview] rotating weaponlist [message #415090 is a reply to message #414950] Wed, 23 December 2009 09:59 Go to previous messageGo to next message
slosha is currently offline  slosha
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That's bad ass. I would definitely use that.

The road I cruise is a bitch now, baby.
Re: [preview] rotating weaponlist [message #415116 is a reply to message #415090] Wed, 23 December 2009 12:40 Go to previous messageGo to next message
zeratul is currently offline  zeratul
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Glock~ wrote on Wed, 23 December 2009 10:59

That's bad ass. I would definitely use that.



Re: [preview] rotating weaponlist [message #415157 is a reply to message #415116] Wed, 23 December 2009 14:57 Go to previous messageGo to next message
Kimb is currently offline  Kimb
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Zeratul wrote on Wed, 23 December 2009 14:40

Glock~ wrote on Wed, 23 December 2009 10:59

That's bad ass. I would definitely use that.





What we think, or what we know, or what we believe is, in the end, of little consequence. The only consequence is what we do.
CarrierII wrote on Fri 21 May 2010 06:58

This doesn't meet the minimum standards of spam.
Re: [preview] rotating weaponlist [message #415175 is a reply to message #414950] Wed, 23 December 2009 16:14 Go to previous messageGo to next message
Gen_Blacky is currently offline  Gen_Blacky
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a pkg mod will mess with the fonts and stuff.

http://s18.postimage.org/jc6qbn4k9/bricks3.png

[Updated on: Wed, 23 December 2009 16:14]

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Re: [preview] rotating weaponlist [message #415249 is a reply to message #415047] Thu, 24 December 2009 00:57 Go to previous messageGo to next message
Tunaman
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reborn wrote on Wed, 23 December 2009 01:10

void Grant_Powerup(GameObject *obj,const char *Preset_Name); //grants a powerup

You'll need to modify a server, but using that function will allow you to grant a player weapons.

Cool, thanks. Smile
I ended up just running around on the Haunted2 map and picking up lots of weapons.. it seemed like the easiest way to do it. Razz What I found that when you have a very large amount of weapons they begin to overlap a little bit. =( I'm not quite sure of a way to fix that besides making the circle they revolve around bigger.. on small resolutions it is already a very large part of the screen so I think that I'll just leave it like it is currently, and if there's a glaring problem then I'll try to fix it. ^^

And thanks everyone for all of the nice comments! Razz


http://img694.imageshack.us/img694/9055/tunamanlmao.png

[Updated on: Thu, 24 December 2009 00:58]

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Re: [preview] rotating weaponlist [message #415266 is a reply to message #414950] Thu, 24 December 2009 02:50 Go to previous messageGo to next message
reborn is currently offline  reborn
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Perhaps the circle size could be dynamic?


Re: [preview] rotating weaponlist [message #415362 is a reply to message #414950] Thu, 24 December 2009 13:00 Go to previous messageGo to next message
renalpha is currently offline  renalpha
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TT is death. it fails....

Aircraftkiller wrote on Fri, 18 February 2011 23:50

I figured some people will still go LOLOLOL STARVING CATS LOOOOLZ UR A FAG or some dumb shit like that. Thanks for not disappointing! Smile

Re: [preview] rotating weaponlist [message #415415 is a reply to message #414950] Thu, 24 December 2009 15:48 Go to previous messageGo to next message
Di3HardNL is currently offline  Di3HardNL
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wow nice work! just a little change on the textures of the icons and it will definitely look awesome Thumbs Up

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Re: [preview] rotating weaponlist [message #415466 is a reply to message #414950] Fri, 25 December 2009 05:15 Go to previous messageGo to next message
Xpert is currently offline  Xpert
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No tunamans pulling a 360 and respawning to renegade and gettin all geeky wit it, like wtf D:

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icon14.gif  Re: [preview] rotating weaponlist [message #416203 is a reply to message #414950] Wed, 30 December 2009 13:33 Go to previous messageGo to previous message
Raptor RSF is currently offline  Raptor RSF
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This modification is amazing! Big Ups

I have already added it to my HUD in developing.
Offcourse credit will be given to you for that feature.


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