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GDI & Nod Teleporters (attention General Havoc again!!!) [message #4081] Sat, 08 March 2003 16:54 Go to next message
Halo38 is currently offline  Halo38
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Just something i knocked up yesterday

Might be on the mod exchange soon...... Cool

http://www.n00bstories.com/images/1798048895.jpg


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[Updated on: Thu, 13 March 2003 11:51]

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GDI & Nod Teleporters (attention General Havoc again!!!) [message #4122] Sat, 08 March 2003 18:31 Go to previous messageGo to next message
Deafwasp is currently offline  Deafwasp
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Nice.
GDI & Nod Teleporters (attention General Havoc again!!!) [message #4149] Sat, 08 March 2003 19:47 Go to previous messageGo to next message
Griever92
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Nice, Great Texturing, can't wait to use them

Alex "Griever92" Bracken
============================
http://www.n00bstories.com/image.fetch.php?id=1165170217
GDI & Nod Teleporters (attention General Havoc again!!!) [message #4229] Sun, 09 March 2003 02:14 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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Blazer

Nice models. Please read my sticky pertaining to posting HUGE images Razz


That better? :satisfied:


Edit: I was looking at how the script works and realised as the script only works one way i might make a different reciver (so it doesn't add confusion as to which is the out going and in coming) then again adding very small script zones and placin them inside at the back of the model might work.


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GDI & Nod Teleporters (attention General Havoc again!!!) [message #4290] Sun, 09 March 2003 05:18 Go to previous messageGo to next message
Sk8rRIMuk is currently offline  Sk8rRIMuk
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They look very nice kinda like Doctor Who meets Rengade...

This could become a feature in mods to come as they look better (and more noiticable) than pedstals on the floor...

I hope you get that script working right if you don't it would be a shame becaus that is some quality work there Very Happy.

-Sk8rRIMuk


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GDI & Nod Teleporters (attention General Havoc again!!!) [message #4295] Sun, 09 March 2003 05:34 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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Sk8rRIMuk

They look very nice kinda like Doctor Who meets Rengade...

This could become a feature in mods to come as they look better (and more noiticable) than pedstals on the floor...

I hope you get that script working right if you don't it would be a shame becaus that is some quality work there Very Happy.

-Sk8rRIMuk


Very Happy


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GDI & Nod Teleporters (attention General Havoc again!!!) [message #4303] Sun, 09 March 2003 05:55 Go to previous messageGo to next message
snipefrag is currently offline  snipefrag
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Wait till you see the effect inside the teleporter it ownz, nice work my brother keep up the good work o wait your behind me lol Very Happy Very Happy

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GDI & Nod Teleporters (attention General Havoc again!!!) [message #4309] Sun, 09 March 2003 06:02 Go to previous messageGo to next message
Sk8rRIMuk is currently offline  Sk8rRIMuk
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snipefrag

Wait till you see the effect inside the teleporter it ownz, nice work my brother keep up the good work o wait your behind me lol Very Happy Very Happy


Sounds good can't wait Very Happy <--- to u aswell halo.

-Sk8rRIMuk


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http://www.bwstudios.co.uk/private/sk8rrimuk.jpg

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GDI & Nod Teleporters (attention General Havoc again!!!) [message #4310] Sun, 09 March 2003 06:02 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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The script will work for sure, it has been tested many times by me and others so we know it will work. There is a problem on how it works though, Halo has sugested an idea how it works though. If you put a zone at the back, that will work, have it teleport to the coordinates of a infantrt spawner then delete the spawner. If the spawner is in front of the scriptzone it should work okay. Please be aware that you teleport facing the same direction when you add the objects to the map. in theory you should place them facing the same direction (so the doors both face north for example). But this should work so give it a try.

_General Havoc


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GDI & Nod Teleporters (attention General Havoc again!!!) [message #4339] Sun, 09 March 2003 06:49 Go to previous messageGo to next message
snipefrag is currently offline  snipefrag
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General Havoc

The script will work for sure, it has been tested many times by me and others so we know it will work. There is a problem on how it works though, Halo has sugested an idea how it works though. If you put a zone at the back, that will work, have it teleport to the coordinates of a infantrt spawner then delete the spawner. If the spawner is in front of the scriptzone it should work okay. Please be aware that you teleport facing the same direction when you add the objects to the map. in theory you should place them facing the same direction (so the doors both face north for example). But this should work so give it a try.

_General Havoc


Ill have a look and fill the read me with al the things to consider. may be out later in the week then, Friday maybe. Smile


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GDI & Nod Teleporters (attention General Havoc again!!!) [message #4352] Sun, 09 March 2003 07:14 Go to previous messageGo to next message
snipefrag is currently offline  snipefrag
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lol that was from halo38 he forgot to log outta my account i am on his laptop :rolleyes: :rolleyes:

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GDI & Nod Teleporters (attention General Havoc again!!!) [message #4647] Sun, 09 March 2003 16:42 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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snipefrag

lol that was from halo38 he forgot to log outta my account i am on his laptop :rolleyes: :rolleyes:


Dam you owe me a Post! Razz


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GDI & Nod Teleporters (attention General Havoc again!!!) [message #4648] Sun, 09 March 2003 16:49 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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If your stuck on the script my tutorial is always available at http://www.nondl.net Very Happy

_General Havoc


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GDI & Nod Teleporters (attention General Havoc again!!!) [message #4658] Sun, 09 March 2003 17:17 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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General Havoc

If your stuck on the script my tutorial is always available at http://www.nondl.net Very Happy

_General Havoc


I'm just waiting to get back to my flat i'm at home for the weekend and away from my archive of modding files *feels incomplete* i've had that tutorial for a while now (preaty obvious what your supposed to do, well only after you read the tutorial,lol) Razz


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GDI & Nod Teleporters (attention General Havoc again!!!) [message #5336] Tue, 11 March 2003 08:52 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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Havoc- if you teleport to a location that is already occupied by another player what happens????

do you get stuck inside each other?? that's a small problem with my model


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GDI & Nod Teleporters (attention General Havoc again!!!) [message #5340] Tue, 11 March 2003 08:58 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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Yeah thas one problem with the script. Well if you teleport to the location of an object (rather than an XYZ coordinate) then you will spawn inside the other person and get stuck. This is doesn't occur often when your playing because you wil almost certainly move when you are teleported to the other end. If you teleport to an XYZ coordinate then i'm not sure if this still happens or not. If it is a problem when you tested it then you can either add multiple zones so each player has a chance of hitting a different zone and being teleported slightly offset or you add a steep ramp that will make the player fall slightly after they have been teleported. Let me know if you have any other questions.

_General Havoc


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GDI & Nod Teleporters (attention General Havoc again!!!) [message #5359] Tue, 11 March 2003 09:29 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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General Havoc

Yeah thas one problem with the script. Well if you teleport to the location of an object (rather than an XYZ coordinate) then you will spawn inside the other person and get stuck. This is doesn't occur often when your playing because you wil almost certainly move when you are teleported to the other end. If you teleport to an XYZ coordinate then i'm not sure if this still happens or not. If it is a problem when you tested it then you can either add multiple zones so each player has a chance of hitting a different zone and being teleported slightly offset or you add a steep ramp that will make the player fall slightly after they have been teleported. Let me know if you have any other questions.

_General Havoc


Do you think the script could be written to kill both players if this did happen (like duke nukem) Question Question Question


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GDI & Nod Teleporters (attention General Havoc again!!!) [message #5371] Tue, 11 March 2003 09:49 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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I'm not sure about that. I know what you mean you would want it to "telefrag" the other player that you spawn into. It may be possibel to stop the enemy using them though, there are some scripts that may allow that.

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GDI & Nod Teleporters (attention General Havoc again!!!) [message #5379] Tue, 11 March 2003 10:05 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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General Havoc

I'm not sure about that. I know what you mean you would want it to "telefrag" the other player that you spawn into. It may be possibel to stop the enemy using them though, there are some scripts that may allow that.


If it kills both players then the blockage is stopped, that to me seems fair (could you do a bit of research if possible, or have a word with Jon Wilson)

I'll stick to the original design for the moment. Smile

Edit: I'm also texturing up a teleporter for teleporting around neutral areas, the GDI/Nod ones can be used to designate a teleporter to the ememy/friendly base (i'm going to do a flash little DM using this script Very Happy Very Happy ).

Edit2: Nice avatar! Very Happy


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GDI & Nod Teleporters (attention General Havoc again!!!) [message #6013] Wed, 12 March 2003 18:53 Go to previous messageGo to next message
Madtone is currently offline  Madtone
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lol im a bit late on this subject, but im actually going to use the teleport script on my new mod "Renegade AdVaNcEd" and thought i would show you my un-skinned teleporter model!

also once its skinned i will be putting a cool emmiter inside of the teleporter.. (p.s ignore how big that is, its just cuz i built it big, i will scale it down to the size of a normal ren player, so they can just walk in and blamo be teleported!)

http://pointless-things.co.uk/Ren-mod/Model-Screenies/teleporter-scr1.jpg
GDI & Nod Teleporters (attention General Havoc again!!!) [message #6139] Thu, 13 March 2003 11:48 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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Just going throght the posts in more detail and i noticed this..

Quote:

This could become a feature in mods to come as they look better (and more noiticable) than pedstals on the floor...


So as i'm going to release these to the public as soon as i test them out and see if they have the potental of working, I was wondering if you would like to modify your tutorial and/or create a new one on how to set these up for us properly I would do it but I can't say i have the time, and as you do them so well and in an easy to read way i would like you to do one for these.

As was also said in the quote above, by the elite spammander, I would also like to see them become in a way a 'standard preset' and this tutorial could help secure that

I'm sure other models will be made (reference above post) but if there was one easy option (your tutorial and my teleporters) it would save modders from using pedestals and other crap from the preset list! as soon as i finish the models i'll scim some screen shots your way and/or the models. i'll thank and reference you in my read me and give a url to the tutorials page (www.nodnl.net) we support each other in that way.. mail me diehard18@hotmail.com if you want to do this.


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GDI & Nod Teleporters (attention General Havoc again!!!) [message #6154] Thu, 13 March 2003 12:29 Go to previous messageGo to next message
General Havoc is currently offline  General Havoc
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I can do that although the tutorial will be largly the same as it is currently. I will make a copy of the current one take some more screenshots and adjust some parts to fit with using your model. Also i can get the models hosted assuming that there small in size as the hosts transfer rate is quite low and also the amount of space is restricted on the host. Other than that i can link them to a post at Dantes Mod Exchange in my tutorial. I will be able to do that fo you, am i working on the helipad one currently but i will be able to help you soon.

_General Havoc


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GDI & Nod Teleporters (attention General Havoc again!!!) [message #6172] Thu, 13 March 2003 13:27 Go to previous messageGo to next message
Halo38 is currently offline  Halo38
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Great Ill put them on the mod x first and if you want this other site to host them thats fine. Ill just put a link in my read me to that tutorials page and on the mod x.

Cheers for your help.


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GDI & Nod Teleporters (attention General Havoc again!!!) [message #6218] Thu, 13 March 2003 15:34 Go to previous messageGo to next message
Sk8rRIMuk is currently offline  Sk8rRIMuk
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I did think they would work well in future maps/mods...

I just started to learn modding and if they becoem public I would like to use them in my first map (maybe doctor in londom?) but I am only currently messing around with models at the momment...

Oh and correction WAS the spammander Crimson kindly look my Spammander title away. Still I was once the only spammander (was 54ppd now only 26 Very Happy)...

Would you be able to use these teleporters to teleport Vechiles if they were bigger?

-Sk8rRIMuk


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GDI & Nod Teleporters (attention General Havoc again!!!) [message #6251] Thu, 13 March 2003 17:11 Go to previous messageGo to previous message
General Havoc is currently offline  General Havoc
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Yup you can teleport vehicles no problem ... just make sure they have enough space to respawn though.

_General Havoc


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