Lego MOD! [message #41445] |
Thu, 21 August 2003 11:50 |
mike9292
Messages: 275 Registered: February 2003 Location: USA
Karma: 0
|
Recruit |
|
|
maybe somepeople didnt play tib sun
|
|
|
|
|
|
|
|
|
|
|
|
|
Lego MOD! [message #41677] |
Thu, 21 August 2003 23:37 |
PsY
Messages: 85 Registered: February 2003
Karma: 0
|
Recruit |
|
|
Hahah thats awesom nik!
Umm....I dont think lego company will even hear about this its so small (no offense)
Id love to play that though lol. Witht he lil plastic trees! ahhaha good times, good times.
Renegade/Generals: LtPsY
Planet Side/WC3: Falcon0r
|
|
|
|
|
|
|
|
Lego MOD! [message #41773] |
Fri, 22 August 2003 09:33 |
|
Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
|
General (1 Star) |
|
|
The lego texture would have to look something like this...
(Edit: This would not work on a cube, please see below for one that does)
Of corse, this was done in paint in about 1 min, so someone probly would want to put more work into it... lol
-->
[Updated on: Fri, 22 August 2003 15:11] Report message to a moderator
|
|
|
Lego MOD! [message #41775] |
Fri, 22 August 2003 09:37 |
|
Cpo64
Messages: 1246 Registered: February 2003 Location: Powell River, B.C. Canada
Karma: 0
|
General (1 Star) |
|
|
For GDI you could use something like this
I agree with Laser2150, they should be yellow/gold, for "GDI" and red for "Nod."
(Edit: Wouldn't the best way to make a texture for this to take a picture of some lego?)
(Edit: Had to redo the texture, the old ones did not work on a cube, this one does)
-->
[Updated on: Fri, 22 August 2003 15:11] Report message to a moderator
|
|
|
|
Lego MOD! [message #41782] |
Fri, 22 August 2003 10:26 |
xSeth2k2x
Messages: 285 Registered: July 2003 Location: In my room in the chair
Karma: 0
|
Recruit |
|
|
a bit bright isnt it?
Farewell.
|
|
|
|
|
|
Lego MOD! [message #41832] |
Fri, 22 August 2003 13:07 |
xSeth2k2x
Messages: 285 Registered: July 2003 Location: In my room in the chair
Karma: 0
|
Recruit |
|
|
NICE! Thanks,Taximes
Farewell.
|
|
|