C&C Mars [message #41264] |
Wed, 20 August 2003 22:16 ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Griever92
Messages: 593 Registered: February 2003 Location: Calgary, Alberta, Canada
Karma: 0
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Colonel |
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Nod's Construction Yard in Mars has no first floor. the objects and all are there, but the actual floor is missing (1st floor only) and the collision is off as well, so as soon as you enter the Con Yard, you float down to the 2nd floor
Alex "Griever92" Bracken
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[Updated on: Wed, 20 August 2003 22:34] Report message to a moderator
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C&C Mars [message #41267] |
Wed, 20 August 2003 22:35 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
PiMuRho
Messages: 494 Registered: February 2003
Karma: 0
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Commander |
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Isn't it a bad idea to rely on people already having other files to run your maps?
Dev Diary
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C&C Mars [message #41320] |
Thu, 21 August 2003 03:19 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Demolition man
Messages: 670 Registered: February 2003 Location: dutchland
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Colonel |
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but what if ppl don't have that map at all? does it work correct then?
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C&C Mars [message #41407] |
Thu, 21 August 2003 10:05 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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maj.boredom
Messages: 95 Registered: February 2003
Karma: 0
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Recruit |
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Aircraftkiller | How many times have I had to write this?
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A majority of the users dont follow these forums, or any other for that matter. You going to have to keep doing this as long as you want to support this version of the map.
PiMuRho | Isn't it a bad idea to rely on people already having other files to run your maps?
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Yes, it is. This view point is the standard business practice for in any type software released (updates excluded). You can't rely on the user to be as informed as the developer (i.e. undisclosed requiired files).
Yes, I can see how it's more efficent to develop it this way, but it's a pretty big flaw from an end user stand point.
Professionalism: Not only a skill set, but a mind set as well.
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C&C Mars [message #41439] |
Thu, 21 August 2003 11:23 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Griever92
Messages: 593 Registered: February 2003 Location: Calgary, Alberta, Canada
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Colonel |
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Hey Seaman, whered you get that Recticle/Aimer
Alex "Griever92" Bracken
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C&C Mars [message #41496] |
Thu, 21 August 2003 12:52 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 1
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General (5 Stars) |
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maj.boredom |
Aircraftkiller | How many times have I had to write this?
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A majority of the users dont follow these forums, or any other for that matter. You going to have to keep doing this as long as you want to support this version of the map.
PiMuRho | Isn't it a bad idea to rely on people already having other files to run your maps?
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Yes, it is. This view point is the standard business practice for in any type software released (updates excluded). You can't rely on the user to be as informed as the developer (i.e. undisclosed requiired files).
Yes, I can see how it's more efficent to develop it this way, but it's a pretty big flaw from an end user stand point.
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:rolleyes:
Always gotta toss in your worthless cent, don't you?
The interior of the Construction Yard is in every level I create. The proper verison, anyhow. The only exception to that is the first version of Basin. If you have that, Renegade will (For some God-only-knows reason) read the interior W3D from that *.mix file instead of the level you're using, which means you see the problem. I don't rely on any assets from anything but standard WS levels\Glacier Flying\Always.dat\Always2.dat (Because no one deletes them) because I know what will happen.
It's all traced back to the way Renegade handles the files it looks for. If you open the level for inspection, take out the mgcon_int_lm003.w3d file and view it in W3D Viewer, you'll see that the interior is exactly how I described it, leaving the problem with Renegade and no one else.
All you have to do is replace or delete the Basin (NOT BasinTS) file and that will fix everything.
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C&C Mars [message #41541] |
Thu, 21 August 2003 15:29 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to next message](/theme/Renegade_Forums/images/down.png) |
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maj.boredom
Messages: 95 Registered: February 2003
Karma: 0
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Recruit |
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The scary part is, we almost had an intelligent conversation together, but you nipped that in the bud with your first sentence, didn't you?
You see, until you last post, we were under the impression that you were purposely drawing the information from the old version of Basin. You've cleared the confusion up by saying Renegade does this "for some God-only-knows reason" only if you have the old version and it does not do this if you have no version at all.
If you think my comments about "Best Business Practices" are worthless, you've got a lot to learn about business. We can see now how it doesn't apply, but it is the way things are done in the real world; And it does answer PiMuRho's question.
Professionalism: Not only a skill set, but a mind set as well.
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C&C Mars [message #41549] |
Thu, 21 August 2003 16:18 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
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Aircraftkiller
Messages: 8213 Registered: February 2003
Karma: 1
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General (5 Stars) |
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This isn't a business. Pay me and I'll do a much better job.
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